Week 4 Post

 Hey everyone,

I first came across McCloud’s work in DTC 354, Digital Storytelling. I couldn’t believe the level of depth contained within comics that McCloud discusses back then, and I’m still contemplating that information to this day.

Time and space are interchangeable within comics. Film, unlike comics, doesn’t typically display all their “frames” at any single moment. We as the viewer can practically experience the entire comic at our own pace, choosing when and where to place our eyes onto any given frame. However, the viewer doesn’t typically spend the same amount of time on each panel depending on its content, and in McCloud’s words, its shape as well. And as McCloud states,

“…the panel shape can make a difference in our perception of time. Even though this (referring to the page 101 with the extended panel in the middle) long panel has the same basic ‘meaning’ as its shorter versions, still it has the feeling of greater length!” (pg. 101).

Does film express its passage of time in the same ways comics do? I would place a yes/no/maybe-so to this question due to a few factors. Firstly, film is really a comic with each panel stacked on top of the other and then displayed one frame at a time on repeat until the last frame appears. In this case, time is passing automatically and the “gutters”, or frame gaps representing time, are absent. The viewer isn’t meant to pause a film just to experience the shot for a longer duration, but to rather experience the shot visually and for its intended duration.

A great example that is a near straight conversion of comic to film envisioning this idea is Sin City from 2005. This film is based on Frank Miller’s comic book series of the same name. The film takes some of the comics wider/longer panels and translates their durations into the film.

No_December4277. Comic vs. Movie (Sin city). 2022. Reddit, https://www.reddit.com/r/comicbookmovies/comments/pmnyi4/comic_vs_movie_sin_city/. Accessed 27 Jan. 2024.

Another example of a film that passes time through unique cinematography is 1917. This film was shot with a particular method to appear as a “single take”. While there is a ton of methodology as to how this film was made, one factor remains that pertains to this discussion. 1917 used multiple shots of greater length to make the film appear as one whole piece. The transitions from shot to shot were edited carefully at moments of break, mere seconds in length, that would immediately return to the previous shot such as the camera passing a background element or when characters cross the frame of the camera (DeGuzman).

Gibbons-Neff, Thomas. The Main Theme of ‘1917’? The Innocence That War Destroys. 31 Jan. 2020. The New York Times Magazine, https://www.nytimes.com/2020/01/31/magazine/1917-innocence-war.html. Accessed 27 Jan. 2024.
Malcolm, Christopher. How Cinematographer Roger Deakins Lensed WWI Epic 1917 As One Shot. 25 Jan. 2020. Fstoppers, https://fstoppers.com/bts/how-cinematographer-roger-deakins-lensed-wwi-epic-1917-one-shot-448138. Accessed 27 Jan. 2024.

Film, much like comics, experiment with the perception of time in ways that fit their respective mediums. I will certainly be keeping an eye out in the future for moments like these.

Thanks for reading,

-Caleb

 

Works Cited:

DeGuzman, Kyle. “How Roger Deakins Shot ‘1917’ to Look like One Take.” StudioBinder, StudioBinder, 1 Feb. 2021, www.studiobinder.com/blog/1917-one-shot-cinematography/.

Week 1 Blog Post

 

Looping With Lola

Run Lola Run is one of the most fascinating films I’ve seen to date. From the cinematic imagery to camera positions, describing this film to someone who’s not seen it before may throw them for a loop. Describing the narrative momentum of Run Lola Run is the focus of this post however, so let’s dive into it.

How does this film manage to keep the attention of the audience? There’s certainly a lot going on even before the time loop aspect is introduced. There are a handful of factors that retain the film’s momentum, the first being attention to detail.

The first loop introduces most of the films characters that in sequential loops have their lives changed by Lola’s actions. We see this through the pictorial montage after Lola interacts with people. As the audience, it’s interesting to us to see how the lives of the characters change with each time loop. It may entice the audience to think how the next loop will affect these characters, maintaining their interest and giving the film more room to explore this narrative.

A screenshot from the film Run Lola Run.

 

 

 

 

 

 

 

 

 

 

 

 

Not only do we see repeated characters through each time loop, but objects as well. Clocks are the “golden object” if you will, or the object controlling the flow of the film for the audience. The clock displays where Lola is in the narrative, especially in the following time loops. A clever plot device that helps push along the story while keeping the audience engaged with Lola’s journey.

Similar to the clock, locations in the film are repeated to clearly inform the audience that a time shift is taking place. These locations also help to pinpoint Lola’s location in the narrative, such as the train crossing over the bridge that Lola runs under.

Lastly, Run Lola Run maintains the narrative flow using incredible cinematography and a tight-nit story. There are a few questions left unanswered in the film such as why Lola has super-human screams, how the time loops are happening, and other similar vein of questions. These questions don’t need answering however as I believe the story would become too convoluted for the audience if they were.

To coincide with this point, the films’ identity in the form of cinematography has no real definition since the story has no real answers. The film diverts the audience’s attention with animation, various camera shots, and overall flow to allow the audience to focus on other aspects of the film and ignore the rising questions.

I will be recommending this film to everyone I know.

Take care,

-Caleb