"Decameron 2.0 is a 3D virtual environment which is the product of the work of the Decameron Collective, a group of nine research creators from Canada. The project takes cues from Giovanni Boccaccio's plague narrative The Decameron (1348-1353) -- a medieval frame narrative about a group of ten who fled a bubonic plague-torn Florence to a retreat to the country where they pass the time telling stories. The virtual world is modeled on and incorporates design elements from medieval illuminated manuscripts as well as contemporary 3D modeling aesthetics. It is populated with audio, video, image series, and folio pages that include digital archival assets from collections of medieval illuminated texts as well as original collaboratively designed audio, text, films, photographs, music, visual art, algorithmic poetry, and games.
Decameron 2.0 is distributed via the World Wide Web and can be accessed on a laptop or desktop computer using any browser that supports WebGL. It was developed in Unity, a cross-platform game engine, and coded in C#. Users move through the 3D environment using a mouse or trackpad and the WASD keys on the keyboard. Users can move freely to explore the courtyard, corridors, and rooms that make up the 3D environment." -- from the Decameron Collective
Decameron 2.0 has 6 rooms described as follows by the Decameron Collective:
"Room A: Thresholds and Passageways -- A 3D room resembling a cave, which consists of two interconnected chambers, containing 2D and 3D digital artworks.
Room B: Ephemera -- A 3D room comprised of a rectangular and a circular half, with multiple wallpaper-covered, cylindrical columns and wallpapered ceiling, containing 2D and 3D digital artworks.
Room C: Spells, Magic, and Incantations -- A rectangular, 3D room containing 2D and 3D digital artworks, with an exposed beam ceiling and large, overhead windows.
Room D: Women's Lives -- A rectangular, 3D room with a barrel vault ceiling and connected smaller rooms, leading to a connected open-air space surrounded by higher walls from three sides, containing 2D and 3D digital artworks.
Room E -- A 3D room with a flat ceiling with a red set of stairs and patterned wallpaper on some of the walls.
Room F: Courtyard -- A 3D courtyard consisting of three concentric rectangular parts, an inner, open-air courtyard, a colonnade area with a flat ceiling in the middle, and an outer room, all containing 2D and 3D digital artworks."
1 COPY IN THE NEXT
Published in 2022 by Decameron Collective.
Copyrights notice: © Decameron Collective.
PUBLICATION TYPE
Showcase
COPY MEDIA FORMAT
Web