Video Game Exhibition at
Terminal 1
March 4-26, 2016
Opening March 5
Check out the teaser trailer.
Video Game Exhibition at
Terminal 1
March 4-26, 2016
Opening March 5
Check out the teaser trailer.
#GameChangersShow
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Dotted Line
Beyond Eyes
Braid
Cave Story
Cibele
Colosse
Contrast
Device 6
Dwarf Fortress
Gone Home
Half-Life
Her Story
I Expect You to Die
iNethack2
Invisible Inc.
Journey
Life is Strange
Limbo
NaissanceE
Never Alone
Papers, Please
Papo & Yo
Passage
That Dragon, Cancer
The Stanley Parable
This War of Mine
Thomas was Alone
To the Moon
Undertale
Unravel
White Night
Year Walk
Dotted Line CMDC, Coug Parents, Washington State University Vancouver, Port of Vancouver, Columbia River Education Development Council,
		The Innovation Partnership Zone, Portland Indie Game Squad CMDC, Coug Parents, Washington State University Vancouver, Port of Vancouver, Columbia River Education Development Council,
		The Innovation Partnership Zone, Portland Indie Game Squad

Beyond Eyes

Released: 2015
Console: Mac OS X
Developer: Tiger & Squid

Storytelling Reinvention: explores the nature of being blind by compromising the player's field of view, forcing them to rely upon auditory and limited visual clues

Braid

Released: 2008
Console: Xbox 360
Developer: Number None, Inc.

Storytelling Reinvention: conveys its narrative through the game’s time reversal mechanic, creating a powerful metaphor

Cave Story

Released: 2004
Console: Mac OS X/Windows
Developer: Studio Pixel

Storytelling Reinvention: makes use of multiple ending scenarios, decided through player-choice, in order to expand and enhance the player’s interactions with the narrative

Cibele

Released: 2015
Console: Mac OS X/Windows
Developer: Star Maid Games

Storytelling Reinvention: employs the act of exploring various multimedia elements via a computer interface in order to create an immersive narrative experience

Colosse

Released: 2015
Console: Oculus Rift
Developer: Colosse Team

Storytelling Reinvention: progresses the narrative through the player's gaze, giving them a subtle influence over events as they unfold

Contrast

Released: 2013
Console: Xbox 360
Developer: Compulsion Games

Storytelling Reinvention: conveys its narrative through depictions of shadows, creating a visual metaphor of lightness and darkness

Device 6

Released: 2013
Console: iOS
Developer: Simogo

Storytelling Reinvention: uses the placement, style and movement of text, images, and sounds in order to tell a dynamic story

Dwarf Fortress

Released: 2006
Console: Mac OS X/Windows
Developer: Tarn Adams

Storytelling Reinvention: features the capability to generate an entire world and its history, complete with thousands of characters who all actively partake in thousands of years of activity

Gone Home

Released: 2013
Console: Mac OS X/Windows
Developer: Fullbright Company

Storytelling Reinvention: focuses on exploration of a world and interactivity with the story, allowing player-agency to reach their own interpretations

Half-Life

Released: 1998
Console: Mac OS
Developer: Core Design

Storytelling Reinvention: one of the first video game stories that was told entirely by means of scripted sequences, keeping the player in control of the first-person point-of-view

Her Story

Released: 2015
Console: Mac OS X/Windows
Developer: Valve Corporation

Storytelling Reinvention: employs the act of searching through a database as a storytelling technique, slowly revealing pieces of narrative information

I Expect You To Die

Released: 2015
Console: Oculus Rift
Developer: Schell Games

Storytelling Reinvention: fully immerses the player in a virtual reality world, creating an embodied narrative experience

iNethack 2

Released: 2015
Console: iOS
Developer: Future Shock Software

Storytelling Reinvention: the most popular "rogue-like" game, introducing millions to the concept of a world and challenges authored by the game's programming itself

Invisible Inc.

Released: 2015
Console: Mac OS X/Windows
Developer: Klei Entertainment

Storytelling Reinvention: employs procedural generation to create unique story scenarios featuring a variety of objectives, obstacles, and difficulty levels

Journey

Released: 2012
Console: PlayStation 3
Developer: Bioware

Storytelling Reinvention: utilizes randomly assigned online cooperative game-play to create unique story experiences for both players

Life is Strange

Released: 2015
Console: Xbox 360
Developer: Dontnod Entertainment

Storytelling Reinvention: allows the player to revise event outcomes through time-travel, enhancing the player-agency and understanding of the narrative

Limbo

Released: 2013
Console: iOS
Developer: Playdead

Storytelling Reinvention: utilizes an eerie black and white environment in order to impart a vivid metaphorical journey through limbo

NaissanceE

Released: 2014
Console: Oculus Rift
Developer: Limasse Five

Storytelling Reinvention: uses the affordances of virtual reality in order to convey an immersive story that the player must interpret from the surrounding environment

Never Alone

Released: 2014
Console: WiiU
Developer: E-Line Media, Upper One Games

Storytelling Reinvention: uses two characters with varying skillsets in order to create a co-op narrative game in which both players experience the story simultaneously yet individually

Papers, Please

Released: 2013
Console: iOS
Developer: 3909

Storytelling Reinvention: incorporates a strong morality through player-choice in order to create a game-world wherein it is difficult for the player to be neutral

Papo & Yo

Released: 2012
Console: PlayStation 3
Developer: Minority

Storytelling Reinvention: utilizes metaphorical game mechanics and aesthetics to communicate and reinforce a complex relationship between two characters

Passage

Released: 2007
Console: Mac OS X/Windows
Developer: Jason Rohrer

Storytelling Reinvention: conveys its narrative through metaphorical game mechanics that represent the act of living one’s life and the process of aging

That Dragon Cancer

Released: 2016
Console: Mac OS X/Windows
Developer: Numinous Games

Storytelling Reinvention: uses real-life biographical media to tell and enhance the story

The Stanley Parable

Released: 2013
Console: Mac OS X/Windows
Developer: Galactic Cafe

Storytelling Reinvention: uses branching choices in order to comment on player-choice and decision-making in modern video games

This War of Mine

Released: 2014
Console: Mac OS X/Windows
Developer: 11 Bit Studios

Storytelling Reinvention: implements player-choice by allowing players to weave their own understanding of the game world, characters, and the events that take place

Thomas Was Alone

Released: 2013
Console: PlayStation 3
Developer: Mike Bithell

Storytelling Reinvention: tells a compelling story about simple blocks by imbuing them with unique movement, functionality, and personality attributes

To the Moon

Released: 2011
Console: Mac OS X/Windows
Developer: Freebird Games

Storytelling Reinvention: focuses on exploration of a world and interactivity with the story rather than puzzles or battles

Undertale

Released: 2015
Console: Mac OS X/Windows
Developer: tobyfox

Storytelling Reinvention: subverts the Role­Playing game genre by presenting a world wherein every conflict can be solved nonviolently, and every random encounter is a chance to make a friend

Unravel

Released: 2016
Console: PlayStation 4
Developer: Coldwood Interactive

Storytelling Reinvention: employs yarn as a metaphorical game mechanic to explore the themes of love, family and connection between people

White Night

Released: 2015
Console: PlayStation 4
Developer: OSome Studio

Storytelling Reinvention: uses black and white aesthetics and minimal lighting in order to drive the plot and create an atmospheric story

Year Walk

Released: 2013
Console: iOS
Developer: Simogo

Storytelling Reinvention: uses multiple layers of information, including a companion encyclopedia application, in order to craft a narrative experience