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Rylan Eisenhauer

Rylan Eisenhauer Blog Post #4 (Chat GPT Video Chat)

When first starting my dialogue with ChatGPT I realized how important wording my prompts was. My first ask was involved saying how I was gonna use AI to create video but ChatGPT read that as “give me ideas that would make videos about AI.”

I ended up using the prompt “give me some ideas for some short film projects/ story ideas” which definitely helped get more on the right track with creative endeavors. ChatGPT gave me 10 ideas. The 3 I liked most were “Fading Memories,” “The Last Passenger,” and “Echoes of the Past.” I decided to expand upon “Fading Memories” as it seemed a route that would work well with AI being almost a dreamlike state where what is generated is allowed to be a bit odd because it may not be remembered correctly.

I expanded on this idea with the prompt “Hey I like that “Fading Memories” idea! I want to do a 30-60 second short film montage with me having dialogue over assortment of hazy memories. what types of shots should I consider for this project?” to which it gave many ideas that I liked with having a mixture of shorts both of the past memories being hazy and close up dramatic slow shots to create a similarity and contrast of sad feelings between both shot types.

Thus I have landed on the idea to make a dramatic 30-60 second short film of happy memories slowly fading as they have happened so long ago. I will most likely make it about a love relationship that has been lost to time and being separated has made the emotion of the memories feel bittersweet. I want to have myself do the dialogue, record myself as the character in the non memories section and then use AI for all of the hazy dream sections.

To compare what I am envisioning to other works of film and quality type, the lighting of the shots of the man alone with be very dark and the AI memories will be black and white to show a positive yet slightly forgetfulness. The set for the alone man will be places like sitting on the bed, looking in the mirror, and other dramatic dark locations with the lights off meanwhile the shots of AI will be more outside and open with sunlight or good indoor lighting.

The AI creations will be similar to the montage we see at the beginning of Up (except not cartoon looking and using black and white instead) I see why they have the color in Up as Carl’s memory is fine and stable, but for my effect I need things to not have all of the details like a part of you is trying to keep it and the other wants to throw it away.


(But black and white with hazy effects)

Another point to draw from is the film “A Man Called Otto” which I believe shows both how I want to shot the in real life shots similar to Otto in his home being dramatized with different close ups and establishing shots, but also how the hazy memories are done in the montage style(except black and white instead of yellow) The yellow of these shots show pure untainted happiness about those memories meanwhile I believe the black and white effect will help show the sadness that has been added to the memories.


(But black and white)


(Darker lighting but similar vibes of this)

-Rylan Eisenhauer

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Rylan Eisenhauer DTC 491 Loops All 3 Videos

Here are my loop videos for the Loops Assignment. each one repeats 3 times

Continuity Loop (7 secs)x3:

Infinite Loop (8.6 secs)x3:

Montage Loop (6.3 secs)x3: (No Sound)

-Rylan Eisenhauer

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Rylan and Lyndsey Montage in class video


Rylan Eisnehauer DTC491 Breaking Space Video

The breaking space style I went for was using the Metric montage style with every video being exactly 3 seconds long. the Metric style ensures that editing follows a specific number of frames, duration of shot. This gives the montage a light rhythmic visualization while the near silent ambience of the room helps create the calm and relaxed vibe.

The calm and relaxing vibe I aimed towards was filming all of the different features and décor that is within my recording room. There is no sound besides light whirring of fans and brushing up against its elements to convey the importance of the items creating their own visual experience of the room. The room has many objects from posters, plushies, and gaming equipment to showcase the variety of interests while also showing the liveliness of the room also depends on the energy its given. When the main overhead light is off but the LED’s are on, you get a sense of motion and living from all of the motionless objects.

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Rylan Eisenhauer Blog Prompt #3 (Time Frames, by Scott McCloud)

Right off the bat, McCloud gives the reader strong examples of how our focus on the frame and the properties it holds helps the viewer fill in blanks and create a sense of time when reading multiple parts of dialogue in a single frame. Time doesn’t stay consistent specifically based on singular properties of a frame. Rather, it is comprised of the sizing of the frame, how much dialogue, what is being captured in the frame, and even the detailing often having the audience spend more time looking at the quality of the art to imply impact.

Take for example the first example McCloud gives that involves a wide spread of characters speaking but there is a series of events and timing that helps create a sense of flow. Starting on the left the man takes a picture, the guy who gets his picture taken reacts, due to that reaction a women discourages the picture taker, then another women responds to her saying that he is fine doing so, then a man responds to the fact that he is being encouraged and encourages other behavior, and lastly the man on the right acknowledges his remarks and encourages as well.

When first looking at this scene, my first initial thought is that all of these pieces of dialogue happen at the same time, because visually they ARE being presented at the same time. But it’s because of the content of what they are saying and who they are speaking to that creates a order of operations rather than a chaotic “everyone is speaking at the same time.” So now we have gotten a sense of space where everyone is and established interactions with one another as a quick judge of character. What was done in one frame is a shot that would most likely last around 15-20 seconds panning from character to character as the audience focuses on the next person.

The best connection that McCloud makes is how the rope being stranded from one dialogue bubble to the next. We can see that the flow of the events have to happen in a certain order otherwise the dialogue they provide wouldn’t match up with a different character such as one character saying “Oh Henry, put that camera away will you?” and the next saying “hmmmm, you sure you want to move there Jed?” It just doesn’t make sense!

The other point McCloud made that stuck out to me is the frame shaping and its placement with the other frames. We in our culture read from left to right top to bottom so following this flow is pretty important, but that doesn’t mean we are completely restricted to this or how these frame are expressed individually or in a sequence. Some frames use 2 frames overlayed to often emphasis a certain aspect of a frame such as a zoom in or extra dialogue that happens within the same scene. These overlay frames can be place almost anywhere overtop as long as the writer can express what is happening in the background frame in relation to the one overtop.

Last point I want to talk about is panel sizing and framing within the shot size. Frame sizing often implies stronger importance on frames that are bigger when there are more details or aspects that the author wants the reader to pick up on. This is best explained in the “I guess” comic McCloud refers to, as it helps us create a sense of time between first dialogue and the next. Looking at the 2 examples below:


The first example shows a moment of thought, its brief but still exists within the timeline. But look at the size and framing of the second example, it shows deeper more well thought out thinking, they even make him a bit smaller in the scene so that both himself and the shot have gained new perspective. Not to mention that the frame zooming back in also creates a sense of impact to admitting the “I guess” to show that he put more thought into it verses the first example.

-Rylan Eisenhauer

consider the framed panel in a comic as a cinema shot.  Wider or longer panels are like shots with longer durations (“long takes”).  Smaller panels are like shots of shorter durations.  Discuss some aspect of McCloud’s visual essay that makes you think of the possibilities of time manipulation in digital cinema or of a certain movie scene that plays with time.

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Rylan Eisenhauer Blog Prompt #2 (Brumes d’automne (Autumn Mists))

Brumes d’automne (Autumn Mists) is another strong example of the artistic creativity that comes from “silent films” tasking to present a story or in this films case, ideas and thought processes. The usage of music is key as it helps bring out tone and direction that the film is working to express visually. Not to mention being made in 1928 during black and white filming also creates a sense of tone that may have been natural and fit in with other black and white film, but has since adopted its own unique sense of artistic expression different from how film is presented today.

An aspect of Brumes d’automne that I noticed early on is how the character expresses emotion very reservedly and most of the emotional impact is shown through her eyes. In moments of putting the papers into the fire, you can see small shivers that she has as the papers burn. Perhaps these papers hold or held value at one point and she has a desire to let go in order to move forward? Or possibly the papers were love notes from a old relationship that she feels pain remembering.

Another detail I noticed while watching was the use of focus to almost show the audience memory in how well she can and cant remember details based upon how clearly the imagery is, or perhaps the glossiness of her eyes indicate the tears, maybe the visuals are based upon how sad specific details may make her cry more. It shows its intention as non of the shots of the women are blurry and we have an assortment of very clear images that keep showing up (the tree branch over the water, the mud water tire marks, and shots of water dropping on what appears to be a lake.) meanwhile new additional pieces like the silhouette of the person, and specific locations can change its clarity like tears are forming or memory is failing.

The editing is unique but almost seems sporadic. As if someone is trying to tell a dream they had and in the time you try to make sense of what you just heard, even more information has come to process. The cuts between shows flow often through the relation of certain elements such as the fire burring then cutting to the smoke coming out the top and then having more shots be done outside. I get the feeling that she is thinking on the past or going through a mixture of emotions leading her overall expression to at times feel blank almost letting her eyes solely convey how she feels.

I believe that the montage work does work for the sense that is doesn’t have sound besides music and creates its sense of tone by almost having a rush of different imagery reflect on our minds racing thoughts on locations and feelings. Although as much as it evokes its purpose, the style doesn’t really evoke anything from me. The lack of an exact story doesn’t make me feel very invested in the woman or in the shots it is showing because of the imagery changing so quickly it seems like the film doesn’t care if I am “caught up” or not. It makes me just keep asking “why are there so many shots of water, ponds, rain, and even a beach?” leading me to create my own sense of story such as the woman having a love interest that she lost to the ocean and her sorrow is so strong she wants to rid of the pain by forgetting the memories of him while having regrets doing so.

I can see the vision that Kirsanoff was going for and can see the benefit it holds towards a specific feeling to evoke with your audience. but because the film is so “long” (for what is being conveyed) it almost was leaving me confused as to if the points I was drawing from it were correct, like the movie was showing me more because I might have drawn an incorrect conclusion so it keeps showing more to potentially clear that up. But for me it kind of makes it seem like the movie is trying to hold my hand explaining it carefully and cautiously, but its in words I can’t fully understand. So visual queues and music work helps try to put my brain into the right mindset to possibly make my own connections to what the woman is feeling. Maybe I myself was losing my density and unity as a result being shown so much imagery and scenic shots working to evoke those feelings.

-Rylan Eisenhauer

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Rylan Eisenhauer DTC491 Making Space

This was shot on Sunday after sitting in my recording room brainstorming ideas when I realized I left my headphones in another room. I was struck with the idea of making continuous space by shooting multiple shots on the same camera direction but in different spots to create the illusion of my arm stretching to grab something while my body sits in a chair.

The music was an intentional addition as the audio of me breathing and making other sounds would break the illusion as you could hear the rest of my body being closer to the camera than I would like it to seem. The grabbing of incorrect items in different spaces I believe helps add to the effect that I am blindly letting my arm move through space while making educated guesses due to having no visual queues. I had a lot of fun trying to ensure my arm moved as straight forward and back as possible so that the stretch  illusion would work best rather than it seeming like I have a bunch of joints all extending outward.

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Rylan Eisenhauer DTC491 One Day in 30 Seconds

This was shot on Friday my day off from school. I hung out with my best friend Landon at his place and later met up with some other friends at Round One. We got back and played some Fortnite, went home to watch a movie before going to bed.

As sporadic as the video may be, it almost perfectly encapsulated the type of day I have with Landon. I enjoy having many segments show I just like to goof around and do random funny stuff and just like many people just relax and wind down after a long day. I made effort to try and have some connections to feed on video into another such as in the background of the skeleton video you can hear my friend playing the piano in the background and it cuts to the cat playing the piano. Another example is the shot of us doing a shocked face at Miku on his computer leading into both of us playing Fortnite in the same room. Even at the end of the video winding down, the shots within the recording room (the curtain, the movie stack, and watching the movie) are pretty close together in time to represent things slowing down at the end of the day.

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Rylan Eisenhauer Blog Prompt #1 (Run Lola Run)

Run Lola Run clearly presents itself as a more experimental exploration of continuity and the awareness of time’s flow throughout the film. I appreciated these alternative approaches and ideas, which leave viewers feeling as though they can piece together what might happen next based on subtle details introduced earlier in each new “timeline.”

The film maintains its narrative and momentum by making details from the previous “runs” impactful, altering how the characters feel or what they know about a situation. The best example of this is in the first “run,” where, at the end, Lola exclaims that she doesn’t know how a gun works, prompting Manni to tell her to take the safety off. (See the image below.)


Then, once Lola resets into a new run, we, as the audience, assume it’s a completely fresh start where she loses all the knowledge she gained the first time. However, in the scene where she threatens her father at gunpoint, he exclaims, “You don’t know how to use that.” She then proceeds to take the safety off and fire the gun with ease. At this moment, we understand the rule: Lola is almost like a video game character, learning from previous attempts and failures. (See the image below.)

This film drips with intensity and suspense, with time being the most crucial factor at play. Each decision Lola makes could either help her save Manni or, as we see in other scenarios, lead to his or her death. The importance of time also permeates other aspects of the film, such as the recurring presence of the number 20. Lola has exactly 20 minutes to reach Manni before he robs a bank, marking a near “no turning back” point. The number 20 also appears as the one she bets on in roulette.

Each decision in the film feels deliberate and is captured in a way that keeps the audience on edge. The use of slow motion in moments when a character dies, nearly achieves their goal, or experiences something impactful is particularly effective. This technique complements the film’s alternative visual style, such as the use of animation when Lola runs down the stairs. The animated sequence ensures Lola remains visible in every frame, effectively portraying both her speed and the urgency fueled by adrenaline.

Another notable detail about the animation is the depiction of the staircase. The bottom is never shown, and the animation loops several times, creating the illusion that Lola isn’t getting any closer to the end. This choice emphasizes the immense distance she must cover to save Manni, further heightening the tension.

As a final thought from my first viewing, I found myself questioning the point of the flashback changes for the minor characters Lola bumps into. While it is intriguing to see how their lives unfold differently based on small changes, it doesn’t significantly alter how Lola interacts with them. Perhaps another watch of the film would help me better understand those segments. That said, the rest of the film was highly entertaining, and I enjoyed feeling involved in piecing together how the “rules” of the film worked.

-Rylan Eisenhauer

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Rylan Eisenhauer Test Post Assignment 1/7/2025

My name is Rylan Eisenhauer. For most of my life, I have had a strong interest in both video production and consumption.

I was drawn to video media through shows and cartoons I watched as a child. I consumed various formats, including live-action, 2D animation, 3D animation, stop-motion, and more. I never had a strong preference for one type over another, and I believe that open-mindedness helped me enjoy many forms of content.

The big leap into my passion for video came when I learned from my childhood best friend about running a YouTube channel. I was inspired to start uploading a series of gaming videos by simply recording TV and computer monitors that we used to play games on. For a couple of years, it stayed in this “simple” format until around 2019, when I rebranded myself as “Bunkatron” (my current YouTube channel).

The style of my videos leans more toward quick-cut comedy, working to keep audiences entertained throughout while also including important early setups for future bits. Below is a favorite scripted video of mine, which I hope to pursue further in this class. It’s called “Meet Team Bunkatron,” where my YouTube team and I created a mock interview comedy segment, as if my co-host and I were interviewing them, asking funny questions with random responses.

I picked this video because it was fun to poke fun at those clichéd introductory videos you often see at starter jobs. It was enjoyable to combine multiple comedic styles by having each member play a “character” version of themselves while also giving glimpses into who they are and what they enjoy. This video is also listed as my “channel trailer,” as I believe it is a great way to be introduced to who we are, what to expect, and to have a good laugh.

-Rylan Eisenhauer

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