My Capstone Project Proposal – Pay College Athletes

For my Capstone Project my topic will be how student athletes should be paid. I will provide information from the opposing viewpoint that says they shouldn’t be paid and evidence that backs up the viewpoint that says they shouldn’t be paid. The two media objects I’ll use are an Infographic file (at least 1,600 pixels by 800 pixels) and Animation (1:45 mins. – 2:30 mins. long). To see what hashtags would be most relevant I searched three I came up with and then searched each one to see how recently they’d been used. I was then able to eliminate one of the three and narrow it down to the two I’ll use which are #PayCollegeAthletes and #PayStudentAthletes.

Capstone Project Proposal – Net Neutrality and Internet of Things

My capstone project will focus on the impacts of Net Neutrality and what it means if the FCC continues with its plan to remove the Title II protections put in place on February 2015. The direction my project will take is one of protecting Net Neutrality and keeping the internet place to communicate freely. Also covered by this project will be the impact that the growing network of the Internet of Things is having on our society. I want to explore this topic by creating either an animation or infographic showing how internet content is delivered to your computer. An initial idea for this would be a step-by-step sequence with a computer screen with content displayed then having the cursor move and interact with the content by clicking on the page. This would then start the process of tracing the actions required to send and receive the requested information. Similar to an animated infographic from Google showing how video is sent to your computer when explaining possible interruptions to service. For my remix video I will create a mash-up of news reports on the growing sector of the Internet of Things (IoT). This will include clips from news stories, reviews, and trade show presentations to show a variety of topics. The video will help define what the IoT is and how it will have a growing impact in our daily lives. This can then be tied back to Net Neutrality and the importance of internet security when engaging with the devices in our everyday lives.

Fashion & Sustainability

Fast fashion’s effects on the globe, as well as its’ effects on the creativity of designers has ravaged us for a long time. Fast fashion takes trends set forth by designers, and often creates duplicate versions of them in a less sustainable manner. What is the price that one pays when buying into a cheapened alternative to the original? Although the more affordable price point is alluring to our society — it exploits overseas workers, is environmentally unsustainable, and often takes credit for the work of independent designers, offering them little to no monetary compensation.

I chose this subject because fashion is my future career path, and as a young designer, I care about the protection of creativity in the industry. Alongside this, as a young adult, I care about the sustainability of our planet.

My two media objects that I will be creating for this final project will be a visually appealing infographic with bold, minimal imagery, and a remix video that will be subjected about eco-friendly, ethically-made, sustainable fashion. The remix video that I will be creating will be similar to a short fashion film. Although fashion films generally have been used to sell products from designers and brands, my fashion film/remix video will focus on implementing imagery and videos that ‘sell’ the purpose of making sustainable choices, overall focusing on the choices that we make pertaining our wardrobe. The infographic will be striking, and relaying a minimal color scheme, bringing in accents of a dark holly green in order to emphasize my direction relating to sustainable fashion. These two media objects will relate to the underlying, minimal, visually compelling theme formatted throughout the website I will be creating for this project.

Capstone Post Topic: Video Game Preservation- and Why it Matters

For my capstone project I am going to discuss video game preservation. My two media objects will be an infographic and a remixed video. The video of course, is especially helpful for showing any video game footage I might need to show. It can also be used to showcase interviews with researchers or even footage of museum video game collections and archives. With video you can also demonstrate failing hardware or software, such as incompatible operating systems, drivers, or dead batteries in game cartridges. The infographic is a good way to quickly disseminate facts about video game preservation and why it is important. The infographic will likely discuss the reasons why preserving video games is important more so than why games are in danger. For instance, video games are a huge part of the cultural record of the last forty years. Losing access to these games would be like losing every copy of the Declaration of Independence.

Issues facing video games include so-called “bit rot”, hardware scarcity, obsolescence of hardware and software technologies, and physical decay of hardware among other things. Less obvious dangers to video games include contamination and loss of original source material. A classic example of this is Will Crowther’s 1970’s classic, Colossal Cave Adventure. The most widely distributed versions of the game were not Crowther’s original game, but extended, edited copies written by other students. It wasn’t until fairly recently that someone found the original, unedited source code in the student archives at Stanford University.

 

Video games as sports

There’s been a push these last few years to have video games recognized as sports. They already are in other countries, with players being paid salaries and having endorsement deals. In America, there has been some professional gamers that have started to collect sponsorships. More so, team organizations have been around for a few years now and pay players salaries! Players are even able to get sports visas to visit the united states for e-gaming reasons. My project will use an info graphic describing some of the more popular sports and the sports teams, such as their players or rules. The mash up video will be displaying how big the actual events are that host the sports, as they can get quite large both in number of attendees and prize pools. It’s quite interesting, as major newscasters and sports casters went from making fun of esports to taking it very seriously, IE showing it on their channels even. It all has to do with money, how many people watch effects the advertisers, and advertisers effect screen time.

Capstone Project – 3D Printing

[su_heading size=”22″ align=”center” margin=”30″]3D printing[/su_heading]

3D-printing was hyped up a few years ago as a new technology that would revolutionize the way consumers acquire some products.  Although the news media has lost interest in the reporting on the evolution of 3D-printing, the technology has continued to advance.  Along with larger scale 3D-printing, the home 3D-printing technology continues to advance and has cleared many hurdles while maintaining a fairly steady price-range.

3D-printing has a wide range of uses that many people may not have considered.  Medical devices, such as prosthesis and casts, can now be printed at a facility that is completely custom designed for an individual.  In the automotive and aircraft industries, lighter and stronger components are beginning to be 3D printed which can result in fuel savings to the consumer and less pollution to the environment.

Along with direct benefits of 3D-printing there are many other positive effects.  The cost and environmental impact of shipping an item from one location to another can be greatly reduced if the item is 3D-printed near the point of consumption.  Advances and changes in design of current or new products can be quickly tested by printing out a prototype and putting it through necessary testing.  Warehouses which store large amounts of products till they are needed can be greatly reduced since many of the items within them could be made on demand.

One of the object I will be creating will be an infographic with positive and negative effects of 3D-printing along with some examples of how this technology is beginning to change the world.   The other object will be a video remix of some of the most amazing advances in 3d-printing and some home-level 3d-printing ideas that may interest the average viewer.

Capstone Project- Shopping Malls vs. Online Stores

Shopping Malls vs. Online Stores, which is better? There have been many debates over the topic of whether or not people are leaning towards in store interaction, or the online store shopping experience. Some may argue that shopping is all about the experience, while others may want to get the job done as easy and as quickly as possible. The direction that I am taking is to show that online stores are the way of the future, but will also discuss cross arguments on why others may think that shopping malls are here to stay. The two media objects I will choose to complete my project are an animated infographic, and a remixed video that will showcase both sides to the argument, but focus on my side and the statistics I have to back up my reasoning. The two media objects relate to each other because they will both showcase why people shop, and what they want to gain out of the experience. Some may only want to gain the item they are purchasing, and some may want to also gain social interaction as well as the product they are purchasing. My two media objects will be visually pleasing and provide viewers with new information, and hopefully at the end of my presentation, each viewer will form their own opinion on the matter, and choose their own side. But I will remember to back up my own opinion with strong, researched evidence.