Concept art for the bunker environment illustrated by Jei Shi for the development team.
Concept art for the Tower environment illustrated by Jei Shi for the development team.
Additional art created by Jei Shi to guide the development team that eventually became in-game polaroids for the player to discover.
In-game screenshot of the bunker environment before the player inputs a transmission code.
In-game screenshot of the bunker environment after the player inputs a code and the in-game power cuts off.
In-game screenshot of the bunker environment after the player inputs a code incorrectly.
Two filing cabinets modeled and textured by Keegan Walden.
A trio of levers modeled by Arlo Ptolemy and textured by Joel Clapp.
A collection of in-game assets for the bunker environment that were modeled and textured by Joel Clapp.
A wide console lever modeled by Arlo Ptolemy and textured by Joel Clapp.
An open three-ring binder modeled and textured by Keegan Walden.
A weathered cardboard box modeled and textured by Joel Clapp.
The main console featured in the main bunker environment. The console was modeled by Andrew Templin and textured by Joel Clapp.
Coffee mug featuring the Portland Indie Game Squad's Summer Slow Jam logo modeled by Arlo Ptolemy and textured by Joel Clapp.
A previously un-used 3D asset from Huli that became an interactive, bobble-head easter egg in Dead Air. Huli was modeled and textured by Evan Astrue.
An industrial vent fan modeled and textured by Joel Clapp.
A pair of connectable, industrial I-beams used throughout the game that were modeled and textured by Keegan Walden.
A broken wall panel interface that was modeled and textured by Evan Astrue for the bunker environment.
A large, red console button affectionately known as "Big Red" by the development team. This button was modeled by Arlo Ptolemy and textured by Joel Clapp.
A collection of dangling cables modeled by Joel Clapp and an industrial shelf modeled by Kathleen Zoller for various locations in-game. All assets were textured by Joel Clapp.
A distressed, weathered generator modeled and textured by Joel Clapp.