Bird_Michael_Project2

 

For my final for advanced animation, I knew I wanted to do an action sequence. A chase scene/battle was what I had in mind. I knew that I wanted to use an android/alien type of character for the antagonist and he came out exactly as I hoped he would. For the protagonist, I wanted to have a human, buff, pilot type. However, as I created him, that is not how he came out. He ended up very thin and rounded so I gave him a suit with a rubber texture and used him as an alien. This worked out better because it allowed me to do things during the battle that likely would not have made sense with a human. I also wanted to add in special effects. However, Mayas special effects are rather taxing on computer power and quite a few of the things that I wanted to do just where not possible with the computers afforded to me. However, I was able to add some effects in with After Effects and in the end I really thought that gave me an extra opportunity to become a little more familiar with After Effects as a program. In the end, I was really happy with how my project turned out, though there are a few things that I would like to clean up before putting it in my portfolio.

Meiners_Project_2

This was an interesting project, because although I am not completely satisfied with the result it was a good learning experience. This was the first time I had animated anything other than chess pieces in Maya, and in that regard these results are not half bad. Before this project I had never used maya’s rigging and weight tools, or blend shapes, so it was useful to learn how to best use each tool offered. I would say my greatest struggle came in the form of my boy. Although he does not move much during the animation I had intended to use him to a much greater effect. Unfortunately I gave him far too many layers, and combined too many meshes, so manipulating him became next to impossible. Though I do feel like I was making progress in remedying that situation. On the other hand my dog model was fairly easy to manipulate. Often it felt like I would make mistakes on my boy, and would then correct them when I was working on the dog model. This led to the dog being the more active character in the story. One part of this process that surprised me was the final aesthetic the video achieved. On the one hand it is a very stark color palette that could be polarizing, but I think in the context of the story it works. Though I had my disappointments this assignment definitely forced me to explore Maya, which I am glad happened.

Lane Travis Project 2

Travis Lane DTC 435 Final

For this project I wanted to do something very simple that would also be interesting to watch, I decided the best way to do that was to focus on a very simple object while things happened around it. I decided on an egg that finds itself rolling through danger while its mother (a Pterodactyl) protects it from being destroyed. I originally had multiple scenes in mind for the egg to go through before making it safely back to the nest but settled because of time constraints I decided to do two of the scenes, rolling down the hill and then falling over a waterfall.

I had some trouble with rigging my creatures but eventually figured out how to successfully get them to fly and swim and complete the tasks the way I wanted them to. The biggest issue I faced in this project was the rendering process, while using mental ray not every frame would render out and because of this I resorted to using the Maya Software. This project was a lot of fun I especially enjoyed crafting the environment and modeling my dinosaurs which each went through several iterations before being completed

Although the project changed quite a bit from what I had in mind to start out it still has many of the scenes I had imagined when putting together the storyboard. If I could change some things in my project I would have added more motion to my characters that at the moment both only complete one action. In order to make them feel more alive I would add more actions and interactions with the environment.

Rupp Project 2

Production Statement:

This is an animation creating a conflict between two characters for an advanced animation class. My original goal was to create a sword fight between two characters using realistic sword fighting techniques. I also wanted to bring a cartoon look. But as I made it I quickly went for a silent narrative approach as I found it more interesting. I created an approach that has realistic textures but still has a cartoon look as well as tone. I also didn’t want music in order to better flesh out what was happening I felt that no music made this more comical. The biggest problem I had by far was character rigging and getting the skinning right. This coupled with animating each joint throughout the animation. This was difficult as it took an extreme amount of detail and time. I would also say that much of what I learned was certainly in rigging and important techniques which will make the animating easier in the long run. I was happy with the outcome but I certainly would make more changes earlier on which would have saved me time.

Haley Zach Final Project

https://vimeo.com/165206955

Production Statement:
This is an animation that I made for my Advanced Digital Animation (DTC435) class at Washington State University Vancouver. This was my second “big” 3D animation project using Autodesk Maya. The inspiration for characters and the general theme of the project came from a variety of places. Some of these being the movie Tangled (Disney) and the popular game series Final Fantasy. I really enjoyed attempting to create my first complex characters. They by no means are perfect but I enjoyed the process of trial and error when it came to creating them. It was also fun to be able to do some sound design work with this project. While this project was enjoyable is also presented a lot of problems for me. One of the main problems I had was with my rigging. This was my first time rigging “complicated” characters and I had thought that I had rigged them correctly but when I would go to pose my characters the rigging that I had done would not allow for certain poses. As a result of this I had to find alternative ways to move my characters and use creative camera work to hide weird rigging in order to evoke what I wanted. Another thing that I struggled with was actually having a solid narrative in my animation. For the story that I have it is very minimalist and in my opinion lacking of that certain something that makes a good story. I plan on working on my storytelling so that in the future I can produce better stories.