I am a nerd- I have very little issue admitting that. I spend my weekends writing fantasy narratives and designing dungeons all for my game of Dungeon of Dragons and my world, called Deos. One of the areas I’ve always struggled with is the pantheon. Normally, I can keep all my lore in a boring plaintext document with simple formatting because I’m the only one who will read it- my players will hear me say it. But the pantheon is common information in the world, so my players should be able to learn about it as they please- and in that scenario, a long, 10 page plaintext document isn’t fun or interesting to look through.
That's why I started working on a pantheon site myself when we first started learning about grid in CSS, and why I eventually turned it into my multimodal project. It’s a good way for me to format the art that my friend and most incredible artist, Mandy Hansen, created, and all the while I can embed links into the images which allow the user to click to other subpages which detail more information about each god.
Working in black and white was (and still is) a challenge for me. I want the art to be the centerpoint of the website design, however I feel like that makes the rest of the page boring. I’ll fiddle with it as time goes on. Writing all the lore was also difficult. Three gods/pages was enough to hit the 1,000 word minimum, but that didn’t feel appropriate for the project, so I tried to do a good couple more than that. Also, the ‘zoom’ effect on each page was difficult to implement, but worth the time so users (at least on desktop) can appreciate the artwork without opening the image in a new tab.