In this environment, the user is standing on a platform and has to solve a series of puzzles in order to advance to the next platform. The user’s main goal is to “balance” on these platforms while simultaneously finding and pressing buttons to unlock the next platform. There are attacking objects that are directed at the user that must be deflected with a shield. More objects will appear with each platform which will make it more difficult for the user to advance. When the attacking object collides with the shield the object disappears. The user’s body occupies an actual space on the platform and if they look over the edge or down for too long then they will fall and the scene will reload. This experience is designed to test the user’s multitasking ability under stressful conditions. The project is being developed with Unity and tested on an HTC Vive while utilizing the stereo camera to show the user’s interaction in real space.