Andrew Pham is a graduate from Washington State University Vancouver with a B.A. in Digital Technology and Culture. He has had an interest in programming since attending WSU Vancouver, but has primarily focused on Front-End web development and hopes to eventually transition into full-stack.
Front-End rework for web-hosting company HBHosting
The Front-end for this project was a collaborative effort by Andrew and his affiliate, Josiah Peterson, which was made for an Australian web hosting company. The Front-End was made possible with HTML5 , CSS3 , and ReactJS. Plugins that were used are ScrollReveal, ParticlesJS and AnimeJS.
A React based weather app for Vancouver, Washington
In the spirit of keeping things local, Andrew created a page that could check the weather of Vancouver, Washington. This project uses jQuery to scrape JSON weather data with OpenWeatherMap for Vancouver. The rest of the page was designed using HTML5, CSS3, and ReactJS to change content depending on the weather data. SVGs were done by Josiah Peterson. This project is still currently a work in progress and changes will be made iteratively.
Shifting a portfolio from Wix to regular markup
This page is a portfolio that was created for Andrew's brother. As an alternative to him using a cms like Wordpress to display his work, he was made a page using HTML5, CSS3, and a plugin called ScrollReveal for the content animations.
Android App developed for the RealWear headset
The "Now iTour" app was an Android app developed by multiple programmers including Andrew, a team of designers, and content creators. This app was developed in the Android/Java environment and intended to provide a supplemental experience when touring Vancouver, Washington's Historic Trust.
A Unity based VR experience
The Kinematic Trainer was a vr experience made to simulate physical therapy training. Andrew's role in this project was primarily the programming of the game logic, ui elements, audio triggers, etc. The game logic included unity elements such as raycasts, modifying gamecomponents, transform values, and more. The software used was the Unity3d editor and was programmed in C#.