Blog Post: AI Business Plan

My AI business plan focusing on mixed media art education for children aged 7-10. I’ve tried to make it more structured and clear, with a focus on the essentials for such a curriculum. And emphasizing continual adjustment and improvement based on student feedback and learning progress.

Project Summary:

  • Philosophy: This program is designed to empower young artists by teaching them to creatively use traditional art techniques and a variety of materials. Through modular projects, each child can progress at their own pace, ensuring that learning is both deep and enjoyable.
  • Vision Statement: “Cultivating creativity and confidence in young artists through a flexible and engaging modular art curriculum.”
  • Skills and Techniques: The curriculum will focus on different art mediums including pencils, charcoal, crayons, oil pastel, pastel, and watercolors etc. Each module will introduce a specific medium or technique, allowing for gradual and comprehensive skill development.

Needs Assessment:
There is a clear need for art education programs that accommodate varying skill levels and entry points throughout the year. Modular projects cater to this need by allowing students to join and integrate smoothly at any time without disrupting their learning progression or the flow of the class.

Skills and Technology Overview:

  • Required Skills:
    Mastery of various traditional art techniques. Ability to guide students in exploring artistic expressions through different materials. Capability to adapt teaching methods to individual student needs and paces
  • Development Needs:
    Regular updates to module content to include diverse techniques and materials. Ongoing professional development for teachers to stay current with educational strategies

Learning and Development Plan:
The curriculum will consist of a series of modular projects, each designed to last one to two months. These projects will be self-contained with specific objectives and outcomes, focusing on different artistic techniques and media.

Application and Impact:
Students will use the skills developed in each module to create individual and collaborative artworks. This structured yet flexible approach will foster a strong foundation in art, enhance creativity, and build confidence. The adaptability of the curriculum makes art education accessible and enjoyable for all students, regardless of when they start.

Project Timeline:

  • Module Planning and Development (Month 1-2): Design initial modules and prepare resource kits.
  • Implementation of Initial Modules (Month 3-4): Launch the first series of modules, adjusting based on student feedback.
  • Ongoing Module Rotation and Development (Month 5 onwards): Continue introducing new modules, cycling through different techniques and materials. Periodically update and refine modules based on educational trends and student needs.

Budget:
Materials: $150 per student for initial art kits, plus $50 per student for each new module to cover replenishments and new materials.
Instructor Training: $200 per teacher monthly for workshops and training sessions. Module Development: $1,000 initially for creating detailed module guides and resources, with an ongoing budget of $300 every quarter for updates.

Evaluation and Reflection:
Success will be evaluated through student progress in each module, feedback from students and parents, and the adaptability of the curriculum in meeting diverse student needs. Reflections and adjustments will be made after each module to enhance the curriculum and address any identified gaps.

AI Group Game

Group Game Link

My team has been repeatedly editing, discussing, and revising this project. We operate through cross-functional collaboration and mutual support. I appreciate the efforts of all my team members. My responsibilities included detailing the early game descriptions, modifying images, and coding the cover. I worked with Zelin Ma and Gissell Ortega-Villanueva.

Blog Post: Project Idea and Essay Topic

Regarding the theme of my final project and research paper, I remain committed to envisioning a fashion illustration museum website, aligning with the initial plan I conceived at the semester’s start. Through a rough understanding of the requirements of the Multimodal Reflective Essay, I realized that the construction of a website is a mandatory requirement. Therefore, the direction of my research paper focuses on the content. My final artwork will delve into the technical aspects of image generation, with plans to incorporate a fashion-themed game, though its completion within the project timeline remains uncertain. During the class, I created a new GPT assistant to aid in my final project. Unlike my original assistant, which aided in developing the website by providing creative inputs and strategic AI tool usage, this new assistant focuses on game development.

In planning my thesis, I will explore integrating technology, art, and interactive elements within a fashion context. This involves unifying the project’s narrative across text, visual art, and gaming, ensuring website usability, and prompting reflections on fashion art. A challenge of mine is maintaining a consistent style across different mediums, connecting fashion illustrations with the game, and fostering user interaction. The use of AI tools has highlighted their potential and limitations in creating fashion illustrations, an area of both excitement and concern for me. Ethical considerations regarding AI’s use in my project involve navigating the balance between AI autonomy and my creative perceptions. My choices prioritize aesthetic judgment over AI outputs, ensuring my artistic integrity remains uncompromised.

In short, I want to make this project into a multi-dimensional experience, merging AI technology with fashion art. Moving forward, I will carefully refine my topic’s direction and detail the key content in my essay.

Blog Post: Happy Finish

  1. In most of your projects, how long does it usually take to complete a project? How big a role does AI technology play in improving efficiency?
  2. I think the “V&A | Made in Code” project is a cool design. It allows people of different ages, genders and body types to experience the feeling of wearing Maria Grachvogel’s brand. My question is, what gives you the impetus to develop this kind of innovative technology? (For example, were there industry insights or consumer behavior trends that highlighted a gap or opportunity in the market for virtual try-on experiences? Or something else).

Blog Post: Generative Art

In this article, I have learned a lot of knowledge about generative art, and there are many parts I am interested in. Amy Goodchild unfolds a broad spectrum of information, showcasing the multifaceted expressions of generative art. Whether it’s the interplay between randomness and rules or the fusion of art and technology, I have developed a great interest in generative art.

  1. Randomness, in particular, strikes me as immensely enjoyable, offering a rich vein of creative inspiration. This process resembles brain development, where our subjective consciousness might be “misunderstood,” yet it operates within certain boundaries. It’s this balance between control and spontaneity in randomness that captivates me.
  2. The concept of pseudorandomness is equally intriguing—utilizing an algorithm with “seeds” to generate outcomes. The capabilities of p5.js code, from drawing and animating to experimenting with randomness, were revelations to me. Discovering the pseudorandom number generator (prng) opened my eyes to blending control with unpredictability, letting artists navigate creativity amidst structured chaos. The idea that “When the algorithm is given the same seed, it produces the same results each time” is something I’m eager to explore further, hoping to verify Goodchild’s observations in practice.
  3. True Randomness sounds interesting too, simulating a natural phenomenon (like rain falling on a window), and hopefully I can try this technique in the future.

I appreciate that she quotes many creative concepts and examples of artists, and vividly analyzes the connection between generative art, traditional art and reality. It’s very educational. For example, she mentions how the Proposal in Sol LeWitt’s Wall Drawing interacts with humans, as if the relationship between an artist and a computer algorithm is so similar. Another example is Studio Moniker’s project, which connects many interesting thoughts. The image of uncertainty in a computer program is like the interaction between people in a game, and at that moment I seemed to feel that the code is not cold, they can follow instructions like humans can ignore it. Goodchild’s Simulated Ecosystems are also interesting. Those elements simulate the phenomena of reproduction and extinction in the biological chain, and are presented in a way that breaks the grid, making the generative art more meaningful.

Amy Goodchild’s discussion on the relationship between generative art and abstract art is also interesting. Her exploration of generative art is not just about how technology creates art, but also explores the philosophy of art and how much control the artist has over the final work. Generative art blurs the boundaries between artist, tool and observer, so generative art is not just a set of code, behind it is also under the control of the artist and generated with the help of digital tools.

Interestingly, my first encounter with generative art was over a decade ago, though it was merely a fleeting moment then. At the time, I wasn’t aware that the images I admired were known as generative art. This semester, the term ‘Generative Art’ rekindled that dormant memory, offering me a long-awaited introduction to the concept. Thank you Will for sharing in the AI class.

Blog Post: Team Game

I don’t have much experience playing games, but I see this as a valuable opportunity to learn more about it. Through a brief thought, I’m interested in narrative games, exploratory games (world-building), and physics games. and I’ve identified a few game genres that pique my interest:

  1. Platformer Games. I think this kind of game usually doesn’t take too much time to play, it’s easy for users to experience the game content in a short period of time. So I think it’s a good choice.
  2. Platformer with Dynamic Environments. Similar to platformers but with environments that change or react to player actions. This can include platforms that move, levels that alter their layout, or environments that respond dynamically to player progress. I think this is a little more challenging than the first one, to spend a bit more time thinking about the environmental design.
  3. Escape Game with Environmental Puzzles. I like this type of game because I think creating an environment should be a fun process, and creating puzzles keeps the user’s attention. I’m curious whether we can integrate generative art elements into this genre, which would necessitate further exploration.
  4. Role-Playing and Simulation. This type of game focuses on taking on roles and performing activities within a simulated world. I chose it because I saw my daughter playing these kinds of games, with a real user playing, I think it would be a good choice. Players may develop characters, interact with other characters or environments, and follow storylines or missions. Simulation aspects can add depth, providing a more immersive experience. Of course, it depends on how much time our team has to control, and based on our time, we’ll decide based on how effectively we can implement our ideas within the set timeframe.

As for the role of design development, I’m interested in coding and confident in design. I can help the team with code editing, as long as I have a clear vision with our team and communicate how each of us wants the game to be structured and effective. I can also do the design part. I think I can make contributions to our team from picture composition and color theory, as well as character design. I will try to make every visual element, from the background to the character design, consistent with the theme of the game and enhance the player’s experience.

Blog Post: AI and Coding

Coding will become easier in the future, lowering the barrier to learning to code. But I don’t think this means that coders will lose their jobs, because some of them will probably become more efficient and proficient in coding structures, focusing on more complex specialized areas of software development. Others may shift their focus to leveraging AI tools to enhance their productivity, rather than dedicating extensive time to mastering complex programming languages. Because AI can make the interface intuitive, their time learning code is diverted from thinking about innovation and solving problems. We humans are now aware of certain drawbacks of AI, such as its impact on human employment and information security. In the future, then, we will certainly monitor the safety and reliability of AI because of these concerns. In addition, workers in all fields, even without a programming background, can use AI to serve them and increase productivity. A few months ago, I followed the biographies of some Japanese cartoonists. It is said that it is common for professional cartoonists to stay up all night to meet deadlines. If cartoonists utilize AI assistance, it could significantly aid them in various aspects, such as developing character backstories and enhancing creativity. Such as assisting in developing detailed character backstories, personalities, and motivations. Humans and AI are likely to have more collaborative interactions in the future, with advantages for both sides. At least now I feel that AI has saved a lot of time for my design work, but I also don’t want to rely on AI and ignore my learning goals and creative passion. So in this process, I hope to know and understand more about what AI can do, and I can learn knowledge through AI. I hope that we humans can make better use of AI, rather than blindly abuse it. In this way, in the future, we will feel at ease and interact with AI, rather than being led by the nose of a more intelligent AI in the future.

The big thing about software, game, app, and web development is how AI will change the way these fields work. AI can now perform basic coding tasks and take advantage of computers to read faster and reduce programming errors. So these capabilities offer significant convenience for coders, saving time and allowing them to concentrate on more intricate tasks. Let developers focus on more complex and challenging code work. Developers can now shift their focus to more visual and complex aspects of coding, rather than investing excessive time in basic coding tasks. In addition, user experience has become a key research direction, that is, paying more attention to the process of human-computer interaction. Communication between software, game, app, and web development has also become smoother, with AI acting as a multi-channel bridge to help developers get familiar with workflows and use skills faster.

Initially, my understanding of AI’s impact on future industries was vague. Through reading relevant information, I gradually deepened my understanding of AI, and I realized that AI will have a great impact on the change of future jobs. For example, roles focused on basic coding may become less prevalent, while demand for advanced coding positions is likely to rise. It seems that the ubiquity of AI in the future will be as realistic as everyone has at least one mobile phone today. We have realized that sensitive issues such as ethics and bias in AI are bound to persist both now and in the future, so some people may find jobs in areas such as improving quality and reliability, reducing bugs, and improving the user experience.

The advocacy for lifelong learning as a means of self-cultivation and continual progress is well recognized. When I understand the multifaceted impact of the development of AI on human progress, I once again realize the necessity of lifelong learning. So my plan for the future is to embrace AI as it comes, learn to understand it, use it, help improve my understanding, and expand my knowledge. I feel that AI will unlock learning opportunities that were previously difficult to access. Its appearance reminds me that we humans are like another chance to see the world on the shoulders of giants. I want to make good use of the learning convenience and opportunities that AI brings us to create new things. Maybe this overview may seem broad, but I really hope that we can all move in a good direction.

Blog Post: Video Sequence

I plan to transform the scenes from my visual#2 into a dynamic one-minute short film. The story will begin by showcasing the qualities of the fictional world, such as, highlighting the convergence of intelligence and wealth from creatures across the universe, its advanced architecture, and sentient flora. Then, I will introduce the protagonist, Lysara, detailing her physical characteristics. Following this, a scene will depict her work, where she elucidates the complexity of the universe to visitors on the observation deck. As the narrative unfolds, Lysara meets Elise, an Earthling who has been mysteriously transported to here. Lysara reveals to Elise the intellectual wealth of the planet, showcasing the integration of time, space, and culture. Tailoring her explanation to engage with Elise’s background as a designer, Lysara highlights how Elise’s expertise could promote intercultural dialogue and foster connections across the cosmos. Inspired by these insights, Elise chooses to stay, embarking on a journey of transformation and achieving success in this new realm. The story will reflect the efforts of advanced workers on a fictional world, have profoundly influenced many, establishing her as a worthy guardian of cosmic balance and a facilitator of interworld connections.

Regarding the visual style of my fictional world, I want to represent a high-concept, futuristic visual style blending surrealism and organic aesthetics. For example, the architecture will feature smooth lines, and the transportation system will be portrayed as sustainable and interconnected. The plants will provide illumination and interact with the inhabitants. In depicting Lysara’s appearance, I plan to use close-up shots to capture her essence vividly. I will employ wide-angle shots to show Lysara’s work and encompass the environment and tighter, compact shots to focus on her interactions with visitors, maintaining a brisk pace. During the conversations between Lysara and Elise, I will use closer shots to convey Elise’s curiosity effectively. I will also use a montage style to portray her transformation. For sound, I envision using the soft hum of machinery and the rustling of sentient plants to reflect the world’s biological diversity and technological sophistication. I will use subtle sound effects to highlight the activation of the temporal gate and nuanced shifts in Lysara’s expressions. About music, I am considering a blend of electronic and certain instrument elements to evoke a futuristic ambiance.

Blog Post: A Fictional World

These three artworks are so interesting, I wish I could create a series of whimsical illustrations like the Codex Seraphinianus. I admire Luigi Serafini’s perseverance in making this book and the extraordinary ideas he shows without the help of artificial intelligence. I’m also impressed by The Visual Dome. Dome seems to master the capabilities and logical language of AI, combining artistic aesthetics, his design thinking, and AI technology proficiency in visual creation. Additionally, I am in awe of Alejandro Jodorowsky’s boundless imagination in his films.

I plan to draw inspiration from utopias and real life to build a fictional world where culture and technology merge seamlessly. An unconventional perspective, as described by Jodorowsky’s Dune. I will articulate my vision to the AI and have it generate visual renderings that align with my ideas and aesthetics. For text, I intend to write short storylines and use AI to expand these scenes’ descriptions, akin to how Serafini created narratives in unknown languages. I aim for my stories to be both visually and textually compelling, encouraging readers to explore this world. I may also use AI to create a map to further develop the story.

My first step is to research and gather inspiration. In addition to learning from the three works mentioned above, I will explore more materials to broaden my horizons. Next, I’ll define my vision for the virtual world, specifying the content and themes I aim to create. I’ll then use AI to generate both text and visual imagery. This step, I will test repeatedly in AI until I achieve the visual effect I want. The theme I want to study may be a future utopian world in which nature, technology, and alien species are intertwined, a symbiotic relationship and a conflict-free society. I also like the mysterious world where strange creatures and humans coexist.

Blog Post: AI Cinema

I think the AI Cinema does bring some opportunities for the film industry. AI provides efficient workflows, increases special effects, and provides new tools for creativity. Both articles mention script writing that AI can analyze existing scripts and create new ones in a short amount of time. At this point, AI does bring great convenience to the work of professionals. AI helps reduce production costs. For example, David Smith mentioned that AI saves production money by providing special effects in the film frame. Not only that, AI optimizes distribution strategies for audience preferences. For the film industry, this not only helps filmmakers grasp the creative direction and save time but also brings more optimized business opportunities for the film market.

AI also introduces several unavoidable risks. Regarding employment, I echo Justine Bateman’s concerns from “How AI Took Center Stage In The Hollywood Writers’ Strike” about the potential for unskilled individuals to masquerade as talented professionals, complicating talent identification for businesses. Additionally, there’s the risk of AI replacing numerous jobs in the film industry, leading to significant job loss. Regulatory challenges also arise as AI may indiscriminately amalgamate data sources without the ability to trace or safeguard the original materials. For example, the use of individuals’ images and voices by AI to create misleading political documentaries could have severe societal and global consequences. This situation could also demotivate writers, who fear their hard work might be appropriated and exploited by AI unconditionally, and even ultimately replaced.

With the rapid development of AI technology, its influence on the film industry and employment within it is set to increase. The potential misuse of one’s image is a concern for filmmakers. Recognizing this early, clarifying the regulatory regime and protecting the integrity of the creative industries may be the homework that the film industry has to do. The efficiency and accessibility of AI is an excellent means for independent artists who don’t have enough money. Therefore, AI for Hollywood entertainment and independent artists will provide their innovative efficiency, but also a challenge. Keeping an eye on resource management and adherence to ethics is essential.