Blog: AI Game Development

I would like to work on a bubble popping game with a hint of classic video game influence reminiscent of Asteroids.

Instead of the bubbles being arranged in a pattern at the top of the screen they would be free floating around the screen. There could be several different sizes of bubbles with various effects for collision and/or mouse clicks that offer challenging changes during game play.

The goal would be to clear the screen of all bubbles by clicking on them. A timer could be used to challenge the player to get faster completion times. Also, increasingly difficult levels could be used.

In this example case I would like to be in the role of concept designer, though I am happy to be involved in coding for this or any other group project idea.

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