Tessitura in Bloom
The Original VR Experience by Mona's Janitorial
Tessitura in Bloom is an Unreal Engine 5 VR experience that puts players in the shoes of a depressed orchestra musician in creative stasis, reflecting on how they lost their way and rediscovering their passion for art.
Play GameReignite the Spark.
Unravel the past. Rediscover your passion. Transform your world.
Set in a dark, gloomy room, Tessitura in Bloom invites you to explore a symbolic space where four instruments—Synth Bass, Guitar, Violin, and Piano—hold the key to unlocking a lost creative spirit. As you engage with each instrument, the story unfolds to reveal the musician’s introspection, blending music and storytelling to illuminate a path forward. Created by Mona’s Janitorial, Tessitura in Bloom combines interactive exploration with immersive design to tell a story of despair, memory, discovery, and artistic rebirth.
Witness the Journey.
The Tessitura in Bloom trailer invites you into a haunting void, where music and mystery collide. See the instruments come to life, the world transform, and a story of rediscovery unfold.






Meet the Team
This project was brought to life by a talented team of students, led by Quinn Carrick as Director and Project Manager. Each team member contributed their unique skills, from composing music and crafting game art to engineering gameplay and designing immersive levels. Together, they created a VR experience that blends artistry and innovation.
Quinn Carrick
Director
Project Manager
Midori Davis
Writer
Composer
Evan Leyden
Lead Artist
Maya Gibbs
Level Designer
Composer
Zach Heller
Lead Engineer
Jaret Benson
3D Modeler
Autumn Pierce
UI/UX Design
Composer
