Evan Torres – “Brobot” (Final)

Artist’s Statement
The initial concept design for the Human character came from a set of chibi-style caricatures that I had recently-at-the-time made of my friends and I. They were very square-shaped in the torsos, and that aspect shines through the most in the finished products since I elected to shrink the head from its initial large size.
Despite the simple shapes involved with the design of the robot character, it was actually the more difficult of the duo to model thanks to the addition of the light-up eyes and the switch on the forehead, both of which I wound up needing to parent to the head itself. I wish I had known that fact earlier, because it would have saved me an hour and a half of struggling with constraints.
The story concept came to me in a sort of stream-of-conscience manner: I began with a blank storyboard template and simply started drawing a story. From concept to finish, the final product wasn’t all that different from my paper draft. The most notable differences was the robot pinning the hero to the wall instead of lifting him up, and the changing of the Human from a generic, pawn-like shape to a man I call Jan. Jan’s outfit, color scheme and overall design closely match a favorite D&D character of mine of the same name.
Finally, the largest difference between the storyboard and the end product was how I orchestrated the fight scene. The draft left the combat period open to my interpretation since I’ve discovered through first-hand experience that I do such scenes better when I ad-lib them, not unlike a real fight.
As a side note, I encountered a strange bug where the Arnold renderer simply refused to do its thing, not even starting the actual render. This problem was local only to the file I was working with, but any attempts to import it to a new scene were met with the same fate. I wound up using the Hardware 2.0 renderer built into Maya.

Credits:
“Battle (Boss)” created by BoxCat Games, used under a CC-BY license. Downloaded from:
freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/BoxCat_Games_-_Nameless-_the_Hackers_RPG_Soundtrack_-_05_Battle_Boss
“Tapping, Metal Radiator, A.wav” by InspectorJ of Freesound.org
“Rain on Windows, Interior, A.wav” by InspectorJ of Freesound.org
“Tool Box” sound by NWSP. Downloaded from: freesound.org/s/240743/
“Jump, landing in snow2” by mallement. Downloaded from: freesound.org/s/160604/

Haley Zach Final Project

https://vimeo.com/165206955

Production Statement:
This is an animation that I made for my Advanced Digital Animation (DTC435) class at Washington State University Vancouver. This was my second “big” 3D animation project using Autodesk Maya. The inspiration for characters and the general theme of the project came from a variety of places. Some of these being the movie Tangled (Disney) and the popular game series Final Fantasy. I really enjoyed attempting to create my first complex characters. They by no means are perfect but I enjoyed the process of trial and error when it came to creating them. It was also fun to be able to do some sound design work with this project. While this project was enjoyable is also presented a lot of problems for me. One of the main problems I had was with my rigging. This was my first time rigging “complicated” characters and I had thought that I had rigged them correctly but when I would go to pose my characters the rigging that I had done would not allow for certain poses. As a result of this I had to find alternative ways to move my characters and use creative camera work to hide weird rigging in order to evoke what I wanted. Another thing that I struggled with was actually having a solid narrative in my animation. For the story that I have it is very minimalist and in my opinion lacking of that certain something that makes a good story. I plan on working on my storytelling so that in the future I can produce better stories.