Austin Lewis

Interactive cinema blog

Dreamingmethods incorporates many media elements such as videos, gifs, text, and sound to create a visual experience. They have also used HTML elements likes buttons and screen movement relative to the mouse pointer to immerse the viewer within the experience.

The interface has created context for exploration and discovery with the HTML elements mentioned above. By overlaying invisible buttons onto the video segments, the user is prompted to explore the environment with their mouse, and then knows when they’ve discovered something because the mouse cursor changes as it hovers over a button.

I feel like the core of this piece of media is narrative, but is not achieved through traditional means of films. Instead, the media asks the viewer to advance at their own pace by advancing only when the viewer interacts with it. Dreamingmethods is cinematic because it has organized its interactive moments into segments of narrative. As the player interacts more narrative and plot is discovered, and the interaction from the player only serves to advance the narrative.

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Digital Aesthetic

In the first video, FilmText by Mark Amerika, the author has used digital aesthetic of opacity and mirroring an image to achieving a psychedelic effect. The video starts off with a clip from the show Full House which depicts some kids trying to bring a TV upstairs to their bedroom. Due to clumsiness they drop the TV and as soon as it smashed against the ground the video makes a hard cut to bright, hostile colors and piercing sounds. After that, it begins to take clips from other episodes of Full House, and overlay then with an opacity to create psychedelic effects. The indexicality of traditional film is challenged in this video when the overlaying clips are used with color correction to produce strange visuals.

In the second video, Pry by Tender Claws, the author has fused the idea of film with the options of presentation located within modern smart phones and tablets. The film relies heavily on interaction from the user, asking them to expand text files with their finger; or swipe their finger across a line of braille in another instance. This level of interaction challenges the idea of traditional film where the viewer usually is asked only to sit and view the film. By asking them to do things like touch the screen that the film is being presented on, it forces the user to interact in a much different way. This different way of interaction for the viewer may break the traditional method of gaining immersion with film, but presents a new method of gaining immersion through direct animation.

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A/B roll editing blog

If I was assigned to make a 5-minute story about the Eagle Creek fire and its impact on the community I would begin by interviewing people that were directly affected by the fire. This includes people that lived within the area of the fire and had to abandon their houses due to the risks. I would interview the firefighters who fought the fire, and focus on spreading a message about the damage that was caused and how people should be extremely cautious with fire in nature.

Then I would interview people who were nearby the incident, like people in Portland who had their jobs effected due to the smoke and ash from the fire. My visual evidence would be of the smoldering grounds left behind from the fire, the firefighters working to extinguish the fire, and of traffic congestion on the local roads made by people evacuating the area. Visual evidence will be very important for this interview, because it will show tangible evidence of the effects of the fire, “When the visual evidence is well realized, however, you can get a sense of the situation in a flash.” (98)

B-roll footage is “cover footage, pictures that run while someone is talking.”(106) and for this story my B-roll would be of the area before the fire took place, the natural landscapes of the gorge before they were effected, and of people enjoying the many trails before they were burned, and I would contrast that footage with what the trails look like now.

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  1. Austin, this is very funny. I will say that most of the cuts are based on words or voice linking shots than rather than visuals. Montage can also include sound, but would like to see more visual cutting – continuity or montage.

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  1. I liked the timing and continuity that your montage established, especially the part where gandalf was naming all of the dwarves. If i had one suggestion, it would be from a formatting standpoint, your Hobbit shots are all in widescreen but your Dumb and Dumber shots are letterbox, if you could find a way to allow those two different movies match the format then it wouldn’t be as distracting. Overall, I thought your editing and cutting were awesome.

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Film Loops

For this assignment I tried to focus on timeless loops that show motion in repetition. The first loop is a slow motion clip of a coin spinning endlessly. This one was fun to film because I got to use some of the extra effects on my camera, and try to line up an event I ultimately had no control over. The second loop is of water falling from a faucet, this was meant to be a real time consistent loop where the water is  moving evenly the whole time. The third loop of the falling motion is meant to be a frantic loop, where the viewpoint is falling and rising over and over.



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I think most of the shots filmed for this work, but the inclusion of a few more could have helped. The idea for the video was to focus on a moment of creating digital art. I do a lot of digital art and animation in my free time so I felt like that could be an interesting moment to capture from multiple angles. I think that the introduction frame of the program booting up works well, and the close up of me typing works as well. I think the shot of the mouse is alright but I think I may have been zoomed in a bit too much. The over the shoulder shots turned out alright but the lighting could have been a bit better.


I think the overall shots that focus on the tools I’m using to create the art (My PC, Screen, and Mouse) are the most effective. They show direct interaction with the digital piece. I like the over the shoulder shot of me looking at my phone because it shows me directly interacting with the art piece I am creating, and I tried to use it as a way to wrap up the moment.


Overall I found this experience useful, and a good way to think about how framing can enhance a moment of film. If I could have done a similar project I would have liked to record the entire creation process from my screen as well and add in a sped up of the creation process within the video scenes, but I do not have the tools necessary to capture stable screen footage right now.

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  1. Austin, there are some interesting uses of match on action with hand movement and mouse movement here. The subject ( yourself I think) does not move much so there is not much opportunity for continuity. Try to have a subject other than yourself that you can follow and capture movement from various angles and positions.

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Time Looping GIFs

For the first GIF I wanted to focus on the idea of time stopping. This GIF portrays a watch stuck in a loop, and is a very simple way to show that tine has stopped within a movie. The length that the GIF loop is shown within a film could set up a scene to feel uneasy to the viewer if it is being shown for an unnaturally long time.

This second GIF shows an action shot being preformed in a loop. I think a GIF like this could be shown to show the results of practice, where the character has shots of them practicing and failing and then this GIF shows them perfecting their skill.

The third GIF could be used to show the repetition of an action. I like this GIF particularly because of how wide the shot is. It allows the loop of the man running to have many copies of him running being shown at once, and this makes the action feel very permanent. I’m not sure exactly how it could be used within a film, but a style like this could be used to show the daily life of a character. Perhaps something like them going through a routine in life day after day.

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Favorite Movie Scene- Framing

The Big Lebowski is one of my favorite films. This scene is when the protagonists are discussing what they are going to do after one of their plan’s had failed. The scene’s narrative is held together well because of the long, continuous shots it has. Many of the shots contain full dialogue moments, only breaking briefly to show interaction with another character, or movement taking place. These long scenes focus on the character’s faces mostly, and this adds to the narrative moments of the film because the facial expressions can be easily seen. The movie overall is full of many narrative moments, making most shots within the film longer and with less cuts than action movies.

1.) LS – long shot (full body)

2.) MCU – medium close-up (from chest/shoulders up)

3.) MCU – medium close-up (from chest/shoulders up)

4.) MCU – medium close-up (from chest/shoulders up)

5.)  LS – long shot (full body)

6.) ELS – extreme long shot (landscape)

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“What was cinema” Reading Response

Digital video affords many automatisms in my life. The most obvious one I can think of is the streamlining of the editing process. Editing digital video seems to be immensely easier than what it would have taken to edit film. Editing software’s like Adobe Premiere offer so many conveniences that at times it’s overwhelming. Alongside these digital editing software’s, the advancement in the quality of cell phone cameras has caused an overabundance of film.

Everyone can film, and social media sites encourage them too, so the idea of ‘Purposeful Filming’ can easily become lost. Social Apps like Snapchat encourage the user to record themselves doing daily activities in pursuit of attention and interaction, but film wasn’t about trying to get attention. At its core it’s about expressing complex ideas and emotion within a compelling story. This rise in digital film automatisms have afforded me and many others a lot of tools that are easier to work with when filming, but we have lost some of the tradition of film and an idea of ‘Purpose’ as well.

“Automatisms in this sense are forms, conventions, or genres that arise creatively out of the existing materials and material conditions of given art practices.” (42) This quote by Cavell within Rodowick’s article describes how digital film should be considered separate from traditional film. He argues that digital film seeks its own goals and attempts to create its own automatisms and mediums. Digital video has begun to express itself already through various means like YouTube Videos and Social Media site’s, but will continue to grow and change alongside technology.

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Austin Lewis- DTC 338-02 – Introduction


I’m a DTC Major with a focus in game design graduating in December! In my free time I generally hangout with friends, animate and create art, or go hiking. I’ve been using the adobe creative suite for around 10 years now, and have made videos here and there in the past. While I have never focused primarily on filming/editing, I have a lot of respect for the people who do! I hope to gain a deeper understanding of film and the editing process from this class.

Here is one of my favorite Youtube videos:

And here is one of my favorite animated videos:


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