Week 10 Blog Post: Bandersnatch

The interactive movie of Bandersnatch allows the viewer to take control of the narrative and allow them to create specific parts of the story by choosing between options. While some options are just basic decisions, a couple of the options end up changing the whole plot of the interactive movie entirely.

The beginning of the movie allows the viewer to learn how this movie works in comparison to regular movies by giving a simple “Which cereal do you want” choice between two different cereals. If a viewer does not choose fast enough, then it will proceed to choose for you. There is an option to reverse back to allow some options to be redone. This gives the viewer the choice to re-do some of the choices within the story and how the story is in the viewer’s hand to a specific degree. I ended up getting the first ending possible within Bandersnatch which is where the game releases but does not do that well. I then got sent back to try a different choice with the characters beginning to act differently. Viola states, “As a start, we can propose new diagrams, such as the “matrix’ structure This would be a non-linear array of information. The viewer could enter at any point, move in any direction, at any speed, pop in and out at any place.” (pg. 12). As it is shown within Bandersnatch, the viewer could reach one of the final endings at any direction, speed, and just enter in after completing one of the many endings. Thus, giving me, as a viewer, to attempt to see the different choices within the movie.

I feel like this will become its own form of storytelling within cinema through the use of creating a story that has multiple endings. What would happen if you choose one decision rather than the other one, or what are the different outcomes within the story? This could allow the viewer to choose how to “watch” a movie how they want. As long as the writers of these types of films make sure that the story is compelling to watch, then the viewers will enjoy viewing the story to get as many different endings as possible.

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