Blogpost: my role in the AI video game group

Since I have experience in coding and designing, that is what I’ve decided to do. I am one of many coders and designers in this group.

As it stands my group and I are planning to create a physics game. In this game, the player will be tasked with using a pumpkin as a slingshot to make it into the bucket and that is how the player will win. Considering our group size we will probably make two levels, with the latter being harder than the former. The score may be a timer and the lower your time is, the greater your score is in a sense.

HTML World Exhibit

Post Horizon

Dive into the digital realm of Post Horizon, a website that unveils a future where humanity intertwines with artificial intelligence in a dance of survival and symbiosis. Through illustrations inspired by the enigmatic Codex Seraphinianus, explore the lush Reclaimed Zones, the gritty coder underground, and the faces that shape this neo-feudal world. From AI-crafted delicacies to the dualities of faith in a digital age, Post Horizon is more than a dystopian showcase; it’s a thought-provoking journey into what might lie beyond our current horizon. Join us in exploring a speculative future where technology and human spirit forge a new path forward, with every element of the site inviting you to ponder the possibilities of tomorrow.

Blog post 3/22

I would like to make a classic side scrolling arcade style game. I’ve always enjoyed playing games like the Ninja Turtles arcade game, and part of my inspiration will come from that.

It would be a physics game and partially a narrative game. I want to tell a story with some level of basic action involved. My experience coding is pretty much limited to HTML but I can refresh myself on JavaScript to get back up to speed on that.

Blog: AI Game Development

I would like to work on a bubble popping game with a hint of classic video game influence reminiscent of Asteroids.

Instead of the bubbles being arranged in a pattern at the top of the screen they would be free floating around the screen. There could be several different sizes of bubbles with various effects for collision and/or mouse clicks that offer challenging changes during game play.

The goal would be to clear the screen of all bubbles by clicking on them. A timer could be used to challenge the player to get faster completion times. Also, increasingly difficult levels could be used.

In this example case I would like to be in the role of concept designer, though I am happy to be involved in coding for this or any other group project idea.

AI Game Dev

I would love to work on a game that involves some aspects of exploration, discovery, and visual storytelling. Perhaps with some puzzle elements thrown in as well. Ideally, I would be a designer for things like game assets and backgrounds.

Though reading through the other posts for today, tower defense also rocks. I did love me some Bloons Tower Defense as a kid. I’m happy to work in a pool of different styles and genres.

Blog #9 Ai Game Development

As a kid I played a lot of browser games on my mom’s laptop. Looking back now I think maybe I should not have because of the over the top violence, but they fun and I was addicted to gaming. These games included action, strategy, and physics and platforming.

I would like to work on a tower defense game because in my mind balloon tower defense is the king of all browser games.

I also think that a platforming game would be a fun and engaging even though I am no good at them.

Another game idea could be a 2D side scroller Beat ’em up like on old arcade machines.

Lastly I think a shooter like Time Crisis or House of the dead would be cool to emulate those old school arcade shooter games.

For the role in the group, I don’t have much experience with coding, but it sounds interesting and I would like to learn more about it. Designing and writing should be a group collective where members pool in ideas. So generally I am not too picky on my role.

 

Blog Post: Team Game

I don’t have much experience playing games, but I see this as a valuable opportunity to learn more about it. Through a brief thought, I’m interested in narrative games, exploratory games (world-building), and physics games. and I’ve identified a few game genres that pique my interest:

  1. Platformer Games. I think this kind of game usually doesn’t take too much time to play, it’s easy for users to experience the game content in a short period of time. So I think it’s a good choice.
  2. Platformer with Dynamic Environments. Similar to platformers but with environments that change or react to player actions. This can include platforms that move, levels that alter their layout, or environments that respond dynamically to player progress. I think this is a little more challenging than the first one, to spend a bit more time thinking about the environmental design.
  3. Escape Game with Environmental Puzzles. I like this type of game because I think creating an environment should be a fun process, and creating puzzles keeps the user’s attention. I’m curious whether we can integrate generative art elements into this genre, which would necessitate further exploration.
  4. Role-Playing and Simulation. This type of game focuses on taking on roles and performing activities within a simulated world. I chose it because I saw my daughter playing these kinds of games, with a real user playing, I think it would be a good choice. Players may develop characters, interact with other characters or environments, and follow storylines or missions. Simulation aspects can add depth, providing a more immersive experience. Of course, it depends on how much time our team has to control, and based on our time, we’ll decide based on how effectively we can implement our ideas within the set timeframe.

As for the role of design development, I’m interested in coding and confident in design. I can help the team with code editing, as long as I have a clear vision with our team and communicate how each of us wants the game to be structured and effective. I can also do the design part. I think I can make contributions to our team from picture composition and color theory, as well as character design. I will try to make every visual element, from the background to the character design, consistent with the theme of the game and enhance the player’s experience.

#Blog 9

We’re making a 2D top-down escape room game. You control a character, searching for clues in a room, talking to NPCs, finding items, and then making your escape. I’m handling the story and game design, including creating puzzles and showing players how to solve them.

The game starts with the main character waking up in a house. You leave the room, meet an NPC who triggers a dialogue, and asks you to find an item for them, giving you another clue in return. You’ll need to go to a specific place to find what you need, and then you can escape the house, ending the game.

The puzzles and clues lead players deeper into the game, making it more than just escaping a room; it’s about uncovering why the protagonist is there in the first place. We’ll keep adding details to make the game richer and more engaging.

AI in Programming

Type/Genre: Tower Defense

Role: Programmer

Description: Tower defense game is a browser-based interactive game developed using HTML, CSS, and JavaScript, featuring a mix of strategy and action elements set in a 2D environment.Players must defend their territory from waves of incoming enemies by strategically placing towers on the game board.

Game ideas (blog 9)

The type of game I’m thinking about making is something simple like a runner game with objects perhaps. I think these games are quite standard and entertaining. It also depends on how complex my group would like to get into the story or actions of the game. I’d like to make a retro looking game that has a sort of arcade feeling to it because it’s nostalgic and kind of classical. 

I like the idea of making something similar to the Google T-Rex game but making it more unique or attaching it to a concept. I’m also thinking that it doesn’t quite have to be so linear but that’s up to our group to discuss and decide. Overall I have some ideas for what the game could look like in regards to the design of making it feel retro which I think can make it very immersive. We could make it based on some historical characters or scenes with characters or something.

I also like the idea of making it a word type game from a selection of words maybe like hangman. The idea of making something common seems good given my coding skills but it depends on what others have in mind.

As far as roles go it depends on what my team is most comfortable with but I think what suits my skills best is being the designer. I think that creating the overall look for the website and choosing a color palette with graphics is something I tend to work well with. I have proficient skills in web development but am not too technical so I think that perhaps I could help if needed but would not be the best fit for that role. I don’t know if creating a background story is or will be necessary for the type of game I’m thinking of but I would be fine with creating some type of story as well. 

Blog Post – March 8th

The first technique in Amy Goodchild’s article that I found to be interesting was “true random.” She cites atmospheric noise picked up by a radio or the visual output of lava lamps as examples. I like the idea of combining “natural” and “unnatural” forces in this way to create art because it doesn’t feel like it’s being completely taken over by computers or an algorithm and still has a somewhat organic, or, as she put it, “chaotic” feel to the process.

In general, I like the idea of having a specific set of rules to follow when making an art piece because it’s similar to how I create some of my own art. For example, I often have a spark of inspiration to create something specific. Whether that something contains certain colors or a certain subject varies, and then I can still allow myself to have the room to deviate slightly from that original inspiration to create something new. I’m also a person who likes to have structure for most aspects of my life, so that may be why these techniques with rules interest me.

Some of the examples of “natural systems” that Goodchild cites are more appealing to me than others. For example, the condensation cube does not appeal to me at all artistically, due to the simple fact that it can hardly be affected by the “creator” or artist at all. The result is almost entirely out of their hands. Whereas growing art like the bacteria sculptures or paintings and drawings contain some aspects of humanity that make them more interesting and valuable for me. At the end of the day, whether any of this interests a person is entirely up to personal preferences and individual perspectives.

Visual #3: The Ecliptix School System

At first, I used my GPT to create photos for this scene in my world, “Ecliptix,” but I was unsatisfied with my results and decided to swap over to Midjourney. Some of my photos were generated by combining photos from Midjourney with photos from Dall-E and then using the prompts that Midjourney gave to describe the hybrid photo. I expanded the scenes in Midjourney so that they were not in a square aspect ratio and imported them into Runway. In Runway, I used a combination of the paint brush and zoom tools to get the motion for my video. I used my world GPT and ElevenLabs to create the narration and used Suno to create my background “instrumental-electronic” track. This process took a lot of trial and error, and I’m hoping that I get better with these tools in the future, as I still struggle a lot with them.

 

 

Visual Assignment #3 Starlight Haven

https://youtu.be/zCng1jDqNN8

I chose to do a video that is more of an overview of the world because the GPT used to create characters but after I switched the settings to make images in the 16:9 ratio it stopped producing the characters it used to.

I used ElevenLabs for the voice over audio in the voice of “Nicole” as I thought her deeper raspy voice was more fitting. I used Stable Audio to create the music. I used DALL-E for images and Runway for the movement in the images.

A challenge that I faced was not being able to increase the volume of sounds as I didn’t know how. The voice over is really quiet because it’s over the music. I generated some audio sounds using Audiogen App that I couldn’t use. I made sounds for the water and the city, but I didn’t know how to edit the sounds in since the voice over the music sounded wonky, I didn’t want to add more to it. Another challenge was not being able to use all of the script I generated for the video. I had a script describing each scene, but the voice over was too slow for talking. The entire script was about a minute thirty, but my video is only fifty seconds long.

In Class Workshop — Generative Art

I spent most of my time attempting to re-create perlin noise in animations. I think the predictable patterns and sequences have a high degree of potential in both visual and audible art.

Assignment 1: Interactive HTML5

https://dtc-wsuv.org/laurettopiper23/interactivehtml/

Assignment 2: Generative Art with P5.js

https://dtc-wsuv.org/laurettopiper23/flowfield/

Assignment 3: Generative Animation with P5.js

https://dtc-wsuv.org/laurettopiper23/flowfield2/