Without Light
Created for DTC 475 by the Dapper Dingoes
How To Play:
Arrow Keys to Move
Space to Interact
Left Mouse Button for Choices
You are Alex. Your purpose is to get through the day while trying to overcome social anxiety. Warning: if you have social anxiety, caution is recommended.
Artist Statement:
Without Light is a project created in DTC 475 Digital Diversity to explore and educate on the experience of social anxiety. Our group began its process of topic selection through an exhaustive initial list of ideas that we generated. Throughout this list there were many different themes suggested, but one decidedly seemed to keep coming back: mental health. This created more continued dialogue until finally we all decided social anxiety worked the best with our ideas. After picking our theme, we set out to write the narrative that would pull all our ideas together. We guided each story decision carefully using intensive research we collected over the course of this project. Above all we strived to be as accurate as possible to the real disorder. From the start, we wanted the player to feel immersed and a part of the experience. That is why we created the story with different choice paths. We wanted this to be an educational story of recovery, so we guided the narrative around Alex (our main character) seeking and eventually finding help. We went through several versions and iterations before getting to the final product. Assets were created completely by our team. Illustrator and Photoshop were used to make the levels, cut scenes, and the character animations. MuseScore was used to make the soundtrack. We then coded and developed our game in a free 2D game engine from King called Defold. More information and resources related to social anxiety can be found on our website.
Project Manager/Script Writer:
Nate Nienaber
Lead Programmer:
Ian Williams
Lead Artist:
Kara Hatton
Lead Researcher/Script Writer:
Garrett Johnson
Lead Script Writer/Artist:
Cory Blystone
Lead Music Composer/Web Developer:
Katelyn Lindsey