T-Aim

"Time to Tame These Threats..."

Artist Statement

The Artists Behind T-Aim

The story and images for T-Aim were made using the help of ChatGPT. My name is Quincy Harris and I'm a student studying Digital Technology and Culture. I am early into my experince with coding and web design. This is a display of where my skills and knowledge are at when it comes to coding and design elements currently.

'Quintessential Quailty' was thought of by the artist Quincy Harris

Where the Idea Came From

Being tasked with developing a website that tells a story I wanted to depict a game idea concept I've had in the back of my mind for quite sometime. The game idea was inspired by my love for Call of Duty's Zombies game mode. Fast paced, round based gameplay, with secrets hidden around the map that help the story unfold. I want T-Aim to be a game that resembles this structure. Also I think dinosaurs are pretty cool and under utilized in today's gaming landscape.

"How did the game's title come to be?"- Biggest Fan

The Game's Title Orgin:

I wanted a name for the game that could hint to the audience about the content of the game. 'T-Aim' is a play on 'T-Rex', with a first person shooter twist added to it. The title I feel does a good job also playing into what the main characters of the game are trying to accomplish. For example their goals of rebuilding their collapsed society, while taming and learning to work alongside these prehistoric beasts to create a better society.