Week 7 — Post-Production Lab: Montage & Voice
This week is a direct continuation of the Studio Interview Lab. You now move from recording presence to shaping meaning through montage.
Using the shared interview footage, you will begin weaving together voices, images, sound, text, and rhythm—discovering structure in the timeline rather than executing a fixed plan.
Editing is where the interview becomes cinema.
From Interviews to Montage
Interviews are not finished scenes. They are raw material. Meaning emerges through how voices are placed in relation to one another, how images interrupt or extend speech, and how sound and silence shape attention.
- Cutting between multiple interview voices
- Using pauses, overlaps, and repetition
- Letting contradiction and resonance coexist
- Allowing silence to remain expressive
Editing Workflow
Assembly Edit
The assembly edit is exploratory. It is about getting material into the timeline and discovering relationships.
- Create a sequence that contains all interview material you might use
- Pull strong moments, phrases, gestures, and silences
- Do not worry about pacing, polish, or length
- Use placeholders for missing images or sound
Rough Cut
The rough cut introduces structure.
- Begin shaping a clear beginning, middle, and ending
- Establish rhythm and tonal movement
- Introduce sound design and temporary music
- Begin layering text or titles
Final Cut
The final cut refines intention.
- Tighten pacing and duration
- Clarify voice and thematic focus
- Balance sound, music, and silence
- Finalize color, titles, and credits
Montage Tools & Strategies
Interviews
- Cut between speakers to create contrast or resonance
- Let one voice continue over another image
- Use repetition to create emphasis or doubt
B-roll & Cutaways
- Illustrate, extend, or contradict what is being said
- Use observational footage, abstract imagery, or metaphor
- B-roll may be shot footage, archival material, or AI-generated visuals
Sound & Music
- Layer room tone and ambience to smooth cuts
- Introduce music for rhythm and mood (sparingly)
- Let sound bridge between interviews
- Use silence intentionally
Text & Titles
- Use title cards to mark sections or shifts in thought
- Use lower thirds for names, context, or sources
- Text should clarify or destabilize—not over-explain
From Sound Wave to Digital Signal
Sound is physical: a vibration moving through air as waves of compression and rarefaction. When those waves reach a microphone, the diaphragm moves in response, converting mechanical motion into an electrical signal. That analogue signal is then sampled — measured thousands of times per second — and converted into binary data. This is the analogue-to-digital conversion at the heart of all digital audio.
Essential Sound Terms
- Frequency / Hertz (Hz)
- The rate of vibration of a sound wave, measured in cycles per second. Frequency is what we perceive as pitch — low Hz is bass, high Hz is treble. Human hearing spans roughly 20 Hz to 20,000 Hz (20 kHz). A voice sits between 80 Hz and 8 kHz; presence and intelligibility live around 2–5 kHz.
- Amplitude / Decibels (dB)
- The strength of a sound wave — perceived as loudness. Measured in decibels. In digital audio, 0 dBFS (full scale) is the maximum before clipping — distortion caused by a signal exceeding what the system can record. Dialogue typically sits around –12 to –6 dBFS. Never let peaks hit 0.
- Clipping
- Distortion that occurs when an audio signal exceeds the maximum recordable level. It sounds harsh and crackling and cannot be repaired in post. Record with enough headroom — aim for peaks no higher than –6 dBFS — to avoid it.
- Dynamic Range
- The difference between the quietest and loudest sounds in a recording or a mix. A wide dynamic range is expressive and cinematic; heavily compressed audio with a narrow dynamic range sounds flat and fatiguing. Film mixes preserve dynamic range; broadcast and streaming platforms compress it.
- Sample Rate (kHz)
- How many times per second the audio signal is measured during digital conversion. 48 kHz is the standard for film and video — always match this in your project settings. Mismatched sample rates cause audio to play back at the wrong pitch or speed.
- Bit Depth
- How precisely each sample is measured — the resolution of the audio. 24-bit is standard for production recording. 16-bit (CD quality) is acceptable for delivery. Higher bit depth means more dynamic range and cleaner recordings at low levels.
- Gain vs. Volume
- Gain is the input level — how much signal you capture at the microphone or bring into the edit. Volume is the output level — how loud something plays back. Gain affects the quality of the signal; volume only affects playback level. Always set gain correctly first; adjust volume in the mix.
- EQ (Equalisation)
- Adjusting the balance of frequencies within a sound — boosting or cutting specific Hz ranges. Used to remove unwanted low-end rumble (high-pass filter), add clarity to dialogue (boost around 3–5 kHz), or shape the tonal character of an atmosphere. In Premiere: Audio Effects → EQ or Parametric EQ.
- Compression
- Automatically reduces the dynamic range of a signal — bringing loud peaks down and quiet moments up. Used on dialogue to maintain consistent intelligibility, or creatively to change the character of a sound. Too much compression kills expressive dynamics. In Premiere: Audio Effects → Dynamics Processing.
- Noise Floor
- The level of background noise inherent to a recording environment or system — hiss, hum, room sound. The goal is to record signal well above the noise floor so it remains clean. In Premiere, Essential Sound → Reduce Noise can reduce a consistent noise floor, but it is always better to avoid noise at the recording stage.
- Panning
- Placing a sound within the stereo (or surround) field — left, centre, or right. In Premiere this is controlled in the Audio Track Mixer. Panning is a spatial tool: it can match where a character or sound source appears in frame, or deliberately contradict it.
- Lufs (Loudness Units Full Scale)
- A measurement of perceived average loudness over time, used for broadcast and streaming delivery standards. YouTube targets –14 LUFS; film streaming platforms typically –23 LUFS. Premiere's Loudness Radar effect and the Match Loudness panel in Essential Sound can measure and match this automatically.
Key Premiere Audio Settings
- Project Audio Settings: Sequence → Sequence Settings → Audio: set sample rate to 48000 Hz and display format to Audio Samples.
- Essential Sound Panel: tag clips as Dialogue, Music, SFX, or Ambience — Premiere applies appropriate processing presets and makes repair tools available.
- Audio Track Mixer: adjust gain, panning, and apply track-level effects. Use for balancing layers across the whole sequence.
- Audio Clip Mixer: adjust individual clips within the sequence without leaving the timeline.
- Waveform view: switch your timeline to show audio waveforms (wrench icon → Show Audio Waveform) — always edit with waveforms visible.
Adobe Premiere: Essay Editing Techniques
Nested Sequences
- Edit sections (intro, clusters, ending) as separate sequences
- Assemble sections in a master timeline
- Reorder sections easily without breaking the edit
Text-Based Editing
Premiere’s text-based editing tools allow you to work through language as well as images.
- Generate transcripts from interview footage
- Select and assemble clips by editing text
- Search for phrases, themes, or repeated words
- Use transcripts to discover structure before refining visuals
Text-based editing accelerates discovery, but editorial judgment remains central.
Optional AI in Post-Production
AI tools are optional. Use them to support experimentation and efficiency—not to replace authorship.
- AI-assisted transcription and text-based editing
- AI-generated music for drafts or final cuts
- AI-generated imagery for metaphor or abstraction
- Voice tools for temporary or final narration
Any AI tools used must be credited.
In-Class Lab Focus
- Build an assembly edit from interview footage
- Experiment with montage across voices
- Introduce sound, music, and text layers
- Move toward a coherent rough cut
The goal is discovery, not polish.