About the Authors

Graham Allen is a Professor in the School of English, Creative Writing and Digital Humanities, University College Cork, Ireland.  His numerous books include Intertextuality(2000. 2ndEd. 2011), Roland Barthes(2003), and Mary Shelley(2008). He is a prize-winning poet with a new collection, No Rainbows Here, due out with Salmon in 2020. His one-line-a-day e-poem Holeswas first published in 2006.   

Kate Armstrong is a writer, artist and curator with 20 years of experience in the cultural sector with a focus on art and technology. Armstrong recently contributed to #WomenTechLit(West Virginia University Press, 2017). She is the author of Crisis & Repetition: Essays on Art and Culture (Michigan State University Press, 2002) and edited Electric Speed(2013), Art and Disruption(2015), and Ten Different Things(2018). Artist books include Medium(2011), Source Material Everywhere(2011), and Path(2012). Armstrong founded the Shumka Centre for Creative Entrepreneurship and is the Director of Living Labs at Emily Carr University of Art + Design.

Alysse Bailey is a SSHRC-funded postdoctoral fellow working at the University of Guelph at ReVision: The Centre for Art and Social Justice. Her PhD dissertation was about building a positive body image program by working with a diversity of members of the community to help propel a positive body image movement. For her postdoctoral research program, she will be building upon her doctoral work by exploring embodiment experiences and yoga. As a yoga instructor for the last few years she observed and experienced the exclusionary nature of the Western yoga industry. To challenge the dominant stereotypes within yoga and expand modes of embodiment, she will co-design a decolonized and inclusive yoga curriculum with non-normatively embodied people – placing bodily differences at the center rather than at the margins.

John F. Barber convenes with The Creative Media & Digital Culture Program at Washington State University Vancouver. His scholarship, teaching, and creative endeavors arise from intersections of art, humanities, and technology and manifests as literary media art. For Barber, practice-based research discovers and puts into action new knowledge. His radio and sound art are broadcast and exhibited internationally. His publications appear in Digital Humanities Quarterly,Digital Studies, ebr, Hyperrhiz: New Media Cultures, Leonardo,MATLIT (Materialities of Literature), Scholarly Research and Communication, and elsewhere. Barber curates The Brautigan Library, a collection of unpublished manuscripts, and was featured on This American Life.

Jim Bizzocchi is an Emeritus Professor in the School of Interactive Arts and Technology at Simon Fraser University. Jim’s research interests include interactive narrative, the evolving aesthetics of the moving image, and the development of computational video sequencing systems. His moving image research examines the effect of new technologies on the visual expressivity of cinematic art: including the use of split-screens, layered imagery, shot transitions, and stereoscopic cinema.  His work in interactive narrative examines the design of narrative within virtual reality, electronic games and other computational environments.  His core scholarly methodology is textual analysis – the disciplined application of close-reading in order to deconstruct and explicate the creative design of media artifacts.  His research agenda also includes the creation of original media works.  Jim is an award winning and widely exhibited video artist working in the emerging genre of Ambient Video art and installation.  He has extended this work through the development of a computationally-driven video presentation and sequencing system.  He is the PI on a SSHRC research/creation grant to further develop the capabilities of this project to become an “open documentary” system for the presentation of computationally-sequenced and semantically-coherent audiovisual experience.  His artistic creation and his scholarly explorations are closely related – each direction informs and is informed by the other. More information about Jim’s work can be found at ambientvideo.org.

Helen J. Burgess is Associate Professor of English. She received her BA(Hons) and MA(Dist.) in English Language and Literature from Victoria University of Wellington, in New Zealand, and her PhD in English from West Virginia University. She has previously taught at Washington State University-Vancouver and UMBC. Helen is active in the new media research community as editor of the online journal Hyperrhiz: New Media Cultures, technical editor of Rhizomes: Cultural Studies in Emerging Knowledge, and editorial board member for thresholds journal.

Roderick Coover is an internationally-recognized artist, whose practice spans documentary film and ethnographic visual research, interactive and emergent cinema, virtual reality and digital narrative and poetry. Coover’s most recent work investigates both imagined and actual implications of climate change, and explores how places are perceived, encountered and consumed.Coover is a professor of Film and Media Arts at Temple University, where he is also a founding Director of the Graduate Certificate Program in Documentary Arts and Ethnographic Practice. His work is internationally exhibited in art venues and public spaces such as the Venice Biennale, The Nobel Peace Prize Forum, Bibliotheque Nationale de France, and Documenta Madrid and he has received Fulbright, Mellon, Whiting, Spire and LEF awards, as well as recognition from the Electronic Literature Organization and the SEA(s) Arts International Art Exhibition, among others.

Giovanna Di Rosario (PhD in Digital Culture) teaches at the Polytechnic of Milan and is the codirector of Hermeneia Research Group – University of Barcelona. Di Rosario won 6 international competitive grants in different European countries and worked at the University of Geneve, Université Catholique de Louvain, IT University of Copenhagen, and University of Jyväskylä. Di Rosario was also an Invited Professor at the UNAM – Universidad Nacional Autónoma de México. She has been an invited lecturer in several countries worldwide and has published books and articles on digital literature and digital culture. Di Rosario is the managing editor of the International Journal of Transmedia Literacy, LED Edition. She has organized several exhibitions of electronic literature and she gave a talk for the TEDx on Digital Literature.

Astrid Ensslin (she/her) is Professor in Digital Humanities and Game Studies, who divides her teaching and research activities between the Departments of Modern Languages and Cultural Studies, and Digital Humanities at the University of Alberta. Her main publications include Small Screen Fictions(Paradoxa, 2017, co-edited with Lisa Swanstrom and Pawel Frelik), Literary Gaming (MIT Press, 2014), Analyzing Digital Fiction(Routledge, 2013, co-edited with Alice Bell and Hans Kristian Rustad), The Language of Gaming(Palgrave, 2011), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual(Routledge, 2011, co-edited with Eben Muse), Canonizing Hypertext: Explorations and Constructions(Bloomsbury, 2007), and Language in the Media: Representations, Identity, Ideology(Bloomsbury, 2007, co-edited with Sally Johnson). She has led externally funded research projects on videogames across cultures, reading and analyzing digital fiction, and specialized language corpora. She is PI of the “Writing New Bodies” project funded by the Social Sciences and Humanities Research Council of Canada, as well as Editor of the C.U.P. Elements “Digital Fictions” minigraph series and of the Bloomsbury “Electronic Literature” book series.

Leonardo Flores is Chair of the English Department at Appalachian State University. He taught at the English Department at University of Puerto Rico: Mayagüez Campus from 1994 to 2019. He is President of the Electronic Literature Organization. He was the 2012-2013 Fulbright Scholar in Digital Culture at the University of Bergen in Norway. His research areas are electronic literature and its preservation via criticism, documentation, and digital archives. He is the creator of a scholarly blogging project titled I ♥E-Poetry, co-editor of the Electronic Literature Collection, Volume 3, and has a Spanish language e-lit column in 80 Grados. He is currently co-editing the first Anthology of Latin American Electronic Literature. For more information on his current work, visit leonardoflores.net.

Hannah Fowlie is a non-Indigenous woman who, as the social worker at the Toronto District School Board’s Urban Indigenous Education Centre (UIEC), has worked side-by-side with her First Nations, Métis, Inuit colleagues for nine years. In 2012, she received an invitation to join a storytelling project entitled, inVISIBILITY: Indigenous in the city with Dr. Susan Dion (Lenape/Pottawami), a professor at York University, and Dr. Carla Rice, Research Chair and Founder of Revision Centre at Guelph University, and since that time has been involved with the Re•vision Centre, in several digital storytelling workshops, with many different communities. Hannah also has a lifetime love and involvement in the arts, as an actor, director and aspiring filmmaker.

Dene Grigar is Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver whose research focuses on the creation, curation, preservation, and criticism of Electronic Literature, specifically building multimedial environments and experiences for live performance, installations, and curated spaces; desktop computers; and mobile media devices. She has produced 16 media works such as “Curlew” (2014), “A Villager’s Tale” (2011), the “24-Hour Micro E-Lit Project” (2009), “When Ghosts Will Die” (2008), and “Fallow Field: A Story in Two Parts” (2005), as well as 57 scholarly articles and five books. She also curates exhibits of electronic literature and media art, mounting shows at the British Computer Society and the Library of Congress and for the Symposium on Electronic Art (ISEA) and the Modern Language Association (MLA), among other venues. With Stuart Moulthrop (U of Wisconsin Milwaukee) she developed the methodology for documenting born digital media, a project that culminated in an open-source, multimedia book, entitled Pathfinders(2015), and book of media art criticism, entitled Traversals(2017 The MIT Press). She served as President of the Electronic Literature Organization from 2013-2019 and Associate Editor of Leonardo Reviewssince 2003. In 2017 She was awarded the Lewis E. and Stella G. Buchanan Distinguished Professorship by her university. She also directs Electronic Literature Lab at WSUV.

Kerri Grimaldi received her B.A. in English Literature at Hamilton College. As a DHi CLASS scholar, she worked with Professor Patricia O’Neill on The Beloved Witness project–a collaborative digital archive featuring the works of Kashmiri American poet, Agha Shahid Ali. Kerri utilized the archive to study the influence of Emily Dickinson’s poetry on Shahid’s. She created a digital presentation exploring the intertextual relationship between the two poets, which she presented at the DH 2014 Conference. Kerri interned at the Electronic Textual Cultures Labat the University of Victoria, and now leads volunteer events at HandsOn.

Carolyn Guertin is Assistant Professor of Digital Communication and Technoculture at Western University in Canada. Her research and teaching focus on electronic literature, emergent technologies, and the new media arts. She is the author of four books, including Digital Prohibition: Piracy and Authorship in New Media Art (Bloomsbury, 2012), and a number of works of electronic literature. In 2013, she was awarded the inaugural Outstanding Early Career Award by the Canadian Society for Digital Humanities. She is currently working on a book on transmedia storytelling, and on an augmented novel. 

Davin Heckman writes about digital culture and electronic literature. He is on the board of the Electronic Literature Organization, Managing Director for the Consortium on Electronic Literature, and Professor of Mass Communication at Winona State University. More information on Davin can be found at: https://elmcip.net/person/davin-heckman

Jeremy Hight is the author of the Novel “The Ghost in You” (Acronyminc) and the short story collections “I Am the Ghost Here” (Be About It) and “What Remains” (Free Dogma press). His text and image work edited by quake data “Carrizo Parkfield Diaries” is in the permanent digital collection of the Whitney Museum. His essay “Narrative Archaeology” was named one of the three key texts in locative media art by a panel at MIT. He created locative narrative in 2002 in the project “34 north 118 west”.

Anne Karhio is an Irish Research Council Laureate Project Fellow at the National University of Ireland, Galway. She is a graduate of the University of Helsinki, holds a PhD in English from NUI Galway, and has worked as a lecturer and researcher in various institutions in Ireland, Norway, and France. Her research interests include contemporary poetry and poetics; digital technologies and aesthetics of space and landscape; and Irish poetry and human rights. She has published widely on contemporary Irish poetry, literature and landscape, and digital aesthetics. She is the author of ‘Slight Return’: Paul Muldoon’s Poetics of Space (Peter Lang, 2017), and a co-editor of Crisis and Contemporary Poetry(Palgrave MacMillan, 2011).

Will Luers is digital media artist and writer living in Portland,Oregon. In the Creative Media & Digital Culture program at Washington State University Vancouver, he teaches multimedia authoring, creative programming and digital cinema. His art has been exhibited internationally and selected for various festivals and conferences, including the Electronic Literature Organization, FILE(Brazil) and ISEA. The generative e-lit work novelling, a collaboration with Hazel Smith and Roger Dean, won the 2018 Robert Coover Award for Electronic Literature.

Michael J. Maguire is a writer, educator, entrepreneur, technologist, digital media artist and theorist. He has a long list of stage, screen, and video game credits. He wrote his first computer game in 1983 has been the digital artist ‘clevercelt’ on the internet since establishing a web presence in 1996. You can find him on various social media and elsewhere under that same name. He is current president of the Irish Electronic Literature Community, a member of a number of other organizations: ELO, DDDL, IMIRT (Irish Game Professionals Network) the Irish Writers Guild.

Judy Malloy is a poet who works at the conjunction of hypernarrative, magic realism, and information art. Her work with nonsequential literature began in 1976, the year she started exploring nonsequential narrative in experimental artists books. Her work has been exhibited and published internationally including the San Francisco Art Institute; Tisch School of the Arts, NYU; Sao Paulo Biennial; the Library of Congress, National Library of Madrid; National Library of Portugal, Lisbon; Los Angeles Institute for Contemporary Art; Boston Cyberarts Festival; Walker Art Center; Hammer Museum, Los Angeles, CA; University of Arizona Museum of Art; Visual Studies Workshop; the Electronic Literature Organization; Université Paris I-Pantheon-Sorbonne; Eastgate Systems; E .P. Dutton; Tanam Press; Seal Press; MIT Press; The Iowa Review Web, and Blue Moon Review, among many others. In fall 2013 she was named the Anschutz Distinguished Fellow in American Studies at Princeton University.

Mark C. Marino is an author and scholar of digital literature. His works include Salt Immortal Sea (with John Murray, Joellyn Rock, and Ken Joseph), “Marginalia in the Library of Babel,” “a show of hands,” “Living Will,” and a collection of interactive children’s stories called “Mrs. Wobbles and the Tangerine House.” He is an Associate Professor (Teaching) of Writing at the University of Southern California where he directs the Humanities and Critical Code Studies (HaCCS) Lab, a research group dedicated to humanities approaches to the exploration of computer source code. He is also the Director of Communication of the Electronic Literature Organization.

Nohelia Meza completed her PhD in the Translation and Discourse Analysis Department at Pompeu Fabra University, Barcelona in 2017. Currently, she develops her postdoctoral research project: “Towards a Digital Rhetoric of Latin American Works of Electronic Literature” at the University of Leeds, UK (2018-2020) under the tutelage of Professor Thea Pitman. She is a member of the Latin American Electronic Literature Network (litElat), the Centre for World Cinemas and Digital Cultures (U. Leeds), and a collaborator of the publishing group (e-literature project) at The Centre for Digital Culture in Mexico City.

Judd Morrissey is a writer and code artist who creates poetic systems across a range of platforms incorporating electronic writing, internet art, live performance, and augmented reality. He is co-founder of the performance collective, Anatomical Theatres of Mixed Reality (ATOM-r), and teaches at the School of the Art Institute of Chicago. He has received a Creative Capital / Andy Warhol Foundation Arts Writers Grant, a Fulbright Scholar’s Award in Digital Culture, and a Mellon Foundation Collaborative Fellowship for Arts Practice and Scholarship. Solo and collaborative works are presented at major institutions and DIY spaces in the United States and internationally. [judisdaid.org].

Stuart Moulthrop is Professor of English at the University of Wisconsin-Milwaukee and the author of several notable works of electronic literature including Victory Garden(1991), Under Language(2008), and End of the White Subway(2016).  He has collaborated with Dene Grigar on Traversals(2017), concerning the preservation of early electronic literature, and with Anastasia Salter on Twining(2020), a critical/practical study of the Twine platform.

Lauren Munro is a PhD candidate in the Community Psychology program at Wilfrid Laurier University whose personal and professional life is driven by a commitment to social justice. She is a fat activist, artist, and writer who strongly believes in the importance of integrating academia and grassroots activism to create projects that push boundaries and challenge the status quo. Lauren is a passionate educator and researcher who has been involved in a wide array of projects focused on the health and well-being of lesbian, gay, bisexual, transgender and queer communities, body diversity and weight stigma, disability justice in arts-based research, transformative approaches to mental health, sexual health service access for women with psychiatric disabilities, and issues related to sexual health and HIV vulnerability.

John Murray is an Assistant Professor of Digital Media at the University of Central Florida, USA. He is a co-author of Flash: Building the Interactive Web (MIT Press, 2014) and Adventure Games: Playing the Outsider (Bloomsbury, 2020). His research focuses on interactive narratives and reality media (augmented, virtual and mixed reality). His investigation includes both existing and future computational media platforms, including authoring tools and affordances and measuring and evaluating complex experiences created for them using emerging techniques such as eye-tracking, facial action units, machine learning, and physiological signals.

Jeneen Naji is Digital Media Practice Faculty in the Department of Media Studies in Maynooth University, Ireland where she lectures on the B.A. Media Studies, the M.A. in Critical and Creative Media and the BSc Multimedia, Mobile & Web Development run with the Department of Computer Science. Dr. Naji’s research is in the area of digital culture specifically exploring the impact of the digital apparatus on poetic expression. She is also a convener and founding member of the Maynooth University Digital Arts & Humanities Research Cluster. Dr. Naji is also a member of the international editorial review board of the International Journal of Game-Based Learning (IJGBL) and a Fulbright TechImpact Scholar.

 Jason Nelson is a creator of curious and wondrous digital poems and fictions of odd lives, builder of confounding art games and all manner of curious digital creatures. He professes Net Art and Electronic Literature at Australia’s Griffith University in subtropical metropolis of Brisbane. Aside from coaxing his students into breaking, playing and morphing their creativity with all manner of technologies, he exhibits widely in galleries and journals, with work featured around the globe at FILE, ACM, LEA, ISEA, SIGGRAPH, ELO and dozens of other acronyms. There are awards to list (Paris Biennale Media Poetry Prize), organizational boards he frequents (Australia Council Literature Board and the Electronic Literature Organization), and Fellowships he’s adventured into Fulbright Fellowship at the University of Bergen, Moore Fellowship at the National University of Ireland, and numerous other accolades (Webby Award, Digital Writing Prize), but in the web based realm where his work resides, Jason is most proud of the millions of visitors his artwork/digital poetry portal http://www.secrettechnology.com attracts each year.

Arthur Nishimoto is a doctoral candidate in the Department of Computer Science and Research Assistant at the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. His research interests include user interaction on large scalable resolution display environments, virtual reality, and video game design.  He is a Lead Scientist on Hearts and Minds: The Interrogations Project adapting virtual reality scientific and architectural visualization tools for immersive interactive storytelling. He is currently working on designing collaborative immersive interactive applications for the CAVE2TMHybrid-Reality Environment and multi-user virtual reality theater experiences for head-mounted displays.

Élika Ortega is an assistant professor in the Department of Spanish and Portuguese at the University of Colorado Boulder. Her research focuses on digital literature and media, cultural hybridity, reading practices, books, and digital humanities. She’s currently writing Binding Media: Print-Digital Literature 1980s-2010s, a monograph investigating print-digital works of literature from a hemispheric perspective.

James O’Sullivan(@jamescosullivan) lectures at University College Cork (National University of Ireland). He has previously held faculty positions at the University of Sheffield and Pennsylvania State University. His work has been published in a variety of interdisciplinary journals, including Digital Scholarship in the Humanities, Digital Humanities Quarterly, and the Electronic Book Review. He is the author of Towards a Digital Poetics: Electronic Literature & Literary Games (Palgrave Macmillan 2019). Further information on James and his work can be found at jamesosullivan.org.

Loss Pequeño Glazier is Director of the Electronic Poetry Center/E-Poetry Festivals and a professor in the Department of Media Study, State University of New York at Buffalo. He is theauthor of Digital Poetics: The Making of E-Poetries(University of Alabama Press, 2002), Anatman, Pumpkin Seed, Algorithm(Salt Publishing, 2003), Small Press(Greenwood, 1992), and hundreds of poems, essays, film, visual art, sound and digital works, as well as projects for dance, music, installations, and performance, including Collectif Aixois d’Art Contemporain, Neuberger Museum SUNY Purchase, Royal Festival Hall London, Instituto del Libro La Habana, Guggenheim Museum New York, UCLA Hammer Museum, Kulturforum Potsdamer Platz Berlin, California Institute of the Arts, University of London, Le Divan du Monde Paris, Bowery Poetry Club New York, Brown University Providence, and Palazzo delle Arti of Naples.

Megan Perram (she/her) is a PhD student in the Department of Modern Languages and Cultural Studies at the University of Alberta. Her research centers feminist digital pathography of women and individuals with hyperandrogenism. Megan’s professional experience includes interning in the office of the Provincial Minister of the Status of Women, working as a Gender and Sexuality Historical Researcher for Fort Edmonton Park, and the role of Editorial Assistant for Transplantation Journal. Her latest publication, an illness narrative entitled “Conversations with Buer,” can be found in the Journal of Families, Systems and Health.

Kate Pullinger writes fiction, including novels and collaborative works of digital media. Her work for the smartphone includes Breathe, a ghost story that knows where you are; it was shortlisted for the New Media Writing Prize 2018. Her novel, The Mistress of Nothing, won Canada’s Governor-General’s Award for Fiction in 2009. Other works include the multi-episode digital work for children, Inanimate Alice, and her novel, Forest Green, will be published by Doubleday in 2020. She is Professor of Creative Writing and Digital Media at Bath Spa University, England.

Scott Rettberg is Professor of Digital Culture in the department of linguistic, literary, and aesthetic studies at the University of Bergen, Norway. Rettberg is the author or coauthor of novel-length works of electronic literature, combinatory poetry, and films including The Unknown, Kind of Blue, Implementation, Frequency, The Catastrophe Trilogy, Three Rails Live, Toxi•City, Hearts and Minds: The Interrogations Project and others. Rettberg is the author of Electronic Literature (Polity, 2019), a comprehensive study of the histories and genres of electronic literature and winner of the 2019 N. Katherine Award for Criticism of Electronic Literature.

Carla Rice is Professor and Canada Research Chair at the University of Guelph. She is the founder of the Re•Vision Centre for Art and Social Justice, a community-engaged research creation centre with a mandate to use arts-informed methods to foster inclusive communities, well-being, equity, and justice within Canada and beyond. Her current research program investigates the power of story to creatively re-imagine the human, including through decolonizing education, speaking back to ableism and weightism in healthcare, experimenting with/enacting accessible practices in material and virtual spaces, and cultivating non-normative arts in Canada.

Sarah Riley is a Professor in Critical Health Psychology at Massey University, New Zealand, where she leads a Masters in Health Psychology Programme. She is an interdisciplinary researcher, located in psychology but drawing on sociology, cultural and media studies to address questions of gender, embodiment, health, youth culture and citizenship. She is particularly interested in the psychological impact of neoliberalism and postfeminism, examining these through a range of post structuralist analytics and qualitative methods such as discourse analysis, visual and participatory methods. Her work has been funded by the EU, ESRC, EPSRC, British Academy, Canadian Social Sciences and Research Council and charities, and includes the co-authored books Critical Bodies(Palgrave, 2008), Technologies of Sexiness(Oxford University Press, USA, 2014) and Postfeminism and Health(Routledge, 2018). She is currently writing Postfeminism & Body Image(Routledge). Twitter @sarahrileybrown.

Anastasia Salter is an Associate Professor of Games and Interactive Media and Director of Graduate Programs for the College of Arts and Humanities at the University of Central Florida, and author of: What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, August 2014), Flash: Building the Interactive Web (MIT Press, August 2014, with John Murray); Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury, April 2017); Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing (Palgrave Macmillan, December 2017, with Bridget Blodgett); and Adventure Games: Playing the Outsider (Bloomsbury, February 2020, with Aaron Reed and John Murray).

Alex Saum-Pascual is Associate Professor of Spanish and New Media at the University of California, Berkeley, where she teaches Contemporary Spanish Literature and Culture (20th and 21st Centuries) and Electronic Literature and Digital Art (Digital Humanities). She is also part of the Executive Committee of the Berkeley Center for New Media. Her academic work, including her monograph #Postweb! Crear con la máquina y en la red (Iberoamericana-Vervuert, 2018), has been published in Spain, Mexico and the United States. Her digital artwork has been exhibited in galleries and art festivals in the United States and abroad. 

Álvaro Seiça is a Portuguese writer and researcher based in Bergen, Norway. He is a Marie Skłodowska-Curie Fellow at the University of Bergen, the University of California, Los Angeles and the University of Coimbra, where he investigates the poetics and politics of erasure within the EU-funded project “The Art of Deleting.” Seiça holds a PhD in Digital Culture from UiB, with the thesis “setInterval(): Time-Based Readings of Kinetic Poetry”(2017). His publications include the poetry books Supressão(2019), upoesia(2019), Previsão para 365 poemas(2018), Ensinando o espaço(2017), Ö(2014), Permafrost(2012), and the scholarly book Transdução (2017). alvaroseica.net

Karen Tanenbaum is a UX Designer at the University of California-Irvine and holds a PhD in Interactive Arts & Technology from Simon Fraser University. Her background is in wearable, playful technology design and adaptive systems. Her current work focuses on design for equitable, usable and accessible hiring practices. Contact her at ktanenba@uci.edu 

Theresa Jean Tanenbaum is a game designer, artist, maker, and assistant professor in the Department of Informatics at the Donald Bren School of Information and Computer Sciences at the University of California-Irvine where she is a founding member of the Transformative Play Lab. Her PhD research took place at Simon Fraser University in the School of Interactive Arts + Technology, where she also received her MA.  She is a recipient of the Pacific Century Graduate Scholarship, the first inaugural Graduate Research Award in Interactive Arts + Technology, and the SFU Dean’s Convocation Medal. Her work has been funded by Canada’s GRAND NCE initiative, and the Canadian Heritage New Media Research Networks Fund.

Daria Tsoupikova has had work exhibited and published by ACM SIGGRAPH, IEEE VR, VIS, ISEA, among many others. Past projects have received funding from the NSF, National Institute on Disability and Rehabilitation Research (NIDRR) and the Department of Education. A former Fulbright Scholar, Daria is currently partnering with the Hand Rehabilitation Laboratory at the Rehabilitation Institute of Chicago to develop a multi-user virtual environment to aid in hand rehabilitation for stroke survivors.

Christine Wilks is a digital writer, artist, and developer of interactive narratives and playable media. She is currently building her own platform for authoring and playing text-driven interactive digital narratives, which she is using to develop an interactive psychological thriller. Her digital fiction, Underbelly, won the New Media Writing Prize 2010 and the MaMSIE Digital Media Competition 2011. Her work is published in online journals, exhibitions and anthologies, including the Electronic Literature Collection, Volume 2and the ELMCIP Anthology of European Electronic Literature, and has been presented internationally at festivals, exhibitions and conferences. From 2007 to 2013 she was a core member of the digital arts remixing collective, R3M1XW0RX, and contributed over 100 remixes. Before working in digital media and the web, she made short films, videos, animations, installations and wrote fiction and screenplays. She is in the final phase of her practice-based PhD in Digital Writing at Bath Spa University and has an MA in Fine Art from Cardiff Institute of Higher Education (UWIC) and an MA(Hons) in Creative Writing and New Media from De Montfort University.

Rob Wittig plays at the crossroads of literature and graphic design. He co-founded the legendary IN.S.OMNIA electronic bulletin board with the literary group Invisible Seattle.  From this came a Fulbright on electronic literature with Jacques Derrida in Paris. This resulted in “Invisible Rendezvous,” published by Wesleyan University Press. He then embarked on a series of email and web fictions. Rob has worked in major publishing and graphic design firms in Chicago, leading R&D teams.  He’s finished a book on netprov, online roleplay fiction, or networked improv narrative. Master Rob is Assistant Professor in the Art & Design and Writing Studies departments of the University of Minnesota Duluth.