If we lived forever, maybe we'd have time to understand things. But as it is, I think the best we can do is try to open our eyes and appreciate how strange and brief all of this is.
Edith Finch, What Remains of Edith Finch
Nosy little ferret... We're gonna have some fun together, my darling. I promise...
Adrian Baker, Heavy Rain
I was born with a strange gift, or what they called a gift. It was really a curse. It's ruined my life. It made me the person that I am today, a freak, a mistake, someone to hate.
Jodie Holmes, Beyond: Two Souls
What if I say please? Will that change your mind? Cause I ain't saying please. Even though I've technically said it twice now.
Sasha, Tales from the Borderlands
Dad got Bongo from the rescue shelter. Then Bongo got run over by a car. Moral of the story: no one's ever really rescued.
Chloe, Life is Strange: Before the Storm
“Focusing on the Feminine: Women, Literature, and Games” is an exhibit that presents women, literature, and games. It features literature, games, and hardware that date back to the mid-1980s to around 2014. Each item was inspired by prominent women and their works in relation to the Electronic Literature Knowledge Base (ELMCIP) and women featured in games and literary game works. Furthermore, the visit to the Electronic Literature Lab by Astrid Ensslin, Anna Nacher, and Megan Heyward informed many of the decisions made in regards to works highlight.