The Cultural and Economic effects of Virtual Reality

For my capstone project, I plan on taking a look at the effects of VR becoming more mainstream. For instance, how much VR sales have impacted the economy, as well as the reasons people like it. I’m thinking of creating an infographic with statistics and imagery that shows VR’s effects and impact, as well as a remixed video. The infographic could have statistics about VR headset and software sales, percentages of people who enjoy VR or otherwise think their purchase was worth it, shown in graphs, imagery, etc. It would give someone who doesn’t know much about VR a good idea of where the technology might be headed, and what people think about it right now. For instance, VR was once considered nothing more than a dream, as many people promised fully functional VR in the past, but now people seem fairly satisfied with VR. I just need to get the numbers to back that up. As for the remixed video, I might try to find a documentary, interviews, reviews, etc. that pertain to VR, whether it’s about a particular headset, software, or just people talking about the future of VR. I would take the most important points I would be trying to get across and edit it together in an easy to watch video. I think it might be interesting to explore the social effects of VR as well as the economic ones as well. I’ve seen things like VR chat-rooms where people can interact with each other while donning their virtual avatar and think it’s a fairly neat thing to see.

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