Blog Post 1

The movie I chose to analyze framing is Transformers (2007). I think there’s some cool scenes that effectively show the difference in scale between the humans and robots.

 

[Long Shot] ^

To open the scene, you see Optimus (the truck) drive towards the human main characters. You get a good idea of the environment and setting, as well as the time of day.

[Medium Close-up] ^

The humans curiously watch Optimus get closer.

[Medium] ^

Sam is far enough in the frame to be a Medium shot, but you also get to see Optimus get much closer to them.

[Long Shot] ^

The camera cuts back to a long shot, with all 3 characters fully in the frame.

[Medium Shot] ^

As Optimus gets close enough to stop, we obviously get to see how much bigger the truck is than them. Notice how the camera is around waist level instead of their eye level, this makes the robots look a lot taller than they already are.

 

[Medium Close-Up] ^

The camera is at a low angle as Optimus slowly transforms, and it progressively looks further up and in this frame you can see it with the building perspective.

[Medium Shot] ^

After being in a low angle in the last shot, we’re now in a higher angle shot which can represent Optimus’ point of view. The camera slowly rises too.

 

[Medium Close Up] ^

As he slowly transforms, it cuts to a high angle of Optimus. The camera descends and orbits around him to showcase all the little truck parts transforming into place. Next picture is a screenshot during this camera orbit, it’s all one shot.

[Long Shot] ^

Once the camera finishes lowering and orbiting around him, we see a long shot of the humans being surrounded by the other transformers, who also start to transform. The camera pans around them to show everything happening, and it’s fitting as the humans are also looking around wondering what’s going on.

[Medium Long Shot] ^

Optimus towers over them in another lower angle camera.

[Medium Close Up] ^

[Close Up] ^

[Close Up] ^

The closeups from both humans looking up help us visualize how tall these alien robots are. There are a lot of shots that show either a high angle view (Optimus’ view) , or a low angle view (Human’s point of view). I think the movie did a good job with these different types of angles to show height and size.

Framing for Continuity

Medium Long Shot: The framing captures the cars from dynamic angles, often low to the ground, emphasizing speed and intensity. The protagonist’s Mustang is framed in a way that shows it in the foreground, dominating the scene. This indicates its importance and sets up a narrative focus on the car chase.

Long Shot: The overhead view changes the dynamic of the chase, offering a strategic overview. This shift contrasts with the close, ground-level shots and gives the audience a broader sense of the environment and the chase’s progression through the city streets. The top-down view allows the audience to see multiple elements at once—both the blue car involved in the chase and other aspects of the environment, such as the city layout and pedestrian activity. This comprehensive view creates a sense of scale and context, situating the chase within a larger urban setting.

Medium close up/close up: The tight shot, focusing on the cop’s face, hand on the steering wheel, and the radio, creates a sense of immediacy and tension. It suggests that the situation is critical, and every moment counts. The slight blur in the background indicates motion, keeping the viewer aware that this is happening during the high-speed chase.

Medium long shot: The rear shot of the Mustang drifting around the corner, as if viewed from the perspective of the cop car, places the audience directly in the chase. This perspective mimics what the pursuing cop would see, enhancing the viewer’s connection to the intensity of the pursuit.

The combination of close-ups, top-down views, and dynamic chase shots builds and sustains tension throughout the sequence. By alternating between the perspectives of the protagonist, the pursuers, and the observer, the film keeps the audience on edge, fully engaged in the unfolding action.

Blog Post: The Hunger Games Mockingjay

The hospital bombing scene in District 8 illustrates the violent effects of the ongoing war in their area. The scene begins with a hollow mood inside the hospital, where Katniss Everdeen and others are waiting for an attack by the capital. The peace is suddenly broken by the sound of enemy aircraft, leading to a massive explosion that destroys the hospital and causes several injuries and deaths. The camera work in this scene plays a role in showing the chaos and impact of the bombing. Handheld and shaky camera movements made a feeling of nervousness and urgency, allowing the viewers to be connected to the scene (as they are placed in the middle). Close up shots of characters, especially Katniss, show the person’s fear and distress, emphasizing how scared and nervous they were. Wide shots show the extent of the destruction surrounding them, making a broader view of the damage while placing the close-ups that focus on individual reactions. The camera also directs the attention to the aftermath which was smoke, debris, and injured people. This showed the significant impact of the attack on both the people and their surroundings leaving them with a feeling of injustice.

 

1: MCU – Medium Close Up (Wide)

2: MCU – Medium Close Up (Wide)

3: M – Medium (Wide)

4: Slightly low camera angle with medium shot (Wide)

5: CU – Close Up

6: CU – Close Up

7: CU – Close Up

8: CU – Close Up

9: Medium Close Up

10: Medium Long Shot (Wide)

11: Medium Close Up (Wide)

12: Close Up (Slightly Wide)

Framing: The Avengers (2012)

Hello, everyone! For this blog post, I will be framing and analyzing the iconic Avengers circle-up scene.

The 2012 Avengers movie is one of the biggest and most iconic superhero movies of all time, and for good reason. The cinemetography, the character interaction, the well-paced writing that kicks off the beginning of an incredible story arc, and the action all makes this a movie that is enjoyable on every single rewatch.

 

Shots and references: We start with Bruce Banner arriving in the middle of the Battle of New York, establishing all but one of the core Avengers in a wider shot as the conversation begins, before closing in on the heroes to get more details.

Long shot, behind, wide angle

Medium shots, over the shoulder style-ish?

Medium close up shot, frontal

 

We then cut away to an almost direct perspective shot of Tony Stark, aka Iron Man, as he prepares to bring Bruce a Chitauri Leviathan to fight. We’re then brought back to the grounded heroes, to remind us of the aerial capabilities of this beast as they are all looking up and out off camera to watch it approach.

Close up shot, frontal view

Long shot (to capture the scale of the Leviathan), frontal

Medium shot, zoom, over Bruce’s shoulder

Medium, zoom, frontal shot

Medium close up, zoom, frontal

Long shot, frontal

Medium shot (to help capture the size of the creature, behind

 

We then get to watch both the heroes and the enemy approach to capture both the scale of the city and feel the intensity of the battle that is about to tip towards the heroes’ scales, with the awakening of the Incredible Hulk.

Medium shot, behind Captain America, wide lens (to include the Leviathan)

Medium close-up, zoom, frontal shot

Medium shot, wide lens (to include the beast), behind Bruce

Close up shot, zoom (focused on Bruce, but you can still see the beast approaching)

Medium shot (watching the Hulk emerge as it grows), zoom, side shot

Long shot, wide lens (helps capture the size of the Leviathan and just how strong the Hulk is), behind Hulk

 

And with the Leviathan wounded, the Avengers manage to destroy the beast and officially begin the Battle of New York, with wide shots to show the army they still have to fight, as well as unique and never before seen shots in the entire movie.

Long shot, side view, wide lens (to help keep the Hulk in frame)

Extreme long shot, high, wide lens

Medium shot, zoom, frontal shot

Medium shot (chosen thanks to how much of Thor is in the shot, low angle (to help the viewer also feel the power of that explosion), zoom

Long shot? (It’s full body but I didn’t know if it was zoomed in enough to qualify as medium), high angle (to show him hiding behind the car)

Medium close-up shot, wide lens (to include more of the army), zoom to focus on the main grunt in front, frontal shot

Medium shot, wide lens (to include all of the Avengers), frontal shot

 

The continuity is held up remarkably well, as several of Hulk’s shots are quick cut shots to show the sequence from a different angle, yet they still feel realistic enough to help us see a better picture of what’s happening. And the narrative purpose of the scene, as said, serves as the turning point and the excitement that the entire movie has been building towards up to this point.

-Jeremy Sauter

Blog Post 1: Framing

The scene I decided to deconstruct and examine was the opening scene from the first Pirates of The Caribbean movie. Where the main character, Captain Jack Sparrow, is first introduced on screen.

I’ll first post all shots with a description of what they are then delve into the structure of them.

Here are the shots in order:

Low Long Shot
Back – Medium Close Up
Front – Medium Shot
Front – Medium Close Up
Low Angle – Medium Long Shot
Extreme Long Shot
Medium Close Up
Extreme Long Shot
Extreme Long Shot – Wide
Close Up – Low

The entire opening scene of the movie is a great introduction to the character we will follow throughout the course of the movie and franchise. Without a single word, we understand this character well simply due to the way it is shot and carried out.

Starting with a slow reveal from behind, a low-angled long shot that slowly transitions into a medium close-up shot from behind. Showing us what he sees or what his goal is in the distance.

After that, the same shots are almost repeated, a long/medium shot, this time from the front to a more medium close up shot to show the face of our hero. Here it then quickly cuts to another low angle medium shot of him carrying out a sudden action and into a close-up of him bucketing water out of his boat. This then cuts to a wide shot to show his entire ship, which is rather small, and his frantic actions to keep the water out.

It then abrublty slows down in action to a somber shot of him reacting to some hung pirates, a medium close up shot to show his reaction to this. From here, it carries onto an iconic scene of him once again the top of the mast in an extremely long shot to show this boat is now sinking entirely. Slowly zooming further out to a wider shot to capture the environment he is in and exactly what he will be walking into.

The scene ends up a close-up, not of his face, however. Instead, it is a low-angle close-up of his first steps onto the dock from his now-sunken ship.

Scott’s Introduction Post

Greetings, class! I am Scott David Daron Jr: student at WSU Vancouver and former student of Clark College. I am among many here who are majoring in DTC and taking this class as part of its curriculum.

My history with cinema and filmmaking in general goes back a long way, ever since I was a kid. I’ve been editing videos, such as mini-movies I made for my Elementary School back in the day. I was introduced to editing software and how to utilize it, and even at an early age I was enthralled with the process. I’ve since then been expanding my familiarity and skillset involving not just editing, but also in fields related to it, including the subject of this class: cinematography.

While my choice in what kind of video I want to make can certainly change in the intervening time, the video that stands out to me at the moment of being the type I’d like to make would probably be a little youtube short called “Ryan vs Dorkman 2”

RvD2: Ryan vs. Dorkman 2 — HD (youtube.com)

This is a lightsaber duel cinematic short that was made about a decade and a half ago, yet still holds up remarkably well as a great example of not just fight scene choreography, but also in camera angles and techniques. The sheer amount of variety in this video’s angles, shots, locations, and fighting techniques yet the consistency in the style of each combatant throughout is a work of art. While my video obviously wouldn’t be as heavy in the use of special effects, I still think this could provide a great source of inspiration when it comes to angles and choreography in fight scenes.

Blog Post 1

LS (establishing size)

Medium close up, wide angle

Medium (waist up)

Close Up

Extreme Long Shot Wide angle

Wide angle

Close Up Wide angle

The scene is held together by the use of many wide shots intermittent with close ups to show the audience the massive size difference between Godzilla and the people that are on the boat. Whenever the shots are on Godzilla throughout this scene the camera is often shaky to also give this illusion of power and urgency. When it is focusing on the people it is a steady camera that focuses on never really showing the subjects in full to make them appear smaller, until we are given the last shot of the main character, were he is sharing more screen with Godzilla. This is used to show that the main character has built up the courage to face off with something that is significantly larger then him giving a semblance of equality.

 

Blog Post 1

Name: Ammaar Akhtar
Date: 8-30-24
Class: DTC 208

One of my favorite scenes from any movie or show is from the final episode of The Mandalorian season 2. Among the many great parts of this episode, is a scene where the protagonist, the Mandalorian, has boarded the antagonists’s ship to rescue a captured individual. It is here he meets the antagonist himself, Moff Gideon, who is holding the captured individual in the brig. When they meet, they both begin to conversate, the antagonist calmly and methodically explains why he has done what he has in a clear attempt to gain any from of sympathy from the Mandalorian. In this process, the shots continue to zoom in further and further each time they switch between the faces of the antagonist and the protagonist. The music also changes from the fast-paced track that was playing as the protagonist was searching the ship to a more relaxing and simple sound as the conversation goes further. By the end of the conversation, the antagonist promises the protagonist that he can take back the captured individual so long as they both leave and never come back. The shots at this point are almost all medium close-up shots and the music has nearly completely faded out. The protagonist cautiously agrees, and as he walks to un-cuff the captured individual. As he does this, the antagonist withdraws a sword and begins attacking the protagonist. The music immediately picks up and returns to being fast-paced and at its original volume, along with this, the shots change to being medium close-ups, to being long and even extreme long shots as the fight begins. As they continue to duel, the scenes seem to alternate more and more from different ends of the focal range between shots. As in, one second there is an extreme long shot, the next it is a medium close-up. This rapid changing of shot types, I believe, helps emphasize the fight more so than if they were all the same shot type. One thing to note is that as soon as the trap is sprung by the antagonist and the fight begins, a lot of the camera scenes not only alternate in focal lengths rapidly, but also incorporate some level of movement; at times even quite complicated movements. In between shots 11 and 12, the camera does this sweeping motion going from a near close-up to a long shot as they fight pauses long enough for the Mandalorian to grab his metal spear. Other parts of the scene also make use of movement in the shots, such as shot 14 where the character’s sword and spear have locked against one another while being pressed against the wall. As this happens, they both begin to move horizontally along the wall since there is nowhere else to move, leaving fiery tears in the ship’s hallway as they move.


1. Medium Close-Up


2. Medium


3. Medium Long Shot


4. Medium


5. Long Shot


6. Medium Long Shot


7. Medium Close-Up


8. Medium Close-Up


9. Medium Close-Up


10. Medium Long Shot


11. Extreme Long Shot


12. Long Shot


13. Medium Close-Up


14. Medium Close-Up


15. Extreme Long Shot


16. Medium Close-Up


17. Medium

Framing: Chungking Express

Chungking Express, directed by Wong Kar-wai, is a fantastic movie with a fascinating visual style. Upon first watch, Kar-wai’s fast-paced, handheld cinematography may seem chaotic. But if we take a closer look we’ll see that there is a method to Kar-wai’s madness and that the chaos of certain sequences is clearly controlled.
Before reading any further, I highly suggest watching this scene several times. (And if you have the time, maybe even the whole movie). https://www.youtube.com/watch?v=2FrNkCk9niU&t=2s

We begin with a jarring shot that introduces our main character and sense of urgency. The camera (handheld) glides quickly past several faces before finding the woman in the glasses. How do we know this is the main character? Well one, she is the only woman in the scene so far and is conspicuously dressed. But more on the topic of framing the camera actually begins to follow her instead of just gliding past like it does the extras.

Next, we get a series of shots that indicate her POV as she navigates the crowd. Framing-wise, Kar-wai keeps the camera handheld and at eye level to tell us we are looking through someone else’s eyes. We also get characters looking directly into the camera and making eye contact with the audience, which helps cue the audience to understand that these are POV shots. These shots are also all medium shots, shot with focal lengths similar to the human eye (maybe a little longer). These POV shots are interjected with cutaways to our main character. Kar-wai chooses to keep the camera handheld and at eye level when tracking our main character. Why does he do this? I think, for a few reasons. He’s trying to create a claustrophobic and fast-paced scene and doesn’t want to break up the rhythm. More importantly, he wants to establish her character as nervous and always looking over her shoulder(which she literally does a few times). What better to put the audience on edge than to make them feel like someone is following our main character? By putting the camera at eye level Kar-wai cleverly achieves that effect.

Our character seems to get where she’s going the camera stops tracking her and is cut off but a curtain, ending the scene. Then we get a break from the action in the form of a title screen and some establishing shots. These simply get us acquainted with our setting. These establishing long shots also allow Kar-wai to transition into another sequence that is very similar to the last without confusing the audience. I would have liked to cover the second part of this intro but for the sake of the length of this blog post, I’ll end my ramblings here.

Thanks for reading!

-Luca Wagner

Medium tracking shot of our main character.
Eye-level medium closeup

Medium eye-level shot following her

Eye-level medium closeup

Medium shot of her getting in the elevator. Helps pass time and takes us to a new area.

Part of a series of Medium and Medium closeup shots of passersby making eye contact with us/camera/main character. Well call this shot A

Shot B

Shot C

Shot D

Shot E

Back to the tracking shots of our main character (Medium). Still at eye level and still handheld. This keeps the rhythm and tension of the scene going.

A Medium Closeup from behind.

She turn around… are we following her, or is someone else?

Medium of her walking away.

Medium of her entering a room. This time the camera stops tracking and that is how we know she’s reached her destination.

The curtain draws, the scene ends.

Titles.

Long Shots of the city establish the setting further and gives us a break from the action.

Framing: 10 THINGS I HATE ABOUT YOU

I chose this film because it is one of my all time favorites and provides various kinds of shots.

Full clip: https://youtu.be/31N_HM2f9Ks?si=7SuX8FHwMkCSlmHk

Extreme long shot

Medium long shot

Medium close up

Medium close up

Medium close up

Medium close up

Medium long shot

Medium long shot

Medium long shot

Medium long shot

Medium long shot

Medium long shot

Medium

Close up

Close up

Extreme long shot

These are many of the shots because the director was trying to provoke emotion and enhance how the characters were truly feeling in the moment. This part in particular is one of the films more heart felt scenes which explains the many close up shots. Overall, the director makes it a priority to focus on the emotion being conveyed to the audience so that the emotion can be felt at a more powerful level.

Framing: Lady Bird

The following is the final scene in Greta Gerwig’s 2017 film, Lady Bird:

Medium shot

Medium close-up

Extreme close-up

Medium shot

Medium (reverse) shot

Medium close-up

Medium (reverse) close-up

Medium close-up

Long shot

Long shot

Long shot

Long shot

Long shot

Extreme long shot

Pan

Long shot

Close-up

Medium long shot

Extreme long shot (over the shoulder)

Medium close-up

Medium long shot

Extreme long shot (landscape)

Extreme long shot (landscape)

Medium shot

Medium close up

Long shot (landscape)

Extreme long shot (landscape)

Medium close-up

Medium shot

One of my favorite aspects of Gerwig’s Lady Bird is how it breathes; that is, how the camera moves in and out, around its subject, never losing sight of it, never staying in one place, but remaining natural throughout.

This final scene is a perfect example. We begin with medium shot that frames the title character as she wakes in a hospital. Then, the camera shifts inward toward her face, cutting away briefly to show us the wristband bearing her given name (not chosen name) in extreme close up, and then back to Lady Bird.

Gerwig then shows us the scene across from Lady Bird, a mother comforting her injured child. I love the framing in this short scene — its shot as if Lady Bird and the child are conversing (shot reverse shot), and yet there is no dialogue — only expression from the actors’ faces.

We shift then to Lady Bird’s long walk across the city, which is presented with a series of identically framed shots, cut to show us the passage of space and time.

Finally, Lady Bird enters a church, and we see the only frame that doesn’t contain her; a quick pan up to the building she’s entering. We see her walk up the stairs, and then a similar, wordless conversation with the choir that sings inside the church.

Finally, as she walks outside and calls her mother, Gerwig alternates between views of Lady Bird and her hometown (a central theme throughout the film), first showing us the landscape, and then Lady Bird herself in the landscape (presumably in memory), finally settling on an unremarkable medium shot, before a cut to black.

I love Gerwig’s focus on Lady Bird throughout this entire scene; even though she occassionally cuts away to something different, or varies the length and framing of her shots, it never feels performative or distracting. It gives us all the information we need without drawing attention to itself, and centers the subject within the larger frame of the scene, and ultimately, the entire film, by juxtaposing her against the major story elements that have concerned her throughout — her mother, her name, and her hometown.

 

Framing: Se7en

For a little context, this scene takes place at the end of the movie. A serial killer these detectives have been tracking has turned himself in and led them to a remote location. At that remote location a package is delivered (a box). One detective separates from the other (who is watching the killer) to open the box. At this point the viewer likely already has theories of what might be in the box before it is opened.

Find the entire clip here:

 

Medium (waist up). I also think this shot is using the rule of thirds. He is holding a knife to cut the box open.

Medium close up (on the box + his hands)

Close up (face), you can see him concentrating on cutting the box open.

Close up (top of box + his hands), he gets the box cut open

Close up (face), Cuts to the other detective (who is watching from afar) and the killer. Also maybe using the rule of thirds.

Extreme long shot. As it has just cut from the other detective watching, it implies this is what he sees.

Close up (top of box again), this time the detective opens it. The close up allows you to see the blood on the cardboard better.

Close up (face) a quick shot to get his immediate reaction (shock)

Medium close up on the now open box

Close up (face). The detective is now standing up, notice the slightly low angle so we know he is looking down at the box.

Close up on the open box

Close up (face) again

Close up (face), a cut to another character in a helicopter, watching the detectives to ensure their safety. I didn’t screenshot the part where he had binoculars on, but even without that since he is above them you can assume he saw what was in the box as well.

Close up (face), now the detective is looking over his shoulder.

Extreme long shot, showing us the detective was looking over his shoulder at the other detective.

Close up (face), he is looking at the contents of the box again.

Close up (box)

Close up (face)

Before the box is even opened the viewer has theories of what could be in it. The blood on the top of the box, as well as the detectives reaction (looking back at the other detective) really hints that whatever is in the box has something to do with a person close to the other detective. In my opinion the back and fourth between the detective and the box does a good job showing he is unsure how to handle the situation next.

Post 1: Framing – Scott Pilgrim vs. the World

In ‘Scott Pilgrim vs. the World’, unique camera and framing tricks are used to highlight drama in the story, allowing for emotions the characters are feeling to be expressed without words in a very quick and effective manner. In this scene, many of the shots are medium close-up (MCU) of a certain character, but often include other characters in dynamic ways.

https://youtu.be/R-aJ-2y5ICo?si=yxFdUZORi_018pxq

In this scene, we see Scott at a his band’s show, which he has invited Ramona Flowers (his crush) to. As she arrives, she meets his band and friends, including his current girlfriend, Knives. As Scott deals with his mistake, the viewer sees the tense game of emotions being tossed from person to person.

In the first shot, we see Ramona at close-up (CU) between Scott and Knives, who have just kissed and are at extreme close-up (ECU). This begins the loop of tension moving throughout the characters.

The screen then shifts to CU of Scott, who looks from left to right in one shot. Even though the viewer can’t see what he’s looking at, the preceding and following shots, as well as the emotion, help tell the audience who he looks to and from (Ramona to Knives).

As Scott looks at Knives, the shot changes to a CU of her. Included is a MCU of Wallace (Scott’s roommate), which helps establish where everyone is within the shot.

The shot then zooms out, becoming a MCU of Knives and a CU of Ramona, showing Knives’ tension towards her.

It then switches to a CU of Scott’s sister, showing an CU/ECU of Knives in front of her, looking the same direction.

When the shot zooms out, we see that they are both looking at Scott, who is now CU. This exemplifies their anger at him.

Then the shot changes to a CU of Wallace-

–who is looking towards Scott’s sister’s boyfriend, setting up tension on the side as well, as Wallace is attracted to him. The boyfriend looks away uncomfortably.

It then switches to the final CU of Scott, the instigator of the entire problem.

The audience then sees a medium shot (M) of everyone looking at Scott, showing the bulk of people who are upset with him after focusing on each of them one by one. This passes the tension from character to character, shot to shot, quite smoothly.

Finally, the camera then shows the final CU of Scott again, before he runs away from his problems, as is common for the character. The camera stays in place as he escapes, showing the ECU back angles of Ramona and Knives as Scott goes from CU to long shot (LS).

Overall, this playful and dynamic use of framing and zooming out allows the viewer to digest a large amount of information rather quickly and easily. It keeps the viewer more engaged than if each character explained who they were upset with and why. Additionally, the repetitive nature of the shots zooming out adds to the tension of the narrative, as the viewer isn’t sure who is going to be seen next or how deep each character’s emotions actually run.

Zach Heller: Framing Lord of the rings: Fellowship of the ring, The council of Elrond

For this post, I decided to do the first Lord of the Rings movie and it was tough choosing what sequence I should do because almost all of this movie is pure gold for shots and framing. I went with the council of Elrond because I feel that it has a great variety of framing throughout the entire sequence.

 

extreme long shot (landscape and architecture)

close up (face)

high longshot

medium longshot

extreme closeup(Frodo’s hand and the One Ring)

medium(Waist up Frodo and Gandalf)

extreme close up (The One Ring and the reflection of the Council of Elrond)

medium (waist up of Bormir probably the perceptive of the Hobbits)

pov and/or extreme close up (Borimir reaching for the One Ring)

low long shoot(Gandalf talking in the black speech of Mordor)

another close up of the One Ring

longshot(full body of the council)

close up(Aragorn’s face)

Longshot(fullish body)

Medium waist up(also a great shot to show the scale of hobbits)

Close up (one does not simply do framing for Lord of the rings)

extreme close up( the one ring and the council arguing)

Longshot full body( another great scale of the hobbits)

medium (from the pov of Frodo)

medium close up(Frodo Merry and Pippin)

Medium( of the entire fellowship).

There are many medium shots because Peter Jackson(the director) was probably aiming to show the scale of the hobbits in regards to the rest of middle-earth. The close ups of the Ring was done since the ring itself is basically a character all of its own. Through the editing and framing we can see how each race(elf, dwarf, man, and hobbit) interact with each other and how the ring corrupts people. The close ups were fairly important important to convey how each character was feeling without having to explain too much.

Framing: Better Call Saul

For this assignment, I decided to use the series finale of Better Call Saul. When reading about this assignment, I knew I wanted to choose Better Call Saul, but deciding on which scene to use was very difficult because of the many brilliantly filmed scenes in the series. In the end, I chose the final scene because it not only wrapped up this masterpiece of a series but also left me very content. If this series is known for anything, it’s the amazing storytelling and cinematography.

This final scene might not seem like much, but there is a bit to it. With Jimmy now in prison, he and Kim share one last quiet moment. This final scene is really carried by the way it is filmed, as there isn’t much dialogue between Jimmy and Kim. For example, the long shot (full body) frame is such a great shot because of how reminiscent it is of their early days as pro bono lawyers sharing a cigarette.

The last frame I picked (medium, waist up) was also a really good callback. In Season 5, Episode 10, Jimmy and Kim are talking about ruining Howard’s career as a lawyer. During this conversation, it almost seems like Jimmy is trying to discourage Kim from criminal behavior, but at this point in the series, Kim seems very serious about going through with these actions. The scene ends with Jimmy asking if she’s serious, and Kim answers with the finger guns.

The thing about Better Call Saul that I love so much is these very simple things that one might disregard but then end up being very significant. In this case, Kim’s finger guns signify her entry into criminal activity, while Jimmy’s use signifies his exit.

  Medium (waist up)

Long shot (full body)

Long shot (full body)

Medium long (knees up)

Low shot/ Zoom Medium close (chest up)

Extreme long shot

Extreme long shot/ High

Medium (waist up)