Syllabus

DTC 477: Advanced Web Design & Development

Fall 2026

NOTE: All matters associated with this course are subject to change. Any changes will be communicated to students.

Course Rationale

DTC 477 Advanced Web Design & Development builds on the HTML/CSS skills developed in DTC 355 and provides a foundation in JavaScript — the primary programming language of the web. By working across HTML5, CSS3, and JavaScript, students create dynamic, interactive, and multimedia web projects.

This is a small class (10–12 students) and is taught as a studio. The pace is deliberate: the first half of the semester focuses on building real programming fluency through handcoding, logic thinking, and problem-solving without shortcuts. AI tools are introduced gradually in the second half, once students have developed enough understanding to direct, evaluate, and extend AI-generated code rather than simply accept it.

The CMDC aims to: 1) provide students with knowledge and skills for developing their own knowledge-making, 2) facilitate exploration, and 3) prepare students for the field and the world beyond.

Learning Goals

Required Course Activities University Learning Goals University Learning Objectives CMDC Goals & Objectives
1. Handcoded JavaScript Projects (clickable page, slider site, e-lit, Hangman) Critical and Creative Thinking (ULG1)
Communication (ULG4)
Combine and synthesize existing ideas, images, or expertise in original ways. Express concepts, propositions, and beliefs in coherent, concise, and technically correct form. Goal 1: Demonstrate competency with computers for designing, distributing, retrieving, and preserving digital works.
Goal 2: Synthesize media forms for multimedia contexts.
Goal 3: Employ the principles of visual form for sophisticated image manipulation.
2. Front-End Module Projects (two projects using Audio/Video, Canvas, P5.js, API, or Canvas Games) Critical and Creative Thinking (ULG1)
Communication (ULG4)
Quantitative and Symbolic Reasoning (ULG2)
Combine and synthesize existing ideas, images, or expertise in original ways. Understand and apply quantitative, symbolic, and computational principles and methods in the solution of problems. Goal 7: Recognize various forms of language processing and their implications for media authoring.
3. Final Project (original design and JavaScript-driven website, developed over four weeks) Critical and Creative Thinking (ULG1)
Information Literacy (ULG2)
Communication (ULG4)
Depth, Breadth, and Integration of Learning (ULG7)
Combine and synthesize existing ideas, images, or expertise in original ways. Determine the extent and type of information needed. Apply concepts of general and specialized studies to professional and community activities. Goal 5: Know the basics of information architecture and knowledge management.
Goal 7: Recognize various forms of language processing and their implications for media authoring.

The assignments and activities for this course reflect these objectives and serve to assist students with reaching program goals.

How This Course Is Structured

The course moves through four phases:

Weekly Class Format

Online Tools

Required Resources

Assignments and Grading

Schedule & Project Due Dates

Week Date Topic Assignment / Project Due
1Aug 24 & 26Introduction to Programming — logic steps, the console, variables
2Aug 31 & Sep 2Values, Types & Operators — data types, expressions, operators
3Sep 7 & 9Functions, Conditionals & Loops — writing reusable logic
4Sep 14 & 16Array Methods & Iterators — working with lists and dataJavaScript Codecademy #1 Due (10%)
5Sep 21 & 23DOM Manipulation — selecting, changing, and animating elements
6Sep 28 & 30Events & Interaction — Clickable Page buildClickable Page Due (5%)
7Oct 5 & 7Sliders & Animated Menus — JS added to provided HTML/CSS structureSlider/Menu Site Due (5%)
8Oct 12 & 14Electronic Literature + Intro to AI — generative text, random selection, CSS transformation, Claude introduced as coding partnerJavaScript Codecademy #2 Due (10%)
9Oct 19 & 21Hangman — collaborative buildElectronic Literature Due (10%)
10Oct 26 & 28Front-End Modules — Audio/Video, Canvas, P5.js, APIs, Canvas GamesHangman Due (5%)
11Nov 2 & 4Front-End Modules — continued; Module Project workModule Project #1 Due (10%)
12Nov 9 & 11Final Project — Concept, design, and planningModule Project #2 Due (10%)
13Nov 16 & 18Final Project — Development sprint I
Thanksgiving Break (No Class): November 23 & 25
14Nov 30 & Dec 2Final Project — Development sprint II
15Dec 7 & 9Final Project — Polish, testing, and presentationsFinal Project Due (25%)

Project Descriptions

Clickable Page (5%) — No AI

Build a single web page that responds to user interaction: clicking elements triggers visible changes — content updates, CSS transitions, animated movement. All JavaScript must be written by you. You will plan the logic in plain English before writing a single line of code.

Slider/Menu Site (5%) — No AI

You will receive a provided HTML/CSS structure with an image slider and animated navigation menu. Your job is to write all the JavaScript that makes them work — no frameworks, no libraries, no AI. This is a logic and problem-solving exercise as much as a coding one.

Electronic Literature (10%)

Create a work of electronic literature that uses JavaScript to randomly select and combine letters, words, or sentences, and to apply CSS changes that alter the visual experience of the text. The work should have a concept — it should feel like a creative decision, not just a technical demonstration. Inspired by Oulipo, generative poetry, and early net art.

Hangman (5%) — Collaborative + individual CSS tasks

We build Hangman together as a class, working through the game logic step by step. Your individual contribution is a set of CSS tasks assigned during class — you complete and submit these on your own, demonstrating that you can read, understand, and extend existing JavaScript without being the one who wrote it.

Front-End Module Projects (10% + 10%)

After exploring Audio/Video, Canvas, P5.js, APIs, and Canvas Games through guided examples, you will complete two independent projects — each using at least two of these modules in combination. AI assistance is permitted with full documentation. The work should demonstrate creative intent, not just functional demonstration.

Final Project (25%)

Design and build an original JavaScript-driven website over the final four weeks of the course, working in pairs or small groups using GitHub for version control and collaboration. The site should reflect genuine creative or professional intent, incorporate at least two JavaScript techniques from the course, and demonstrate thoughtful design and interaction design. AI may be used actively as a coding and ideation partner, with full documentation of how it was used and what you built on top of it. Individual GitHub commit history will be used to assess each student's contribution. Graded across four weeks: concept and design (Week 12), development sprint I (Week 13), development sprint II (Week 14), and final presentation (Week 15).

General Project Guidelines

Assessment and Final Grades

Both attendance and participation will be monitored. Participation means being present and engaged: working during studio time, contributing to peer review, completing in-class challenges, and asking questions. Passive attendance does not count.

You are allowed 3 class absences. Each absence after that results in a 3-point deduction from your final grade. Late arrivals and early departures also count against participation. Absent students remain responsible for all work and announcements from that class.

A93–100
A-90–92
B+87–89
B83–86
B-80–82
C+77–79
C73–76
C-70–72
DNo Ds in the DTC program
F0–69

Submission of Late Work

All work must be submitted as and when required. If you are sick or have an emergency, contact me on Slack as soon as possible and we will arrange a submission time. Unannounced late work may not be accepted.

AI Use Policy

This course takes a phased approach to AI — not because AI is bad, but because AI assistance is only genuinely useful when you understand the code well enough to evaluate, extend, and take responsibility for what it produces.

Phases 1 & 2 (Weeks 1–9): No AI. These weeks exist to build real programming instincts. You will write logic steps in plain English, translate them into JavaScript, test your code, find errors, and fix them. The Wednesday coding challenges are completed with Stack Overflow only — no AI, no other students' code. The instructor walks through the solution afterward so you can see where your thinking was right, where it went wrong, and why.

Phase 3 (Weeks 10–11): AI introduced alongside front-end modules. As you explore Audio/Video, Canvas, P5.js, APIs, and Canvas Games, Claude becomes available as a coding partner. We will work together in class to learn how to prompt effectively, how to read and question AI-generated code, and how to adapt it rather than copy it. A shared class Claude project will be provided. All AI use must be documented: what tool, what prompt, what output, and what you changed.

Phase 4 (Weeks 12–15): AI as active development tool. For the final project, AI may be used freely for coding, debugging, and design ideation — with full documentation. You are also working collaboratively with GitHub, which means your individual contributions need to be traceable. Submitting AI-generated code as your own work without documentation is academic dishonesty.

The goal is not to avoid AI or depend on it — it is to develop the judgment to use it well.


The University Syllabus

https://syllabus.wsu.edu/university-syllabus/