Network Stories

To Do This Week

Finish Hypermedia Narratives — Due April 16th


Video/Audio Stories

Final Project: 30% - DUE April 30th

The final project is to be a digital story that incorporates at least two of the modules covered in this class: diagrammatic, visual, cinematic, hyperlinked/interactive, game-like storytelling. The work may be a significant reworking of a previous project or a new idea and direction.

The final project will be monitored in class by me during workshops in the last two weeks. There should be progress each week until it is due. Our class time will be focused on building these stories so that you can get help from me and your classmates. Do not leave everything to the last minute, or this will be reflected in your project and participation grade.


What Is a Network Story?

Common Types of Network Stories

ARGs

Alternate Reality Games bring together many of the most important affordances of network storytelling:


Five ARG Case Studies

These examples show different ways network stories can operate as space for fiction, performance, gameplay, evidence, and collective discovery.

The Beast — 2001

Created to promote Steven Spielberg’s A.I., The Beast is often described as the first large-scale ARG. Players uncovered a huge trail of websites, phone numbers, emails, and hidden clues. No single person could solve it alone. The story depended on collective intelligence.

I Love Bees — 2004

Made as a promotional ARG for Halo 2, I Love Bees began with a seemingly hacked website and expanded into audio drama, GPS coordinates, online collaboration, and real-world payphone events. It is one of the clearest examples of how a story can move between internet search and physical space.

Year Zero — 2007

Trent Reznor and Nine Inch Nails built an ARG around the album Year Zero. Hidden messages, websites, phone recordings, and physical artifacts gradually revealed a dystopian future. The project is especially useful because the story world, the music, and the ARG structure all reinforced each other.

Marble Hornets — 2009–2014

Marble Hornets is not a classic ARG in the same way as The Beast or I Love Bees, but it is a powerful example of networked horror (Blair Witch style). The story unfolded through YouTube videos, a companion Twitter account, and fan interpretation. Viewers followed uploads like pieces of evidence.


What These Examples Share


Network Stories in an AI Culture

Network stories play with uncertainty, evidence, realism, and participation. AI intensifies all of this:

Questions:


Group Exercise: Pitch a Network Story (with or without AI)

Time: 20–25 minutes total

In groups of 3–4, come up with a short pitch for a network story. Your idea does not need to be a full ARG, but it should use at least some of the affordances discussed: multiple media, participation, search, clues, archives, maps, real-world locations, or platform realism.

Answer These Questions

  1. What is the premise? What situation or mystery holds the story together?
  2. Where does it live? What platforms, media, or spaces does it use?
  3. How does the audience engage? Do they watch, search, solve, follow, or participate?
  4. What kinds of fragments appear? Posts, videos, screenshots, maps, chat logs, clues, audio?
  5. What makes it feel like a network story rather than a regular linear story?

Be ready to share your pitch in 2–3 minutes.