Resources
Resources (open source and not)
1. Required Books
Ensslin, Astrid. Literary Gaming. Cambridge, MA: The MIT Press, 2014. ISBN: 9780262027151. $34.
Rettberg, Scott. Electronic Literature. 1stEdition. NY, NY: Wiley. 2018. 1509516786, 9781509516780. $24.95
Spinosa, Dani. Anarchists in the Academy: Machines and Free Readers in Experimental Poetry. Edmonton, Alberta: University of Alberta Press, 2018. 9781772123760.$24.95
2. Suggested Books
Hayles, N. Katherine. Electronic Literature: New Horizons for the Literary. Notre Dame, IN: U of Notre Dame Press, 2008. 9780268030858
3. Articles
Barber, John. Radio Art: A (mass) Medium Becomes An (artistic) Medium.
Cayley, John. “Grammalepsy: An Introduction,” republished in the journal, Electronic Book Review. http://electronicbookreview.com/essay/grammalepsy-an-introduction/
Coover, Robert. http://movies2.nytimes.com/books/98/09/27/specials/coover-end.html.
Hayles, N. Katherine. “Literary texts as Cognitive Assemblages: The Case of Electronic Literature.”
Jerz, Dennis. “Hypertext Essays: An Introduction.” https://jerz.setonhill.edu/writing/e-text/hypertext-essays/.
Luers, Will. “Getting Lost in Narrative Virtuality.”
Moulthrop, Stuart. Intimate Mechanics: One Model of Electronic Literature.
Nacher, Anna. “In Praise of the (Post) Digital.”
Propero. The Real Future of Electronic Literature. https://www.economist.com/prospero/2015/11/23/the-real-future-of-electronic-literature.
Salter, Anastasia. Code before Content? Brogrammer Culture in Games and Electronic Literature.
Szivak, Illya. The Death of the Novel: How E-Lit Revolutionizes Fiction.” 2012. https://www.huffingtonpost.com/illya-szilak/the-death-of-the-novel-ho_b_2080881.html.
4. Electronic Literature & Literary Games
Barlow, Sam. Her Story. 2015. $5.99 (Steam).
Breeze, Mez and Andy Campbell. All the Delicate Duplicates. 2017. $7.99.
Playdead. Inside. 2018. $6.99 (at iTunes Store).
Three Minute Games. Lifeline. 2015. $1.99 ( iTunes Store).
Brendan, Davey. Stanley Parable. Galactic Café. 2013. $14.95 (Steam).