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The Xbox Kinect, Created by Microsoft is a fairly new media object. The Xbox Kinect falls under a new media object because it has been made through multiple computer programs, which makes it digital. This can be read from slide five from the slideshow presentation. This is only the beginning for our generation. There are many other New Medias like The Wii by Nintendo, Face time by Apple. The Kinect allows your body to connect to sensors and you become the controller. The sensors work by how the camera from the Kinect transmits the invisible near-infrared light and a measure its “time of flight” after it reflects off the objects. First characteristic is Numerical Representation: Means that the Kinect itself can send the invisible near-infrared light to give a visual of the body that can go back through a computer that will eventually break it down to see that it had come from a numerical form. (Manovich 28)Modularity: components such as images, shapes, and sounds are all basic factors with the Kinect, throughout the game you will have your picture taken of what you look like while you’re competing against someone or simply having a good time.(Manovich30)Automation: The Kinect can connect with this characteristic by a few things, with the 3-D, the Kinect shows yourself which is 3-D, creates backgrounds, and even some courses in some games. The Kinect can also relate by the AI. The AI creates other players to play with or compete with. (Manovich 32-34)Variability: Being able to customize your own character. This is something that you can do with the Kinect; this is a personal factor for most games. Your body that picks up the sensors is the controller to the character you customize. Transcoding: A computer layer and culture layer that are important elements of each game, allowing the game to have a story line of some sort. With these five characteristics you can see that the Xbox Kinect is a new media object.
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