#Blog 9

We’re making a 2D top-down escape room game. You control a character, searching for clues in a room, talking to NPCs, finding items, and then making your escape. I’m handling the story and game design, including creating puzzles and showing players how to solve them.

The game starts with the main character waking up in a house. You leave the room, meet an NPC who triggers a dialogue, and asks you to find an item for them, giving you another clue in return. You’ll need to go to a specific place to find what you need, and then you can escape the house, ending the game.

The puzzles and clues lead players deeper into the game, making it more than just escaping a room; it’s about uncovering why the protagonist is there in the first place. We’ll keep adding details to make the game richer and more engaging.

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