I chose to play Deviant: The Possession of Christian Shaw, by Donna Leishman (2004). This game was really interesting to me, although a little confusing at times. You click on the things that light up when you hover your mouse over it and it brings you to a situation where you have to click or move your mouse to open up the next part of the story. I found it really interesting how there was multiple options for you to click on at different times, and some would go away after time. Out of curiosity I decided to restart the game a few times clicking different places of the story in different orders and I found that the places that you click do change the story a little bit. I never got to the end of the game because it was hard to find the places to click or know what you need to do in order to get to the next step. There was no instruction and some images would move when you slide over them with the mouse, which made me think that they I needed to continue over them until something changed. However I learned later that some of the animations did have a point and did change the screen or the story, while others didn’t. It was really random which graphics would take you forward in the story. I found the game to be very mysterious and creepy. Not only because of the way that the animations moved but also the sound effects and images that were used in it. The girl was clearly possessed and you could tell through each section of the story that certain mouse movements would adjust her movement. I found my excuse for continuing to play the game and explore more was to find more context from the storyline and figure out what happened to her next. I didn’t feel that the game was very clear as to what you need to do, I felt that it was more of a story rather than a game that felt completed. I ended up stopping the game because I could only click on things that I had already gone through and wasn’t sure how to keep moving forward. I felt that the lack of narrative communication and instructions went with the game interaction because it added to the mystery and horror of the game. I wanted to scroll over every little part of the screen to see if there was something that I was missing.
The images I attached showed that she had been possessed and looked as if she was being pulled by someone. Once I moved to the next screen the creepy lady had her arms out. This made me believe that she was indeed being pulled back by the old lady. I think this was a really good transition to add to the game because it was a mystery as to why her arms were the way that they were but the next slide answered my question.
Here is my hypermedia story, I tried to focus on the ups and downs of covid 19 and the isolation. To close out my story I chose to end it with the thought of what life will be like when things go back to normal and how much more we will appreciate our everyday lives.
Inanimate Alice had quite a few different symbols throughout the story. The arrows were the main and most consistent ones but there were also images and symbols throughout the whole thing. For example when any time the jeep was talked about in the story a little drawing or picture of the jeep would show up on the screen. When the satellite on the jeep was brought up there was a jeep outline that showed and zoomed in on the satellite. When the story talked about the player, the icon that we needed to click would flash so we knew where the link was. When navigation was spoken about a map would show up, when it was bumpy and registering all new locations the page showed a bunch of red dots to represent the words on the page. I felt like the drawing of brad was an interesting symbol, the fact that Alice “heard brads voice to go that way” I felt that brad had more of a symbolic meaning behind just being a drawing that she drew. They found her father in the direction Alice had thought. The symbol of the player on the scene where Alice was taking pictures of the flowers was another interesting way to incorporate symbol, I really liked the change from being involved and making things happen on the different pages aside from just clicking the arrows. The symbols, icons, and images in this story really added to the story and made it seem like an interactive movie for me. It kept me very engaged and added little details that I felt added creativity and depth to the story. The symbols were a big part in learning about the character, and the main points of the narration. They allowed us to know exactly what the story teller was talking about and helped us to visualize the story.
For future projects I want to do something similar to this project, where the links are very clear but there is still a change in what you click on. I want the symbols and images to add context to the story and help keep the viewer engaged in the story.
How to Rob a Bank, by Alan Bigelow
I found this to be one of my favorite hyperlink stories. I really liked how the sound was incorporated into the story and the different ways that the story was led on. I found that the iPhone made it very familiar and comfortable. Since I am an iPhone user. I really enjoyed how we could either use the arrows or the mouse instead of clicking on the page. I felt that this made it easier to navigate through the story in the order that it is intended. This was especially nice when it came to the different parts where there were google searches. I really liked the different transitions between each part. They were smooth and it was very obvious as to when the story was going to move onto something else. I felt that the different gifs and videos before the change in parts along with the repetition of certain things was what kept me engaged and imaginative. I felt that the diary posts and different video clips helped present the story and intended meaning.
With Those We Love Alive, Porpentine (2014)
I felt that this story was very engaging and easy to navigate. The beginning pages discussed what color to click for links, along with an option for color blind people which I felt was very inclusive. Having the questions of your birth month, element, and eye color made the story more personal which I felt made me more interested and engaged. I actually went through and did my own info and random info on these questions, I was surprised to see that the different responses made for a little bit of a different story. There were a lot of different links that you could click on throughout the website. I felt the sequence was clear in most parts and having the option to go back was also convenient.
For my Visual Narrative project I chose to do my routine for going on a run. I chose to use Illustrator to do a mix of a panel-to-panel sequence and a storyboard. I made the road the path that I usually take on my run and took pictures of the different roads that I go on. The first few pictures are the steps that I take before going on a run. I did the images of the different views longer than the steps on the top and bottom to show the time passage.
For my 5 photos relating to McClouds transitions I chose to photograph me throwing the ball for my dogs. In the first image I focused on the ball. The next image goes into a subject to subject transition where my dog wants to play, in the third image I throw the ball for him. The third and forth image show an action to action transition where although I threw the ball for Oliver (black and white dog), Roxie(red dog) stepped in and stole it. I decided to add a change to it with her taking the ball and the last image him having it back to play with.
The McCloud reading helped to generate a lot of ideas for me and my future project, all focused around “sequential arts”, “gutter”, and “time frames”. Something that I enjoyed throughout this reading aside from the main points discussed throughout the chapters was that the storyteller has to consider how the viewer will interpret the story. as stated on page 91.
“these things are all subjective”
so it really depends on the reader of the story and how they will interpret it. There is a lot of points McCloud made where he makes sure that everyone knows how important imagination is when it comes to art, creating, and reading comics.
The sequence of page 5 reminded me a lot of the sequences used throughout “pauses of rock n roll”. The way that there was a few different panels that moved you towards other panels to add to the story was comparable. the sequential art section talks about how two different images could have a completely different place, and time. However they can be the same subject.
Gutters are the idea of
“human imagination takes two separate images and transforms them into a single idea.” Page 66.
Gutters can help guide the reader through the page so they know where there eyes should be moving from panel to panel. The smaller the gutters the more likely you are supposed to move to over to that panel. Experience can tell you when there is time between each panel and helps add to the story.
Time frames talk about how the different frames that you use can create a different feeling or passage of time for the reader. Some of my favorites were using bleed to show timeless space, borderless panels to show timeless quality, and longer panels having the feeling of greater length and time passage. These were discussed more on page 101. I really liked these points because looking at the pages I could really see how these different techniques showed the different passages of time.
The ideas that generated for me though this reading for my next narrative project is making sure that I consider using different panel sizes to help show a passage of time and to consider the size of the gutters between each panel. This will help add intention and detail to my story. I don’t plan on using words because I would like to make the viewer understand my story without the context the words can give away, and I would like them to use their imagination to in a way create their own story and interpretation. This will be a challenge for me however I think it will be good practice for me in storytelling.
Typographic Storytelling is a really cool idea to me. I love that the way that the words are typed out on the page helps tell the story. Different text size, color, hierarchy, repetition, font style, placement on the page, and negative space can be changed in order to add to the detail of the story. I find that typographic stories make the story more interesting as we tend to try and make the connection between the words in the text and the way they are placed on the page.
I found the typography in House of Leaves by Mark Z. Danielewski to be very interesting to view. The sideways and diagonal text on the page, along with the negative space and lack of on other pages really makes it interesting because in order to read these pages you have to rotate your device to be able to fully understand the text. It makes the viewer work during the reading and keeps them entertained in my opinion.
Great Rock n ‘Roll Pauses by Jennifer Egan was a very good story. The typography and design were something I haven’t seen before in a typographic story. The way she pulled the reader through the page using different arrows and different colors was very smart. My mind wanted to connect the colors and make connection with the dialogue. I found it interesting how she used the circles to connect her family as one in her introduction, then at the end the graphs that her brother wanted helped with from the father were made. I felt like there was some sort of connection here but I’m not exactly sure. I felt that her graph style on her layout and design tied the whole thing together in the end. A few pages that held my attention for awhile were these two.
On Dad’s Laugh “it’s hard to make dad laugh” doesn’t fit into the pyramid. I was curious if this is supposed to be symbolic, what it means and if it was intentional or not. I think it’s proper to assume that it was intention but being that from my understanding this was a young girl who wrote this it made me wonder. In a symbolic way I thought it could have something to do with the challenge that it is to make her father laugh and the challenge of fitting all of the text into the box.
This second image made me think because my mind couldn’t decide what to read first and in what direction to go from there. Obviously the large text and question, then do we read the next largest text from left to right and move back to the left of the page then read the dark boxes. Or do we read each box, then follow the arrows the way they are pointing. Overall I felt that this was a very creative and interesting way to use typographic storytelling. It caught my attention and made me stop and think for awhile which I like.
The short films we watched this week didn’t follow the Aristotelian plot structure, because they don’t follow around a single and clear central conflict. 160 characters showed this clearly. 160 characters starts out with Victoria finding an old Nokia cell phone. This cell phone brought her back to her relationship with her sons father. The plot didn’t have a ton of main points aside from her becoming pregnant and the lack of support and presents she and her son received from the father, and his move to Spain after finding out Jim was for sure his son. The story allows us to feel sympathy for Victoria. She gave her efforts to allow his father to be present through his sons life. He gave her false hope through their relationship and the idea of him being a part in his sons life. We felt her insecurities in the parts where she would type out a response then delete it and send something else. Trying to find the perfect words to say. Later in the story she seemed content with raising her son on her own. This was a narrative based story. She spoke the few details and we were able to get an idea of her feelings through the short movie. At the point where the father said he wanted to be apart of the sons life, we could have assumed that the story would end with a happily ever after. However, this was not the case and it took a turn with confusion and inconsistency for Victoria.