Follow the Pathfinders

We were excited to see Hannah Ackermans’s essay published in Hyperrhiz: New Media Cultures  (Volume 24, 2021, doi:10.20415/hyp/024.e01). Below is the abstract of her essay. One of the most fascinating aspects about it is that she uses the Pathfinders methodology in its presentation, down to the exact publishing platform, Scalar, that Dene Grigar and Stuart Moulthrop […]

2021 Accomplishments & 2022 Plans

The year 2021 was yet another banner year for the Electronic Literature Lab. Working remotely during the pandemic via Slack, Basecamp, and Zoom, the ELL Team undertook and completed many projects. Here is the list: Led the creation of The NEXT, moving from the prototype built on the Samvera platform into Semantic Markup and ARIA, […]

From Pathfinders to The NEXT

Dene — I’m writing from Santa Cruz, where I’m at a workshop Noah’s organized for CS and digital humanities types.  Anne Balsamo’s here, and has told me about the project you and she have discussed, to make video records of readings of early e-lit works.  I’ve agreed to help Anne draft an NEH proposal. . […]

Welcome 2022 ELO Fellows!

The Electronic Literature Lab is so happy to welcome the two scholars from the Electronic Literature Organization’s Fellows program. They will be working remotely with the ELL Team on various projects aimed at enhancing ELO’s The NEXT and intersect with their own research agendas.  Alexandra L Martin (she/her) is a researcher and doctoral student specializing in […]

Resurrecting Flash Workshop Report

  On 27-28 October 2021 thirty-one artists and scholars from around the globe came together to learn about various methods for preserving Flash electronic literature and net art at the Resurrecting Flash Art workshop held by the lab via Zoom. The main methods we discussed were the ones the lab primarily uses for saving the […]

Horizon Insight: A Retrospective of the Art of M. D. Coverley

On Friday, November 5, 2021 we are launching the exhibition, Horizon Insight: A Retrospective of the Art of M. D. Coverley. Below is the schedule of the event and the curatorial statement that explains the works selected for the exhibition. To register, contact dgrigar@wsu.edu. Schedule 8:00-8:10 a.m. PST: Welcome, by Dene Grigar, Exhibition Curator 8:10-8:15 […]

Resurrecting Flash: Hands-On Workshop

Resurrecting Flash Art Hands-on workshop hosted via Zoom by the Electronic Literature Lab with guest speaker: Alan Bigelow 28-29 October 2021; 8:00 a.m.-12:30 p.m. PST For more information, contact Dene Grigar dgrigar[at]wsu[dot]edu This 2-day, hands-on, workshop provides participants with experience for preserving Flash art using a variety of tools and methods. Participants are encouraged to […]

The Ethics of Digital Preservation: Obligation to Future Generations

This essay below is an expanded version of the one currently running in The Digital Review, Issue 2: “Critical Making, Critical Design,” a journal edited by Will Luers. Grigar’s essay lays out the ethics underlying the work we do in the Electronic Literature Lab. ———— The Ethics of Digital Preservation: Obligation to Future Generations By […]

Rebooting Electronic Literature Volume 4 Goes Live!

Announcing the release of Rebooting Electronic Literature Volume 4 ! This fourth volume of Rebooting Electronic Literature (REL) continues with the Electronic Literature Lab’s mission to document born-digital literary works published on floppy disks, CD-ROMs, and other media formats held among the 300 in Dene Grigar’s personal collection in the Electronic Literature Lab at Washington State University Vancouver. Since the […]

Remembering Amnesia

The lab will be leading the re-development of Thomas M. Disch’s interactive fiction game, Amnesia, published by Electronic Arts in 1986. The lab became interested in the game in 2017 when artist Sarah Smith sent us a copy of it while we were in the midst of documenting her interactive game, King of Space for […]