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One Night Only!
August 6th @ Kiggin's Theater
Around the World in 80 Days
Live reenactment by
The Willamette Radio Workshop
7:00pm
This event is free and open to the public, and concessions will be available.
Doors open at 6:00pm
Around Downtown in 8 Days
Around Downtown in 8 Days is a new twist on storytelling, and a digital twist on the idea of geo caching. Beginning at the Fort Vancouver Regional Library in downtown Vancouver, participants are encouraged to pick up "passports" and collect stamps from various businesses in the downtown area. The passports can be turned in for a prize drawing on the evening of August 6th at Kiggins Theatre during a live storytelling event that focuses on Jules Verne's story, Around the World in 80 Days.
Participating businesses will be indicated by travel posters from each of the legs of Passepartout's journey around the world. These posters will be augmented with a digital overlay of images, text, and sound that can only be experienced through the Aurasma app. Our use of augmented reality and location based gaming allows for a completely new story telling experience, and we look forward to getting the entire community involved.
Follow us on Twitter @8DaysDowntown or check out our event website for updates and more information.
Passport pick up location:
Fort Vancouver Regional Library
901 C St
Vancouver, WA 98660
Poster locations:
FVRL Downtown
Dirty Hands Brewing
Java House
South Pacific Restaurant & Bar
Mint Tea
Niche Wine Bar
Compass Coffee
Kiggins Theatre
Viridian Sciences
Earth, Glaze & Fire
Transmedia storytelling uses the features and affordances of multiple media or technologies to provide a richer and more compelling storytelling experience. Usually beginning with a base story, specific media are then selected for their ability to tell some aspect not possible in more traditional storytelling. This use of multiple platforms results in a more immersive and interactive narrative.
Combining a transmedia student showcase based on Jules Verne's classic story Around the World in 80 days with electronic literature classics such as TOC and Myst, "Chronicles: Stories of the past, present & future" is an exhibit exploring storytelling and its various forms. The core of the show is made up of contributions from CMDC program students in DTC 354- Digital storytelling taught by Dr. John Barber, and DTC 336 Design & Composition taught by Brenda Grell. Using video, sound, physical artifacts, augmented reality, and gaming, the student work takes Phileas Fogg's journey around the world, and creates an entirely new experience.
In order to access the augmented reality used in this show, download the Aurasma App on your mobile device from the Apple Store or Google Play. Create your own account. Then, simply follow the class channel by looking up the "Around the World in 80 Days" channel or simply click on this link from your mobile device and it will follow it for you.
Click here to follow the "Around the World in 80 Days" channel.
FOR IMMEDIATE RELEASE
7/09/2014
WSU Vancouver invites you to a live reenactment of "Around the World in 80 Days"
VANCOUVER, Wash. - As part of "Chronicles: Stories of the Past, Present & Future," an exhibit by students in the creative media and digital culture program, Washington State University Vancouver will host a live reenactment of the broadcast "Around the World in 80 Days."
Willamette Radio will perform the reenactment at 7 p.m. Aug. 6 at the Kiggins Theatre at 1011 Main Street, Vancouver, Wash. The Willamette Radio Workshop recreates radio drama from the Golden Age of radio, using only voice actors and Foley sound effects, live, in front of their audiences. "Around the World in 80 Days" will be reenacted under the direction of Sam A. Mowry. This event is free and open to the public, and concessions will be available. Doors will open at 6 p.m.
"Chronicles: Stories of the Past, Present & Future" explores transmedial storytelling experiences using an edited version of the original broadcast "Around the World in 80 Days." The exhibit will celebrate its opening immediately following the reenactment and will run Fridays and Saturdays from noon to 4:30 p.m. through August at the Nouspace Gallery & Media Lounge located in the Northbank Artists Gallery at 1005 Main Street, Vancouver, Wash.
"Around the World in 80 Days" was originally broadcast Oct. 23, 1938 by Orson Welles and the Mercury Theater. The broadcast's story was based on the novel of the same name by Jules Verne. A comedy set in 1873, the story begins with a simple bet and tells of the story of Phileas Fogg and Passepartout as they journey around the world.
Digital Storytelling
Kelsea Rothaus
Kelsea Rothaus is a dedicated senior student, coffee drinker and visual marketing intern at WSU Vancouver. Often covered acrylic paint, graphite and anything with leather or fringe, she specializes in painting on sculptural surfaces and creating colorful illustrations in pencil. Kelsea has a newfound affection for web development and is working to expand her skills in multiple programming languages. When not creating dazzling fine and digital art, Kelsea donates her work to raise money for community events in her hometown of Olympia, or collaborating on multimedia projects. Her part in the Around the World in 80 Days exhibit was to rewrite the story from Aouda's perspective, create illustrations, and develop the project website.
Jasmine Boothroyd
Jasmine Boothroyd is a senior at Washington State University in Vancouver, WA, majoring in Digital Technology and Culture. She relocated to Vancouver, WA for the Creative Media and Digital Culture (CMDC) Program from Bellevue College, where she received her Associates in Arts and Sciences. She enjoys and studies all forms of design, primarily web and interior design, as well as color theory, painting, typography, photography, and photo/video editing, web development, social media and digital storytelling. She loves to learn, be creative, and explore the great Pacific Northwest! In Aouda's Adventures transmedia project, Jasmine did the social media, augmented reality, and wrote/edited the podcast.
Phileas Foggs Sound NarrativeDustin Speer
Dustin Speer is a student at Washington State University Vancouver, majoring in Digital Technology and Culture. His expectation after graduation is to have a career that fulfills his passions for music and film. As a musician, he thoroughly enjoys creating entertaining stories through film, audio, animation, etc. with his own personal music, or the music/ sounds of others.
Around the World in 80 DaysStephen Palermini
Stephen Palermini is a Senior in the CMDC program. He is a 3D and 2D modeler, animator and designer. He has produced an interactive travel book to showcase Around the World in 80 Days, utilizing physical objects, photographs, 3D renderings, audio and augmented reality to further tell the story of Phileas Fogg, Passepartout, Aouda and Detective Fix.
Fogg DimensionalRaymond West
Twenty-two year old Raymond West is a Vancouver native and started his college experience at WSUV in fall of 2010 with intentions to be a high school teacher. After one semester he transferred and spent the next 10 terms at Oregon State University doing all the standard college experience things such as joining a fraternity, living on and off campus, participating and intramural sports, and switching majors multiple times. After 10 terms at OSU the school simply was not a right fit. Attending some DTC events and talking with Dene Grigar on multiple occasions Raymond decided to return to Vancouver this summer and attend WSUV once more as a member of the DTC program and is looking forward to working on many more projects like this one. Ray enjoys playing computer games in his free time, going bowling to try and beat his record of 195, as well as a good dark beer.
PassepartoutAlyssa Korinke
Alyssa Korinke is a Junior majoring in DTC at WSUV. She is focusing on Social Media, and her interest in new forms of storytelling led her to Dr. John Barber's class. The project, "Passpartout", was initially conceived out of the idea that Jules Verne didn't give us the whole story when he wrote Around the World in 80 Days. Rather than a basic retelling of the story, this project deals with remixing of the existing work and creation of something entirely new. The work spans multiple media platforms using locative aspects, Augmented Reality, sound, and database storytelling.
Justin Williams
Justin Williams is a new student to the CMDC program and is looking forward to expressing his creative side! After having spent 9 years in the Marine Corps, he has many worldwide, lifetime experiences to draw from, and he is really looking forward to sharing that with every one.
80 Days!Robert Ditty
Robert Ditty is a digital designer living in Vancouver, Washington. He studies Creative Media and Digital Culture at Washington State University.
Hua Yang Lee
Hua Yang Lee, or Adam Lee is a Taiwanese native who came to the United State in 2008. He first studied English as second language at Green River Community College, then transferred to Bellevue college in 2011. He received his AA degree at Bellevue college then transferred to WSUV in September of 2013. Starting as a computer science and electrical engineering major, he then decided to pursue a degree in Digital Technology and Culture at Washington State University. He is a car enthusiast and does maintenance and repair himself.
Ryan Grover
My name is Ryan Grover. I am a Digital Technologies Student at Washington State University. My main focus is in coding for web design. Originally born in Portland, Oregon I have spent most of my life in the area. I lived briefly in Santa Monica, California where I worked in post production. It was there that I found the area of work I would like to be in and ever since then I have been pursuing my goals.
Around the World in 80 Days: A Steampunk ReimaginingBen Steele
Ben Steele is a junior majoring in Digital Technology and Culture at Washington State University in Vancouver. He is concentrating on Media Authoring, aiming to become competent in web coding and usability, video editing, digital animation and digital storytelling. He especially enjoys creating humorous and action oriented multimedia. Prior experience includes working with global database systems while enlisted as a Planning Specialist in the Marine Corps.
Illustration by Josh Ross
Design & Composition
Carlson,Taylor
Carroll,Caleb
Chinn,Kyle
Clark,Tanner
Gephart,Marina
Holt,Joan Marie
Jesser,Melina
Ky,Joanna
Keliipio, Ryan
Leitner,Ricky
Lock,Derick Russell
Loveridge,John
Miletich,Colin
Moriarty,Daren
Najera-Hohlbein,Ellen
Nymeyer,Caleb
Patin,Brianna
Roberts,Amy
Seaman,David
Shroy,Jennifer
Staub,Shane
Tsai,Sheng-You
Uhacz,Alicia
Wouden,Brittany
Burke,Colleen
Ditty,Robert
Frasier,Tyler
Harrison,Jacob
Keniston,Kelly
Lambert, Eric
Lepisto,Alexa
Luu,Quy Si
McTamaney,Nathan
Ohrt,Joel
Park,Sue
Pelkey,Tami
Ramberg,Audrey
Ringen,Erik
Rundle,Tyler
Sanders,Shane
Sanghera,Angatvir
Speer,Dustin
Wiswall,Andrew
Yazdani,Marrissa
TOC
You've never experienced a novel like this. TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.
Published as a DVD for personal computers (both Macs and PCs), and recently released as an App for the iPad, TOC retains the intimate, one-on-one experience that a reader can have with a book as it draws on the power of other art forms to immerse readers in an altogether new multimedia story. More
Steve Tomasula, author
Steve Tomasula is the author of the novels VAS: An Opera in Flatland, IN & OZ, and The Book of Portraiture. His short fiction and essays have been widely published in venues including McSweeney's, The Iowa Review, Western Humanities Review, Leonardo, Data Made Flesh, and Musing the Mosaic. www.stevetomasula.com
Stephen Farrell, creative direction and design
Stephen Farrell is a graphic designer, essayist, and illustrator. His works include the collaborative novel VAS: An Opera in Flatland, Visible Citizens, and The Volgore Project, a collection of multimedia, music, and type design.
Matt Lavoy, animation.
Matt Lavoy is a motion graphics compositor/animator. He attended the School of the Art Institute of Chicago where he animated TOC in collaboration with Stephen Farrell from 2003-2005. While working at Digital Kitchen, he earned an AICP Award. In 2008, the opening titles he helped create for "The Company" were nominated for an Emmy.
Christian Jara
DVD authoring, programming, sound engineering, additional animation and narration.
Show LessMyst
Myst is a graphic adventure puzzle video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan (now Cyan Worlds) and published by Brøderbund. The Millers began working on Myst in 1991 and released it for the Mac OS computer on September 24, 1993; it was developer Cyan's largest project to date. Remakes and ports of the game have been released for Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, and Nintendo 3DS. More
Myst puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes.
Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002.[9] Myst helped drive adoption of the then-nascent CD-ROM format. Myst's success spawned four direct video game sequels as well as several spin-off games and novels.
Show LessConstruct
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Show Less