Tag Archives: Red Riding Hood

Oh what Big Bytes You Have

The artist for “Redridinghood” incorporated many forms of digital media to tell a classic tale that everyone is familiar with. The twist being set in a more modern time with her going from a city to the country and the ‘wolf’ being an imposing boy on a scooter makes it more relatable to the digital generations. Because of the level of technology assimilated into our society the artist takes advantage of the natural instinct of clicking on objects without prompts to see what happens. That was my first reaction, once the story started I found myself clicking on all the windows just to see what happens and make sure I did not miss out on anything. By letting the reader of the story pick what happens when she falls asleep keeps the reader engaged and interested to see what happens next, and yes I did click on all the flowers.

With all these different mediums being used the message of the artist is expressed very well. In the book “The Medium is the Massage” McLuhan states

“Information pours upon us, instantaneously and continuously. As soon as information is acquired, it is very rapidly replaced by still newer information”

With the interaction, music and having to figure out what was needed to keep the story going Leishman did exactly this by providing information instantaneously and continuously very rapidly by not letting any gaps happen in her rendition of the story. McLuhan sums this up when he states “all factors of the environment and of experience co-exist in a state of active interplay”

Audra Mann | @WSUVcollegeMom

Blog Post: Red Riding Hood.

@DTC_AlexTDTran

The affordances of the electronic medium in the story of Red Riding Hood presented by Donna Leishman, titled Redridinghood is a piece of electronic literature that must be viewed or read on a computer or another compatible device. This work is an interactive fiction piece that is very immersive as it requires the reader to engage within the work by using pictures, videos and interface connectivity (a term I use that basically means that a person must connect with the interface or the piece of art in order to continue on with the plot or to enjoy the piece as a whole). This interface connectivity allows the user to enjoy the story of Red Riding Hood not through just pictures and words like in a book but rather through the ability to choose what Red Riding Hood does; a common critique to reading books (the inability to choose what you want the character to do,  giving rise to the alternative works known as fan fiction). Tying the idea of fan fiction and the ability to choose, this is what McLuhan was talking about in this quote, “Countersituations made by the artists, provide means to direct attention and enable us to see and understand more clearly” (McLuhan 68). The countersituations that the artist provides to us through this specific medium allows us to clearly understand what awaits Red Riding Hood. The environment created through this new medium enhances the message of the work providing a more in-depth and new way to tell the story.

Redridinghood and Electronic Medium

@KatieGullans

With the familiar story of redridinghood, a twist on it that allows the reader to interact makes the electronic medium of this interesting. With electronic medium, you can tell well-known story in your own way. Donna Leishman put her strange thoughts together to create a different version of this story. Being electronic, it brings this classic fairy-tail to life.

I think this can be similar to graphic design in a way because you put things up differently and to get people’s attention to get the message across, but tell a story differently. An example I have is when I took intro to graphic design, the first project we did was recreating the story of Jack and Jill with a paper filled of symbols and pictures we could use to help tell the story. I recreated my story by having two birds fly up to the top of a tree to get a worm. Then one bird(Jack) was shot down with an arrow. And the other bird(Jill) was shot down after. This tells the basic idea of the nursery rhyme, but it a new way that other people may have not seem before. The electronic medium could really enhance something like this, as there are many options with video and photoshop.

A page that stood out to me in “The Medium is Message” is the one about environment. It says “Environments are invisible. Their overall patterns elude easy perception”(Agel). It shows a picture of buildings above, then on the next page, it shows it’s on the water. I interpreted this as a new way to see things that you didn’t see there before.

Blog 8-Red Riding Hood

@starlingpreston

 

In Medium is the Massage, Fiore states that “media, by altering the environment, evoke in us unique ratios of sense perceptions,” (41). Leishman’s interactive games, “Redridinghood”, appeals to multiple sense perceptions, sight, touch, and sound. The game allows its players hear an upbeat and modern tune while playing the game using a computer. Being a classic story, one would not typically associate upbeat tunes and computer games with Red Riding Hood. Previously, Red Riding Hood had been a printed version or orally recited to people. Now, the game appeals to sight because the characters now move by themselves with interactions from the users. One would’ve not been able to previously interact with the characters, and influence their choices.

Furthermore, as Fiore describes, “the method of our time is to use not a single but multiple models for exploration” (68). This means that since the story of Red Riding Hood, is now being told through an interactive game, that the users’ point of view is no longer fixed. Using the computer, one is no able to explore Red Riding Hood’s modern world and create the discoveries and interactions. Previously, the story would be told, and there would only be one pathway to one ending for that story. The computer interaction now allows users to create their own pathways and endings that eliminate the “fixed point of view” and “fragmentary outlook” that print technology created through the public (Fiore 68). Electronic media allows users to use their senses to explore familiar stories.