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Focusing on the Feminine: Women, Literature, & Games

Focusing on Feminine


Curated by Mariah Gwin, Electronic Literature Lab
Online version: http://dtc-wsuv.org/focusing-on-the-feminine/

Mariah Gwin with Her Exhibit“Focusing on the Feminine: Women, Literature, and Games” is an exhibit that presents women, literature, and games. It features literature, games, and hardware that date back to the mid-1980s to around 2014. Each item was inspired by prominent women and their works in relation to the Electronic Literature Knowledge Base (ELMCIP) and women featured in games and literary game works. Furthermore, the visit to the Electronic Literature Lab by Astrid Ensslin, Anna Nacher, and Megan Heyward informed many of the decisions made in regards to works to highlight.

 

 

 

Left Cabinet

Top Shelf:

  • iMac G4
  • of day, of night by Megan Heyward
  • I Am a Singer by Megan Heyward
  • V[R]ignettes: A Microstories Series by Mez Breeze

2ndShelf:

  • Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture by Adrienne Shaw
  • Detroit: Become Human by David Cage
  • Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames by Stephanie Boluk and Patrick Lemieux

3rdShelf:

  • What Is Your Quest?: From Adventure Games to Interactive Books by Anastasia Salter
  • Tales from the Borderlands by Telltale Games
  • Playing with Feelings: Video Games and Affect by Aubrey Anable

4thShelf:

  • A [S]creed for Digital Fiction[screen capture] by Alice Bell, et al.
  • Jane Jensen by Anastasia Salter
  • Queer Game Studies by Bonnie Ruberg and Adrienne Shaw

 

Right Cabinet

Top Shelf:

  • Samplers: Nine Vicious Little Hypertexts by Deena Larsen
  • Memorabilia contributed by Deena Larsen

2ndShelf:

  • iMac G3
  • What Remains of Edith Finch by Annapurna Interactive
  • Life is Strange: Before the Stormby Square from Enix
  • Life is Strange: Before the Storm Artbook

3rdShelf:

  • Ready Player Two: Women Gamers and Designed Identity by Shira Chess
  • Virtual Reality Literature: Examples and Potentials[screen capture] by Mez Breeze
  • A card from Deena Larsen’s Rose Project
  • Deena Larsen’s Marble Springs memorabilia
  • Califia by M. D. Coverley

4thShelf:

  • Uncle Roger by Judy Malloy
  • Toxic Geek Masculinity in the Media: Sexism, Trolling, and Identity Policing by Anastasia Salter and Bridget Blodgett
  • Heavy Rain by David Cage
  • Beyond: Two Souls by David Cage
  • Nobody knows but you by Aya Na

Dene Grigar is Director and Professor of the CMDC Program. She specializes in electronic literature, emerging technologies and cognition, and ephemera.