SpriteFire

The world of Spritefire is home to many factions...

The world of Spritefire is home to diverse kingdoms, lands, and cultures organized into greater factions. Each faction has their own unique history, motivation, philosophy, and members.


The Elves

The elves of the old world are wholly dedicated to the worship of their goddes "The Sleeping Lady". Through the use of her holy magic, the elves were able to create the dregfolk that now keep them imprisoned within their fortress-cities.

The Dregfolk

The Dregfolk, made by the elves, have developed a unique identity amongst the intelligent peoples of Spritefire. Created for conquest the Dregfolk found themselves without purpose after the elves no longer had need of them. With immortal bodies, the Dregfolk dedicate their endless lives to various pursuits.

Many of these people have organized into various "Houses". Most often there are three houses, and they wage war on one-another for no reason except entertainment. The Dregfolk who participate have no real issue participating, as there is no consequence of death to themselves or their opponents. Each time the war is won by a specific house, they all disband and draft new houses in a ceremony named "The Divine Draw".

While the House War's purpose is largely entertainment, it has unintentionally had the effect of winning the Dregfolk independence. The constant warring and patrolling for other Houses made for many conflicts between Dregfolk and Elves, which has escalated into hostilities on many occasions.

The Skryth Nomads

The Skryth live a nomadic life amongst the frozen land of High Cauldron. Driven there long ago by an ancient evil the Skryth found themselves in a hostile place that saw most of the fleeing people frozen to death along the way. Ages past and still the frozen remains of ancient refugees can be found across High Cauldron.

They travel amongst both the ice and stone caves of the region, making long-term but temporary settlements within them. The Skryth people sustain themselves through the cultivation of cave-plants and creatures called Glowmaw that they farm for their hide, meat, and "glowmilk".

The Skryth have lived in exile for fear of ancient evils that threatened the First Ones. Many of their myths and beliefs are formed out of the collective generational paranoia that has developed their culture. Many Skryth beliefs are superstitions that if not upheld are considered catalysts for calamity.

The Highnorian Empire

Highnor is the crowning jewel of the New World. A mercantile kingdom turned empire, Highnor supports the economy of the entire continent through the immense volume of shipments that move through its docks and waterways.

Home to a diverse makeup of cultures, Highnorian culture is often characterized by this diversity. While most aspects of Highnorian life is unique to the individual, the importance of financial gain, and the worship of the Sea Goddess are nearly universal. The vast majority of Highnorians live within the coastal city of Highnor itself.

Central to Highnorian identity is the Grand Tower. The dangerous coastline that Highnor is built upon would never be possible to harbor from it were not for the Grand Tower. The tower can be seen for miles, cresting heights thought only possible by godbuilt structures.