https://vimeo.com/215731183
Author Archives: 0alloldusers
<iframe src=”https://player.vimeo.com/video/215708470″ width=”640″ height=”360″ frameborder=”0″ webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
<p><a href=”https://vimeo.com/215708470″>peralta_final_1</a> from <a href=”https://vimeo.com/user23502875″>paul peralta</a> on <a href=”https://vimeo.com”>Vimeo</a>.</p>
Schafte Project 2 Final
Evan Torres – “Brobot” (Final)
Artist’s Statement
The initial concept design for the Human character came from a set of chibi-style caricatures that I had recently-at-the-time made of my friends and I. They were very square-shaped in the torsos, and that aspect shines through the most in the finished products since I elected to shrink the head from its initial large size.
Despite the simple shapes involved with the design of the robot character, it was actually the more difficult of the duo to model thanks to the addition of the light-up eyes and the switch on the forehead, both of which I wound up needing to parent to the head itself. I wish I had known that fact earlier, because it would have saved me an hour and a half of struggling with constraints.
The story concept came to me in a sort of stream-of-conscience manner: I began with a blank storyboard template and simply started drawing a story. From concept to finish, the final product wasn’t all that different from my paper draft. The most notable differences was the robot pinning the hero to the wall instead of lifting him up, and the changing of the Human from a generic, pawn-like shape to a man I call Jan. Jan’s outfit, color scheme and overall design closely match a favorite D&D character of mine of the same name.
Finally, the largest difference between the storyboard and the end product was how I orchestrated the fight scene. The draft left the combat period open to my interpretation since I’ve discovered through first-hand experience that I do such scenes better when I ad-lib them, not unlike a real fight.
As a side note, I encountered a strange bug where the Arnold renderer simply refused to do its thing, not even starting the actual render. This problem was local only to the file I was working with, but any attempts to import it to a new scene were met with the same fate. I wound up using the Hardware 2.0 renderer built into Maya.
Credits:
“Battle (Boss)” created by BoxCat Games, used under a CC-BY license. Downloaded from:
freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/BoxCat_Games_-_Nameless-_the_Hackers_RPG_Soundtrack_-_05_Battle_Boss
“Tapping, Metal Radiator, A.wav” by InspectorJ of Freesound.org
“Rain on Windows, Interior, A.wav” by InspectorJ of Freesound.org
“Tool Box” sound by NWSP. Downloaded from: freesound.org/s/240743/
“Jump, landing in snow2” by mallement. Downloaded from: freesound.org/s/160604/
Sam Final Animation
Erin’s final animation
PSA
Simplicity is what I was trying to achieve with this public service announcement. I was after simple lines and a sort of rhythmic movement. I chose a Madonna like figure that I had drawn years back for a similar reason. This maternal apparition is seemingly nurturing small invisible parts that belong to your imagination. With these imaginary parts, she is planting portions of continents and islands, using these bits of local thought to create a global organism.
Even though I tried a voice over, it was distracting so I chose music instead. The music was simple with a steady beat, once again keeping the project simple.
I used the Adobe Illustrator program to draw the female in three specific parts those being legs, torso / head and arms. This enabled me to animate by moving the pivot points to the shoulder and mid waist. The globe and all continents and islands were likewise vector illustrations.
Finally, as the earth dissolves and disappears an impact statement, “act now’” circles into view. Surrounded by local homeless organizations “act now,” invites the viewer to scan organizations.
Hopefully this public service announcement is thought provoking enough to get my point across and still remain simple and elegant.
Brad Davis PSA Final
This project was made to let people know the dangers of flushing wet-wipes. They do not biodegrade very quickly and can lead to massive blockages, which can cost millions of dollars and cause massive amounts of structural damage. When making it, I thought I may be a good idea to exaggerate the consequences of flushing wet-wipes, so that people might learn about the issue in a humorous way, that will hopefully make the message better resonate with the audience.