Tag Archives: Medium is the Massage

Redridinghood and Electronic Mediums

@RachaelS_DTC

“Redridinghood” is an electronic literature piece created by Donna Leishman. This piece was created to be read with a specific medium, a computer, which affects the message. The message is affected by this choice of medium because it allows the reader to be interactive with the reader. To continue the story the reader clicks on an item, such as a picture or a window. The reader can also choose between letting Red Riding Hood dream or wake up when she falls asleep in a field of flowers. With an interactive environment, created by the medium, the reader can experience more from the story than reading a book. The environment is important because it also affects the message. “[C]ountersituations made by the artists, provide means to direct attention and enable us to see and understand more clearly” (McLuhan 68). This means that our attention is directed toward a specific idea so we can understand the idea the artists wants us to understand. This is done through the medium used. Throughout the piece, Leishman created everything with dark colors and had eerie music playing to put emphasis on the danger that awaited Red Riding Hood. The author manipulated the reader’s ‘environment’ through the medium, the computer, to allude to the ending of the story. The electronic medium allowed a new way to tell a familiar story by controlling the environment, so the reader focused on a certain aspect the author wanted to emphasize.

Redridinghood and Electronic Medium

@KatieGullans

With the familiar story of redridinghood, a twist on it that allows the reader to interact makes the electronic medium of this interesting. With electronic medium, you can tell well-known story in your own way. Donna Leishman put her strange thoughts together to create a different version of this story. Being electronic, it brings this classic fairy-tail to life.

I think this can be similar to graphic design in a way because you put things up differently and to get people’s attention to get the message across, but tell a story differently. An example I have is when I took intro to graphic design, the first project we did was recreating the story of Jack and Jill with a paper filled of symbols and pictures we could use to help tell the story. I recreated my story by having two birds fly up to the top of a tree to get a worm. Then one bird(Jack) was shot down with an arrow. And the other bird(Jill) was shot down after. This tells the basic idea of the nursery rhyme, but it a new way that other people may have not seem before. The electronic medium could really enhance something like this, as there are many options with video and photoshop.

A page that stood out to me in “The Medium is Message” is the one about environment. It says “Environments are invisible. Their overall patterns elude easy perception”(Agel). It shows a picture of buildings above, then on the next page, it shows it’s on the water. I interpreted this as a new way to see things that you didn’t see there before.

Blog 8-Red Riding Hood

@starlingpreston

 

In Medium is the Massage, Fiore states that “media, by altering the environment, evoke in us unique ratios of sense perceptions,” (41). Leishman’s interactive games, “Redridinghood”, appeals to multiple sense perceptions, sight, touch, and sound. The game allows its players hear an upbeat and modern tune while playing the game using a computer. Being a classic story, one would not typically associate upbeat tunes and computer games with Red Riding Hood. Previously, Red Riding Hood had been a printed version or orally recited to people. Now, the game appeals to sight because the characters now move by themselves with interactions from the users. One would’ve not been able to previously interact with the characters, and influence their choices.

Furthermore, as Fiore describes, “the method of our time is to use not a single but multiple models for exploration” (68). This means that since the story of Red Riding Hood, is now being told through an interactive game, that the users’ point of view is no longer fixed. Using the computer, one is no able to explore Red Riding Hood’s modern world and create the discoveries and interactions. Previously, the story would be told, and there would only be one pathway to one ending for that story. The computer interaction now allows users to create their own pathways and endings that eliminate the “fixed point of view” and “fragmentary outlook” that print technology created through the public (Fiore 68). Electronic media allows users to use their senses to explore familiar stories.