Dungeon Escape

You've been caught stealing the King's Royal Scepter!

The heist had seemed so perfect in your mind. The schematics, the distractions, the getaway route—it had all felt flawless. But one mistake, one misplaced step on a creaky palace floorboard, and the alarm was raised. Within moments, guards flooded the room like a tide, swords drawn, and you were outnumbered, outmatched, and surrounded. Now, you're paying the price.

You now find yourself trapped within the darkest, lowliest dungeon the King could place you in. Little does he know that you have the tools and the knowledge to break free. Hidden in your boot is a set of lockpicks smuggled in long ago. You’ve waited for the right moment. That moment is now.

Once you pick the lock, you'll only have one chance to escape. This dungeon is more than just stone and darkness—it's a maze designed to confuse, disorient, and crush the spirit. Each wrong turn could bring you face to face with a guard patrol, a trapdoor, or worse. And yet, you know that if you want freedom, you must take the risk.

Will you pick the lock and attempt to escape?

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