Blog Post: Team Game

I don’t have much experience playing games, but I see this as a valuable opportunity to learn more about it. Through a brief thought, I’m interested in narrative games, exploratory games (world-building), and physics games. and I’ve identified a few game genres that pique my interest:

  1. Platformer Games. I think this kind of game usually doesn’t take too much time to play, it’s easy for users to experience the game content in a short period of time. So I think it’s a good choice.
  2. Platformer with Dynamic Environments. Similar to platformers but with environments that change or react to player actions. This can include platforms that move, levels that alter their layout, or environments that respond dynamically to player progress. I think this is a little more challenging than the first one, to spend a bit more time thinking about the environmental design.
  3. Escape Game with Environmental Puzzles. I like this type of game because I think creating an environment should be a fun process, and creating puzzles keeps the user’s attention. I’m curious whether we can integrate generative art elements into this genre, which would necessitate further exploration.
  4. Role-Playing and Simulation. This type of game focuses on taking on roles and performing activities within a simulated world. I chose it because I saw my daughter playing these kinds of games, with a real user playing, I think it would be a good choice. Players may develop characters, interact with other characters or environments, and follow storylines or missions. Simulation aspects can add depth, providing a more immersive experience. Of course, it depends on how much time our team has to control, and based on our time, we’ll decide based on how effectively we can implement our ideas within the set timeframe.

As for the role of design development, I’m interested in coding and confident in design. I can help the team with code editing, as long as I have a clear vision with our team and communicate how each of us wants the game to be structured and effective. I can also do the design part. I think I can make contributions to our team from picture composition and color theory, as well as character design. I will try to make every visual element, from the background to the character design, consistent with the theme of the game and enhance the player’s experience.

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