Input:
- Project Summary:
- I want to create my first game and be able to sell it on Steam. I will use Blender and substance painter as tools to create models and texture them. I also plan on using Chat GPT and YouTube to find code. This will be for the entertainment industry.
- I want to make a small single-player game on my own in Unreal Engine 5 and put it on my resume.
- Needs Assessment:
- Many of the current and future needs in the gaming industry are people who can 3D model, animate, texture and code.
- How can AI address these needs with a focus on generative AI technologies.
- Skills and Technology Overview:
- The only generative AI skills and technologies required to meet identified needs are ChatGPT
- My current skills are
- Motion Capture
- Key frame animation
- 3D modeling
- Texturing
- Rigger
- I need to develop my skills in coding.
- Learning and Development Plan:
- I don’t need a budget for materials or any courses.
- I can get all my courses from YouTube and Chat GPT.
- Application and Impact:
- Substance painter is for creating textures
- Blender is for modeling and animations
- Unreal Engine 5 is for putting everything together as a game with code.
- I will know If I can get the funding to create a bigger and greater game and the gamers will have found another indie developer.
- Project Timeline:
- Create the idea of game.
- Create models, animations and textures using Blender and Substance painter.
- create code for game using Unreal Engine 5 and Chat GPT.
- Test game so I can polish it.
- publish game on steam.
- Budget:
- I am not paying any money to be able to create things in these programs. I already paid for substance painter with no subscription, blender is free and Unreal engine 5 doesn’t require me to pay until I’ve made a million dollars. Steam requires that I pay $100 to publish a game which is no big deal.
- Evaluation and Reflection:
- The project’s success will be if it gains 10,000 sales. The price of the game will be $1. I am not expecting a lot of sales or attention but this is a good baseline for success.
- Include a plan for reflecting on the learning process, challenges faced, and how obstacles were overcome.
Output:
Skill Development & Learning Plan
Coding Skills:
- Objective: Learn to program in Unreal Engine 5 using its scripting languages (e.g., C++ and Blueprints).
- Resources: Use free online resources such as YouTube tutorials on Unreal Engine 5 coding. ChatGPT can help clarify concepts, debug issues, and provide coding examples.
- Timeline: Dedicate specific blocks of time each week for learning and practicing coding.
Integrating AI Technologies:
- Generative AI for Game Development: Use AI tools to assist in generating code snippets, debugging, and perhaps even creating basic game assets or narrative elements.
- ChatGPT: Utilize ChatGPT for generating dialogue, story plots, or solving specific coding problems.
- AI-based Plugins: Explore AI plugins available for Unreal Engine 5 that can automate or simplify tasks like texturing, animation, or environmental design.
Game Development Phases
Idea & Concept Development:
- Objective: Develop a clear, concise game concept that includes the main theme, gameplay mechanics, and storyline.
- Tools: Mind mapping tools, storyboarding, and initial sketches using digital art software.
Asset Creation:
- Modeling and Texturing: Use Blender for 3D modeling and Substance Painter for texturing. Employ your skills in 3D modeling, rigging, and texturing to create detailed game characters and environments.
- Animation: Implement both motion capture and keyframe animation techniques to bring characters and elements to life.
Game Coding and Integration:
- Objective: Program game mechanics, player interactions, and other functionalities within Unreal Engine 5.
- Generative AI Assistance: Use AI to suggest code optimizations or troubleshoot issues as you integrate assets into the game engine.
Testing & Polishing:
- Objective: Ensure the game is functional, enjoyable, and free of bugs.
- Process: Conduct both closed alpha tests (personal tests) and beta tests (open to selected users) to gather feedback and make necessary adjustments.
Publishing:
- Objective: Launch the game on Steam.
- Steps: Prepare all necessary marketing materials, such as trailers and screenshots. Pay the Steam Direct fee to publish your game.
Budget & Resources
- Cost Analysis: The main cost will be the Steam Direct fee ($100). All software tools are either already owned or free.
- Additional Costs: Consider potential expenses for marketing, additional hardware for testing, or freelance help if needed.
Evaluation & Reflection
- Success Metrics: Aim for 10,000 sales at $1 each as a measure of success.
- Reflection: Regularly document the development process, challenges faced, and solutions found. Reflect on what learning methods and tools were most effective, and how obstacles were overcome.
Timeline Overview
- Month 1-2: Learning and conceptualizing game idea.
- Month 3-6: Asset creation and initial game coding.
- Month 7-8: Integrating assets and coding with Unreal Engine 5.
- Month 9: Testing and making adjustments.
- Month 10: Final preparations and publishing on Steam.