Hypercinema

Assignments… Database Logic, Lev Manovich database: a structured collection of data nonlinear, multilinear, branching encyclopedia, catalogs, index/search HTML, Video Games – an interface to a database narrative shell masks the algorithm of a game. the key to the game experience databases < interface > algorithms narrative = cause and effect chain, character, event   Database: Peter Greenaway, The Falls Interactive/Branching Interactive Cinema Kinoautomat (1967) “At nine points during the film the action…

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Montage

Soviet Montage Kuleshov Effect Dziga Vertov– Man with a Movie Camera In this sequence of Man with a Movie Camera, the impression of  busy city life is conveyed through fast montage of varying discontinuous shots. Five Methods of Montage Sergei Eisenstein‘s methods of montage 1. Metric  where the editing follows a specific number of frames (based purely on the physical nature of time), cutting to the next shot no matter what is…

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Evolution of Cinema Language

Cinema Form/”Language” mise en scene – world depicted/in front of the camera, faces, landscape, gesture, costume framing – camera position and lens, moving camera editing – continuity and montage, order, rhythm, syntax/grammar sound – voice, music, effects, 3d space Cinema Space > Storytelling Continuity Editing: connecting shot to shot so that there is momentum in the narrative telling and a seamless narration of causally connected events. All edits are discontinuous. Story…

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Sound

Sound Recording/ Sound Design  >  storytelling Recording Sound for Video keep silent! (important for interviews) mic within 3 feet of subject (boom, directional, lav, hidden, phone) record “room” tone or ambient noise (30-60 seconds) to cover edits keep the mic away from bumpy surfaces and direct wind (wind cover) if necessary, redo shots just for the sound with the mic close to subject  add sounds in post-production (foley) mix sound,…

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Continuity

Editing Issues? Adobe Tutorials shoot 720p, edit by dragging clip into timeline Premiere export in codec .H.264, format .mp4 Presets for Vimeo and Youtube Upload to Vimeo compression guidelines Upload to YouTube compression guidelines creative playbook Framing: Look at Framing Assignments… ———————————— Continuity: “Rules” Continuity Editing (and Shooting): Establishing shot  180 degree rule 30 degree rule Cut in / Match on Action Motivated Pov shot Eyeline match/ Shot Reverse Shot Empty…

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Framing

Framing (camera position) Variety of camera positions and angles keeps the eyes busy and interested, evokes the space and psychology of characters. Maintaining a single angle or distance reinforces a point of view. types of camera positions: ELS – extreme long shot (landscape) LS – long shot (full body) MLS – medium long shot (from knees up) M – medium (from waist up) MCU – medium close-up (from chest/shoulders up) CU – close-up (face) ECU –…

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