The interactive piece called Bear71 organizes its narrative by utilizing media elements in fragments to tell a whole story. By combining the video, text, and sound, it allows the viewer to interact with the story in a much different way than ever before. The interface creates context for exploration and discovery by allowing the viewer to interact with the story at their own pace and allows them to advance in the story by utilizing various maps, sequences, trail cams, and other media elements in which they can click on which ultimately tells a different part of the story throughout these narrative fragments in the story/interface.
This reminds me of the old books (choose your own adventure) by allowing the viewer to progress through the book by their own personal interest instead of simply following the narrative in a one way experience like before. This allows the viewer to be more engaged in the narrative by allowing multiple options which makes that individual think more about their choices as they progress through the story.
The sound and digital aesthetics of the video work together simultaneously in a seamless fashion as they are combined together to create an engaging way to interact with the story/narrative visually which all include visual elements that is considered cinematic because it involves motion pictures throughout the story. This narrative works well as it transitions throughout the story, to maps, and text, while utilizing a voice over to tell the story. This voice over plays in part as the cinema language as the viewer follows and understands the story through the voice that is telling the story. Bear 71 follows original cinema movies as it just includes a more in depth platform which includes more than one video which includes narratives for all videos except the bear cams but during this time there is still a voice over as a whole to keep the narrative going.
I found the first video to be very fascinating as it discussed the importance of audio and visual styles explaining that sixty-five percent of people are visual learners. I would definitely include myself as being a part of the sixty-five percent as I remember things better visually than by reading. The second video I thought went a little more in depth as it talked about the different types of video essays and what ultimately makes up a video essay in general describing the differences and similarities image, sound, and words have and how they play together as a whole. It is important to understand how a video essay differs from an actual written essay but all in which ultimately share similar characteristics in the way that it is structured. Both written essays and video essays include research, citations, and references when dealing with an academic essay which is discussed in the third video “How does an editor think and feel” by Taylor Ramos & Tony Zhou. It was informative to learn that in today’s society individuals are consuming media at an accelerated rate which ultimately limits our retention rate in the process. Just like written essays it is important to understand the material and or topic at hand before diving further in the process. In the fourth video “12 Angry Men: How the camera pulls us in” it provides useful information about the use of time and its impact on the viewer which is extremely important when building up or bringing down characters emotions. It discusses how the director or producers uses their instinct when deciding when to ultimately make these cuts or transitions. The use of characters eyes can tell the viewer more about these emotional situations which I found to be not only true but very fascinating. I find myself wanting to utilize these special tricks or techniques such as timing to build up the climax in my next story.
For my final project I am going to utilize the two modules from montage that is described on 9/17 and the visual evidence that is described on 10/01. My final project will consist of another interview which will take place at an old job located in my hometown. The second option that that I originally planned was going to be a visual story which will include footage from a school backpacking trip that will take place over Thanksgiving break. I am leaning more to the interview project as I feel like I am progressing further with the visual evidence and the use of both audio and video which will overlap to explain a particular job in detail. Both options will take the form of a 2-3-minute video. I am going to go over both options today in class and will need to either get ahold of a former co-worker and or boss to get permission to film throughout the business and location. For the second option I will need to get ahold of a former student (Cambri) that oversees OSI recreation to see if it is going to be possible to include her and other students in the project/process.
I found it very fascinating to learn about SKAM and how the article relates it to the television show Riverdale. I have found myself staying up late many nights trying to uncover the mysteries the show reveals and continue watching because of the cliffhangers that has been mentioned in the article. The director and screen writers are not new at this as it has been very well thought about, planned, and executed, precisely to grab younger kids‘ attentions. The only difference between Riverdale and SKAM for me was that I didn’t need to have constant reminders being sent to my phone and didn’t utilize social media platforms to stay up to date with the show. The article points out a great point about attention span and feel as though these updates on Instagram and Facebook are a way of constantly keeping people in the loop, so they don’t have to worry about missing out on too much. It is genius to create a show where younger kids feel a part of as the producers are openly engaged with them online about the show in which they are re-write specific parts on the go, as well as post shows almost in real time creating a life like feeling for these individuals. This is showcased as real events such as Kendrick Lamar playing in Austin are formulated into the show to create an even deeper image for these individuals that this show is as real as it gets. SKAM is a revolutionary idea as it not only creates content that can personally relate to so many people but also creating content that actively engages individuals. It is brilliant in the fact that it sold the rights to a very famous and well–known individual such as Simon Fuller who created American Idol. This is a way to create something well known globally. By doing research such as interviews, it is now appealing to not only the younger crowd, but anyone going through tough times with their social lives as they can watch others who are dealing with these specific problems which now appeals to pretty much anyone. People feel obligated now to watch SKAM as it can be used not only for entertainment purposes but for real world examples.
While watching “Light is Waiting” I can already picture the digital aesthetics in digital cinema that is described by Lev Manovich by having the girls want to bring the tv upstairs so they can watch both tv’s at the same time. This is heavily influenced as the one of the girls drops the tv off the top floor and it breaks and forms a glitch in the tv (altered-pixels breaking). There is a strobe light effect with multiple alterations, creating an illusion of cinematic space. The illusion of space is depicted by the separation of moving images such as the changing static glitch that transitions to blank black space. The picture then moves a boat, then to a plane while keeping the imagery different but overlapping to create an illusion of time change. Sound is being manipulated as it the imagery glitches back in reverse. Lev Manovich discusses animation foregrounds and the use of elements used in a succession. The space is more about the irregularly contrast of moving imagery that creates “film-like scenes”. This is seen in the video “Light is Waiting” as images are mirrored to create an illusion or depth in space by changing the existing reality of video which ultimately creates the “never-was” special effects that Lev Manovich discusses. The optical effects and other techniques used in this video contrasts Lev Manovich by showing how cinema is not much different than animation as computer-generated special effects are being used to manipulated images on screen.
While watching “Light is Waiting” The digital aesthetics that is described by Lev Manovich in “What is digital Cinema” is captured by having the girls want to bring the tv upstairs so they can watch both tv’s at the same time. This is identical to the visual effects that is displayed later in the video as multiple imagery is shown together. This is heavily influenced as the one of the girls drops the tv off the top floor and it breaks and forms a glitch in the tv (altered-pixels breaking). There is a strobe light effect with multiple alterations, creating an illusion of cinematic space. The illusion of space is depicted by the separation of moving images such as the changing static glitch that transitions to blank black space. The picture then moves a boat, then to a plane, while keeping the imagery different but overlapping to create an illusion of time change. Sound is being manipulated as it the imagery glitches back in reverse. Lev Manovich discusses animation foregrounds and the use of elements used in a succession. The space is more about the irregularly contrast of moving imagery that creates “film-like scenes”. This is seen in the video “Light is Waiting” as images are mirrored to create an illusion or depth in space by changing the existing reality of video which ultimately creates the “never-was” special effects that Lev Manovich discusses. The optical effects and other techniques used in this video contrasts Lev Manovich by showing how cinema is not much different than animation, as computer-generated special effects are being used to manipulated images on screen.
If I was given the story about the Eagle creek Fire, I would pursue a fictional tragedy type story that captivated how senseless and destructible a reckless boy’s behavior was in 2007 to wildlife. I would film this short documentary in a chronological order, starting with the individuals who witnessed the child throwing fireworks. I would follow the interview with the first responders such as the firefighters who quickly reacted, while showing their emotional reactions to help visually express compelling evidence (concrete evidence) for the story. I would try to captivate what it was like for the wildlife, showing the burning trees and smoke from both sides of the river with technology advancements like drones. I would display what it was like for the animals that lived both in homes, and in nature/outdoors. Also, I would show how it changed the environment (paths/root foundation/plants) from the aftermath through time-lapse photography like Barry Hampe mentioned in (Making Documentary Films and Videos). In the article section “Seeing What Is There”, It discusses words and actions and would visually guide the viewer through interviews and physical destruction that wouldn’t contradict the dialog/plot. I would show/highlight key dialog moments describing how senseless the boy’s actions were while transitioning to how destructive it was to nature and wildlife. It would allow the viewer to visually see (not assume) how one careless action like playing with fireworks in the forest can environmentally damage and affect so many things in nature.
laurenhudgins. https://pixabay.com/users/laurenhudgins-1457989/. Published Sept. 6, 2017. Retrieved September 25th, 2019.
The short movie scene from Rocky 3 has a lot of great characteristics that’s associated with many of Eisenstein’s methods of montage. The scene that’s displayed in the film demonstrates the characteristics that correspond with the metric montage because of the identical four second scene lengths that’s repetitive and similar throughout this clip. This form of metric montage works well because it’s not over complicated as the scenes include various moments of acceleration which creates tension as the viewer watches Rocky Balboa (Sylvester Stallone) start to train for a huge fight. The majority of this short scene in the film relates to the metric montage, but ultimately has some characteristics that’s associated with the rhythmic montage, however as the editing cuts and transitions are synced with the music slightly throughout each action shot. Through the various montage transitions, the action shots that’s presented creates a brief amount of tension for the build up of the story. This film has a lot of representational methods that’s associated Eisenstein and believe that the tension built up throughout the scenes help contrast the tonal montage as emotions are formed through the build up of tension. Tonal montage takes precedents over the rest of the methods as most of the scene is depicted through fast body movements which in relation to the montage is viewed in a broader sense. This differs from rhythmic montage as specific details are less important compared to the overall emotional feel that the viewer gets when watching.The mis-en-scene also helps with the montage as specific elements were specifically chosen and placed in order to help create the mood or feeling which highly contrast Eisenstein’s methods of montage.
Some cinema and narrative techniques used in the film Run Lola Run would be the director (Tom Tykwer) use of time manipulation while transitioning between multiple sequences for Lola and her boyfriend Manni. Tykwer broke free from the traditional Hollywood styles by utilizing time to tell a visually detailed story through multiple plot sequences in time (three). Tykwer was able to stretch a short 20 minute scene into an hour and half by seeming together multiple perspectives. This film for me, has a digital aesthetic feel by utilizing and incorporating digital animation into the film to tell or match parts of the action scenes such of Lola running. This helped set a mood while focusing (distracting) the viewers attention on the protagonist. Time is stretched by utilizing and manipulating various camera angles and positions such as POV and shot reverse shot. He uses the classic Hollywood shots however as he includes an establishing shot, medium and close up shot which is helpful when transitioning and guiding the viewer throughout the film, or sequence of shots.
– Bryan Kipp
For the continuity assignment I decided to utilize the tools and various materials around my boss’s house to capture what it might look like to break down an old heat pump to a house. For this project I used various camera angles and positions to keep the video visually interesting while incorporating specific elements in the video to capture where the process took place and what tools could be used for this type of work. I started the video with a scene from the road capturing a medium close-up shot of the mailbox from an interesting angle to engage the viewer visually which continued throughout the video. This establishing shot is followed by other visually information (essential details) such as existing heat pumps that’s already connected to a house and various materials such as copper and aluminum that’s built into these heating and air conditioning units. These scenes help establish the narrative for this short video which then builds on the climax of the video. During the short film the weather changed periodically and decided to incorporate part of that element (wind blowing) into the video, not only for aesthetics, but to visually represent a better understanding of what the weather was like while working outside. After working on the framing assignment I wanted to incorporate specific parts that I thought worked really well, such as camera positions/angles and other factors that significantly helped in the last project while focusing on better transitions between scenes for this continuity assignment.
For this assignment I wanted to create a longer video then before utilizing the full 60 seconds for this video. By having twice as much time then our previous assignment I was able to create a better narrative for the video by having more in depth steps visually by having longer times per scene. These longer shots helped the aesthetic feel because the scenes didn’t seem to jump around as quick and the viewer could visually understand the narrative better. After the narrative was figured out I wanted to create continuity throughout the video by utilizing the various camera positions and angles. This project had its ups and downs as the weather started to not work in my favor as it rained profusely periodically throughout the week. The creative aspect of this assignment was challenging as there were many steps involved in the process of disassembling these air-conditioning units. Many scenes didn’t work as the framing, timing, and content didn’t match or work well with other transitional scenes. I had to chop up a process that took well over the 30 minute duration.
Time and space can be manipulated in digital cinema by sequencing various camera angles and scenes together instead of utilizing just one panel or frame to tell the whole story. Adding more scenes in a video (creating intervals between them) can depict a longer illusion of time as the viewer will make an educated guess, most likely as Scott McCloud explained in Understanding Comics, consciously placing time between them. By removing panels/gutters or transitions between scenes, the viewer unconsciously misconstrues time, however, because there is no visually evidence that change ever took place. McCloud uses a great analogy/example, when comparing a rope with time as he points out that things can get confusing and tangled up when shot in a continuous scene, picture, or panel as everything gets combined together and seen as a single moment in time. Instead, utilize multiple panels or scenes to tell a story to create depth or manipulation in time. Much like how the panel shapes in comics can manipulate time by including boarders, longer scenes or jump cuts in digital cinema can replicate the same effect by creating the illusion that time has passed. Creatively focus on the continuity between scenes while working in digital cinema will help allow a smoother transition between ideas and or scenes. Just like time or panel scenes, sound can also manipulate time as the viewer focuses on specific sounds and utilizes them for a descriptive perception of whats and when things are happening such as closing a door or answering a phone.
(ELS) Extreme Long Shot
(LS) Long Shot
(MLS) Medium Long Shot
(MS) Medium Shot
(MCU) Medium Close Up
(CU) Close Up
Throughout the film the director uses various shots/scenes in order to highlight and display specific elements that is needed. By having extreme long shots, it helps give the viewer an idea for an established location. The viewer is then able to understand where the film is taking place, and is able to see other important elements in the scene such as the “mise-en-scene” information used for props and facial expressions. The director uses closer shots to display more of an intimate and emotional scene, such as the long shot which shows Forest and Jenny holding hands as they walk through the woods. Other scenes are captured using medium shots which helps to show important moments in the film, such as Forest receiving his letter of discharge from the military. Other scenes utilize close up shots to show greater significance in the film, such as Forest Gump’s teacher explaining how unintelligent forest is in-front of his mother. The camera itself zooms in to show a close of Forest’s GPA to show how much different he is compared to the other students.
– Bryan Kipp
Cell phones have significantly changed society through various means of communication along with other digital technology that’s built into the new smartphones such as videography and photography. These technological improvements over the years have helped many individuals gain the spotlight with their Instagram followers or even YouTube videos which has helped start celebrities careers like Justin Bieber. Many individuals have access to technology like never before and are able to record and upload videos to the internet within minutes. Along with the many quality characteristics smartphones have developed, it’s still hard to imagine cell phones dominating over other technological devices from the past in the video industry. Why not remediate previous models to make smaller, faster, stronger like the VHS and CDR improvements?
These two films are trying to be original while utilizing previous traditional methods. For example, I haven’t seen animated script used for an introduction in a while and feel like Michel Gondry’s use of leaving the animated shots in the video (showing the hand drawing the map) in-between scenes/transitions for his animated text was a way of being original instead of cutting them out. The road map was also a nice touch as it worked well with the script writing and aesthetic feel to the video.
Without watching High Flying Bird and Unsane, I would disagree with Soderbergh’s statement about smartphones becoming the future of filmmaking because it’s still a relatively new concept. The disadvantages of using a smartphone to record can be seen in the short films such as unstable imagery and shaky camera movements like Sarah Atkinson described in How your smartphone is changing cinema. However, Steve Levitan a creator and producer of the TV show Modern Family mentioned that since they are already working digitally, not much has changed when recording with a smartphone (Buzzfeed). Michel Gondry’s film Detour was noticeable with its hand held camera work, but felt that it worked in a good way with the plot and specific type of video for his film. Some automatisms of digital video today are visual effects and computer generated imagery which is used commonly to help for 3D graphics. It can be useful to utilize the various digital platforms such as YouTube, both for creators and consumers. These platforms help connect individuals for a variety of purposes all over the world. Consumers benefit from these platforms not only by being able to upload material, but also the opportunity to listen to what consumers have to say which can benefit them significantly. Other individuals such as the consumers benefit from a wide variety of materials (how to videos, movie trailers, and short videos) that can be free or paid subscription.
Atkinson, Sarah. “How your smartphone is changing cinema”. The Conversation. Published January 27, 2016. Retrieved August 22, 2019. https://theconversation.com/how-your-smartphone-is-changing-cinema-53525
Gondry, Michel. Détour. YouTube. Снято во Франции на iPhone 7 Plus. Black Fire, Published on Jul 6, 2017. Retrieved August 23, 2019. https://www.youtube.com/watch?v=Ryk0eny1j0M
Lindbergh, Ben. “The Rise of the iPhone Auteur”. The Ringer. Published February 7, 2019. Retrieved August 22, 2019. https://www.theringer.com/movies/2019/2/7/18214924/steven-soderbergh-high-flying-bird-iphone-tangerine-unsane-netflix
– Bryan Kipp
Hello, my name is Bryan Kipp and I’m a senior in the DTC program. I have worked with video for animation and other documentary project assignments in the past where we used Adobe programs such as Premiere and After Effects for transitions and special effects. My junior year here at Washington State University I completed two foreign film classes which we studied camera angles, movements, and various lighting techniques. When it comes to YouTube I don’t have a favorite video necessarily as I tend to use this platform for other things like “how to videos” for school and mechanical work for various projects. These videos tend to serve a different purpose in my opinion as they are usually a continuous shot that is quickly filmed and put up online for others to utilize and learn from.
For this assignment I thought the video (REI Trailheads Bikepacking Episode 3: The Trail Mix Bike Gang) had a creative approach with the dialogue and narrative for the story. I liked the hard cuts between scenes and the use of overlaying maps and other visual evidence while utilizing hand-held cameras and other technology like drones to tell their story. I find outdoor videos like nature, vacation, and adventure trips to be the most fascinating to me because it motivates me to get outside and be more active. I want to pursue future projects with a similar approach to REI’s video.