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The description of your enemy gives hints as to what their stats are.------------------------
Paper texture used is under a CC0 licence. All scripting and markup was done by hand and was based off of no outside sources.Inspired by classic RPG games, where your imagination drove how monsters and heroes looked, Evan's Battler pits you, the hero, against an enemy with semi-randomly generated stats. The goal of the project was to create a simple battle engine with a few options for customization, including weapons, stats and trinkets. This goal was met beautifully and the game now has 27 options for trinkets, 5 weapons, a somewhat balanced enemy generator, an enemy description, and three classes to choose from.
The greatest challenge I faced was cleaning up the project from it's rough form during midterms, as well as modifying it to use arrays for the different weapons and trinkets available to the player: There were initially three different sections where I had to put the information for all of the items in the game as I added them, but now I simply have to fill out a single array. In theory, I could add as many or as few items as I want at this point.
I greatly enjoyed this project and I hope you do too!
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Paper texture used is under a CC0 licence. All scripting and markup was done by hand and was based off of no outside sources.No equipment
You aren't equipped with an item yet.Fists
1 - 2 damage
You do not have a weapon equipped.Class: |
Strength: | 5 |
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Agility: | 5 |
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Wisdom: | 5 |
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Endurance: | 5 |
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Points remaining: | 10 |
Trinket: | |
Weapon: |