Delano Kingston
I'm a passionate 3D modeling and animation artist driven by a lifelong love for creative expression. My artistic journey began with a deep appreciation for drawing, jewelry design, and the captivating world of animation. From an early age, I was enthralled by the thought of bringing ideas to life through art. My formal education in the arts began in 2016 when I started my creative journey at the Oregon College of Arts and Craft. There, I honed the fundamentals of artistic expression and discovered the boundless potential of 3D modeling and animation in storytelling and design. In 2020, I continued my pursuit of artistic excellence by transferring to the Creative Media and Digital Culture program at Washington State University.
Throughout my artistic odyssey my unwavering life goal has been to make people's creative dreams a reality. I'm deeply committed to using my artistic skills to transform concepts into vivid, imaginative worlds, and I'm here to bring your visions to life through the magic of 3D modeling and animation. Join me in this artistic adventure, and together, we'll transform your imagination into captivating visual stories, one frame at a time.
Bachelor of Arts
Creative Media & Digital Culture | Washington State University Vancouver| December 2023 (Expected)
DATA ENTRY: PORTAL
A reimagined VR version of the 1986 game created by Rob Swigart and published by Activision
Created 3D assets in Autodesk Maya and assembled in Unreal Engine 5
Helped design puzzles, environments, and accessibility accomodation
Worked in a team of 4 to bring 2D designs into a 3D concept
A Betrayal Among Us
An animated story told within the Among Us universe
Led a team of 4 to share the responsibilities of modeling, rigging, and animating characters based on the restriction of "Three Bouncing Balls"
Responsible for creating several enviromnent models, lighting, texturing, and animating a significant portion of the final product
The Way Gnome
A heartwarming tale about 4 garden gnomes and the beginning of their journey home
Created with the restraint of telling a story with no words
Designed my own gnome, a ceramic turtle, a moving cart, fences, a shed, and more
Led a team of 4 to animate and render using our own home machines and restraints