Kyle Johansen

Continuity Project

This project was troublesome during the editing process, simply for the fact that the recorded footage I had taken in mind for the narrative could not all fit within the time constraints. While I formatted the footage under a minute, I found myself removing whole scenes in order to fit. This cutting forced me to reposition certain segments, leading to the final product below. I used shots that kept the actor in the distance of a trail followed by panning or still shots of the actor passing nature life to illustrate continuity of movement down the walking trail.

Due to the cutting of clips, I found myself also reordering many shots I planned to keep in chronological sequence. Shot 0:05 to 0:07 was originally included on a quick montage segment with other passing shots within the video. It was only during the editing process as I realized I needed to cut an opening scene I had wanted to use and needed a replacement to fill the time between the actor walking onto the trail and deciding which path to take. This original version featured more of a mystery for the actor using shots that showed only the motion at an angle that slowly revealed more of the body until the first face shot.  I used shots that kept the actor in the distance of a trail followed by panning or still shots of the actor passing nature life to illustrate continuity of movement down the walking trail.

In retrospect, however, the edit at the 0:20 second mark did not turn out as well as I had hoped. While I shot for an open sky to show some time had passed, I could have recorded the following scene of the actor walking coming out of a standing position rather than a walking one so as to make the scenes before flow more smoothly. Additionally, while I had imagined to include more shots, the cutting of the shots also forced me to reduce the time of the shots I already had rather than keeping it some seconds longer for certain scenes such as 0:40 to 0:43.

My framing in this piece, while interesting at the time of recorded, also could have done with another take. I enjoy how the intro sequence starts with only a leg shot and a long field of grass, but with the reduced length, having the actor walk until out of scene would have been more effective. In this case, I should have reshot with an angle that is better suited for the short duration of screen time.

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In Class Project #1

For the in class project of editing Skyfall’s train sequence.

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Blog Project #1 Favorite Movie Scene

For this blog post, I selected six scenes from the movie “The Pentagon Wars”, a military comedy about the develop of the U.S. Bradley Fighting Vehicle starring Kelsey Grammer.

 

The first shot in this new scene is a Close-Up shot of the date on an engineer’s drafting board. This scene sets the environment of the sequence as it pans away for the second shot.

The second shot blend of a Medium shot for the engineer in the background and a Medium Close-Up for the Colonel. They two discuss the technicalities of the Bradley specs while the camera shows the rest of the work space.

The third shot transition to an Medium Close-Up for the engineer and a Medium Long-Shot for the Colonel. This cut to the second engineer in the background I believe is used to further represent the space the characters are in while providing something for the audience to look at as the camera pans back and forth.

The fourth shot is a repetition of the the third shot in some senses as the camera pans back and forth from the Colonel’s pacing, revealing more of the room in tiny details.

The fifth shot is a Close-Up of the engineer once more as extra affect while he delivers his final line in the scene.

The sixth and final shot of this sequence before the movie transitions away to another sequence is an extreme Close-Up of the engineer for reference on his spatial location and for the audience to know where the Colonel is looking at, while the Colonel himself has a Close-Up of his silent and incredulous expression.

 

This scene is part of a longer series of sequences that all together fit within a 10 minute long flashback. The Colonel is trying to get his engineer to include the demands of the Generals. His pacing and sour mood serve add to his apprehension as he searches for answers that will allow him to complete the project and appease the Generals. The engineer, who rarely gets shots outside of Close-Ups and Medium Close-Ups throughout the movie, always serves as an immobile character who reminds the Colonel the reality of trying to include whimsical features on an expensive and already designed war machine.

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Blog Post #1

The digital medium is under a constant state of flux, with new innovations driving changes across standards and industries. It is no surprise that the cellphone has largely contributed to this phenomenon, and it continues to assess itself at the front of this changing wave by opening a new avenue for film makers and directors to create and publish their content. The exact nature and shape of the smaller scale recording logistics that cellphones have over traditional film recording equipment remains to be seen, but the accessibility and je ne se quois freedom a cellphone has over film industry camera certainly brings some immediate benefits to its implementation in filming.

With VR and AR technologies slowly encroaching into the culture mindset, the cellphone poises itself to leap into new fields of recording and consuming media, especially so given that cellphones have been the main driving force behind the recent developments into VR. Viewing content in ways outside of the usual 2d screen is but a small step in the case of cellphones.  Traditional film equipment, with all its specialization and clear benefits, will lack the full freedom of digital expression that the cellphones of today—and more importantly the future—will have with the further development of technology. By digital expression I mean the various ways a cellphone can interact with the digital world that a large movie camera could not.

Cellphones continue to develop into a multimodal digital tool, interfacing with other devices across the world, manipulating content stored within itself, and showing its content via its screen to nearby persons. These benefits seem obvious at first due to the automatism cellphones have brought over the years with how its features have been used outside of film making, but with new technologies coming into the forefront that aim to bring more modes of media consumption outside of the traditional 2d screen, the automatism of the future will possibly be one of full digital expression for all tools regardless of their size or initial specialization.

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Hello World

I’m a 3rd year DTC student looking forward to the semester. While I greatly enjoy cinema or the editing of already existing clips, creating it has not been my forte nor something I have pursued before. I look forward to learning new skills in this class and developing a perspective I did not have before.

While I’m not certain what kind of style of filming I’d like to learn more about, the ease of small handheld recorders allow for interesting camera angles such the rapidly changing ones in the video below.

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