McDonnell_Kayleen Final

For Washington State University Vancouver’s DTC 435 Advanced Animation course I was asked to create a 3D Maya animation. My idea behind my animation was to use bears that we had made in class and use them for my circus and ball idea. I wanted to use a ball and two bears to create a funny and lighthearted clip. I started off with a very complex idea and it ended up getting much more basic than i had ever thought.

I had a lot of issues with this assignment because I am not a 3D animator and specialize in 2D motion graphics in After Effects. However, with the help of my professor and others I was able to work day to day at each of my issues and learn along the way the basic tools and skills I needed to create something. In particular the modeling of the bears I had issues with as I am not familiar with rigging a fully functioning humanoid figure. But through lots of tutorials and guidance I was able to create a basic rig for each of them and control them using basic gestures and moves. After that it was a little easier for me to animate, and figure out that portion of the assignment. I am grateful for the opportunity, while I might not use this program as much in the future, I will always remember the fun and challenge I had accomplishing this assignment.

<iframe src=”https://player.vimeo.com/video/215708470″ width=”640″ height=”360″ frameborder=”0″ webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
<p><a href=”https://vimeo.com/215708470″>peralta_final_1</a> from <a href=”https://vimeo.com/user23502875″>paul peralta</a> on <a href=”https://vimeo.com”>Vimeo</a>.</p>

 

Evan Torres – “Brobot” (Final)

Artist’s Statement
The initial concept design for the Human character came from a set of chibi-style caricatures that I had recently-at-the-time made of my friends and I. They were very square-shaped in the torsos, and that aspect shines through the most in the finished products since I elected to shrink the head from its initial large size.
Despite the simple shapes involved with the design of the robot character, it was actually the more difficult of the duo to model thanks to the addition of the light-up eyes and the switch on the forehead, both of which I wound up needing to parent to the head itself. I wish I had known that fact earlier, because it would have saved me an hour and a half of struggling with constraints.
The story concept came to me in a sort of stream-of-conscience manner: I began with a blank storyboard template and simply started drawing a story. From concept to finish, the final product wasn’t all that different from my paper draft. The most notable differences was the robot pinning the hero to the wall instead of lifting him up, and the changing of the Human from a generic, pawn-like shape to a man I call Jan. Jan’s outfit, color scheme and overall design closely match a favorite D&D character of mine of the same name.
Finally, the largest difference between the storyboard and the end product was how I orchestrated the fight scene. The draft left the combat period open to my interpretation since I’ve discovered through first-hand experience that I do such scenes better when I ad-lib them, not unlike a real fight.
As a side note, I encountered a strange bug where the Arnold renderer simply refused to do its thing, not even starting the actual render. This problem was local only to the file I was working with, but any attempts to import it to a new scene were met with the same fate. I wound up using the Hardware 2.0 renderer built into Maya.

Credits:
“Battle (Boss)” created by BoxCat Games, used under a CC-BY license. Downloaded from:
freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/BoxCat_Games_-_Nameless-_the_Hackers_RPG_Soundtrack_-_05_Battle_Boss
“Tapping, Metal Radiator, A.wav” by InspectorJ of Freesound.org
“Rain on Windows, Interior, A.wav” by InspectorJ of Freesound.org
“Tool Box” sound by NWSP. Downloaded from: freesound.org/s/240743/
“Jump, landing in snow2” by mallement. Downloaded from: freesound.org/s/160604/