Readings

Week 1Artifact – Olli Sotamaa

Week 2: “Being a Game” – Miguel Sicart Part 1 Part 2

Week 3: Game Design as Narrative Architecture – Henry Jenkins ; “Benefits of Paper Prototypes

Week 4: Defining Game Feel — Steve Swink

Week 5: Game Mechanics Must Be Balanced

Week 6: “Designing interactive tangible games for diverse forms of play” – Bekker, Schouten, & de Graaf

Week 7: No Readings

Week 8: “Task Deployment in 3 types of game spatial structures” – Sun & Hsu

Week 9: Mechanics and Metrics of Game Feel — Steve Swink

Week 10: Spring Break

Week 11: Sound in Game Spaces” — Steve Nitsche; “Bleeps, Blops, Clicks, and Pops” – Steve Horowitz