Week 5 — Sound Design
To Do This Week
- Practice field recording and critical listening
- Record voice and ambient sound with intention
- Experiment with sound design and layering
- Explore generated and synthetic audio as cinematic material
- Begin thinking of sound as narrative structure, not decoration
Core Concepts
- Sound creates space: we hear before we see, and often beyond the frame
- Sound implies off-screen worlds: what we hear suggests unseen causes
- Sound organizes time: rhythm, repetition, duration, anticipation
- Sound establishes subjectivity: whose world are we hearing?
Field Sound & Listening
Field recording is not about capturing “clean” sound only. It is about attention, patience, and selection.
Exercise: Listening Before Recording
- Spend 5 minutes in a location without recording
- Identify foreground, midground, and background sounds
- Notice rhythms, repetitions, interruptions, and drones
- Ask: what kind of story could exist here?
Field Recording Guidelines
- Record longer than you think you need (30–90 seconds)
- Record room tone at every location
- Minimize handling noise and movement
- Capture variations: stillness, movement, proximity
Voice Recording
Voice is one of the most powerful narrative tools in cinema. It can function as character, memory, confession, authority, or interior thought.
Key Considerations
- Distance to microphone changes intimacy and power
- Breath, pauses, and imperfections carry meaning
- Neutral delivery vs expressive delivery
- Voice does not need to explain the image
Exercise
Record the same short text three times:
- Neutral / informational
- Intimate / internal
- Detached / observational
Compare how meaning shifts without changing the words.
Atmospheres & Ambience
Atmosphere is not background. It is the emotional climate of a scene.
- Continuous sound creates immersion
- Subtle shifts signal narrative change
- Silence is an active decision
Think Cinematically
- Is the sound objective (world sound) or subjective (inner state)?
- Does the ambience remain stable or evolve?
- What happens if the ambience contradicts the image?
Sound Effects & Design
Sound effects are not about realism alone. They are about emphasis, abstraction, and meaning.
- Natural sounds can be exaggerated or displaced
- Effects can signal memory, threat, or transition
- Repetition creates motifs
Advanced practice means deciding what not to hear.
Generated & Synthetic Audio
AI-generated sound, voices, and music are now part of contemporary cinema. These tools should be treated as instruments, not shortcuts.
Use Cases
- Abstract atmospheres
- Non-human or imagined spaces
- Unreliable narration
- Procedural or evolving soundscapes
Critical Questions
- What does generated sound suggest about authorship?
- Does it feel embodied or alien?
- Should the audience recognize it as artificial?
Sound & Storytelling
Sound can:
- Introduce a character before they appear
- Extend space beyond the frame
- Compress or stretch time
- Signal internal states
- Create narrative continuity across cuts
Advanced cinema uses sound to think, not just to illustrate.
Mini Assignment: Sonic Sketch (5%)
Create a 30–45 second audio piece that suggests a place, event, or emotional state. No images.
- Use at least three layers (e.g. ambience, voice, effect)
- Include at least one recorded sound and one manipulated or generated sound
- Focus on structure: beginning, middle, shift
Post the audio (or waveform screenshot) to the blog with a short reflection.
Key Takeaway
Advanced filmmakers do not add sound at the end. They design sonic worlds alongside images — or sometimes before them.