Robert Coover’s story, The Babysitter is a perfect model for post  modern hypertext fiction, because it does not follow linear narrative. I can certainly see how Coover’s style influenced writers in this genre. I can see his use of branching path influencing writers such as, Mez Breeze. In her video game All the Delicate Duplicates, she uses objects to tell part of the narrative; by touching some of these objects, the players can travel to a different timeline. I most admit, I have not read many stories in this genre, the concept of none linear story telling where all possibilities are true is new to me.
modern hypertext fiction, because it does not follow linear narrative. I can certainly see how Coover’s style influenced writers in this genre. I can see his use of branching path influencing writers such as, Mez Breeze. In her video game All the Delicate Duplicates, she uses objects to tell part of the narrative; by touching some of these objects, the players can travel to a different timeline. I most admit, I have not read many stories in this genre, the concept of none linear story telling where all possibilities are true is new to me.
As I read the Babysitter, it felt like I was jumping from one universe to another with each passage. The readers are the all-seeing eye looking at each possible time line/ multiverse. The first few paragraphs had a kind of Pulp Fiction vibe. I must admit the story was hard to follow, because of the multiple path. I was confused by the multiple path, especially the pin ball and girdle branching parts of the story. I could not figure out the point of the objects. If I wasn’t aware of hypertext fiction or electronic literature, I probably would have given up on reading the story; the story is not accessible to the average reader. I feel that this kind of story telling is excellent for role play games. It’s common for video games to have branching path where all the possibilities are true.