• Home
  • About
  • Credits
  • Gallery

Gallery


Illustration of main bunker environment

Concept art for the bunker environment illustrated by Jei Shi for the development team.

Illustration of secondary tower environment

Concept art for the Tower environment illustrated by Jei Shi for the development team.

Five illustrated polaroid pictures of in-game locations

Additional art created by Jei Shi to guide the development team that eventually became in-game polaroids for the player to discover.

Screenshot of the command console and bunker

In-game screenshot of the bunker environment before the player inputs a transmission code.

Screenshot of the command console and bunker without power

In-game screenshot of the bunker environment after the player inputs a code and the in-game power cuts off.

Screenshot of the bunker after inputting the wrong code into the console

In-game screenshot of the bunker environment after the player inputs a code incorrectly.

3D model of two rusted, metal filing cabinets with three drawers

Two filing cabinets modeled and textured by Keegan Walden.

3D models of three levers created for the command console

A trio of levers modeled by Arlo Ptolemy and textured by Joel Clapp.

3D models of bunker wall panels, a ladder, and a light fixture

A collection of in-game assets for the bunker environment that were modeled and textured by Joel Clapp.

3D model of a T-shaped pull lever on the command console

A wide console lever modeled by Arlo Ptolemy and textured by Joel Clapp.

3D Model of an open three-ring binder

An open three-ring binder modeled and textured by Keegan Walden.

3D model of a cardboard box

A weathered cardboard box modeled and textured by Joel Clapp.

3D model of the bunker command console

The main console featured in the main bunker environment. The console was modeled by Andrew Templin and textured by Joel Clapp.

3D model of a white coffee mug with the Summer Slow Jam logo on it

Coffee mug featuring the Portland Indie Game Squad's Summer Slow Jam logo modeled by Arlo Ptolemy and textured by Joel Clapp.

3D interactive bobblehead of Huli from the game Huli

A previously un-used 3D asset from Huli that became an interactive, bobble-head easter egg in Dead Air. Huli was modeled and textured by Evan Astrue.

3D Model of an industrial vent fan

An industrial vent fan modeled and textured by Joel Clapp.

3D model of structural, steel I-beams

A pair of connectable, industrial I-beams used throughout the game that were modeled and textured by Keegan Walden.

3D wall panel with a cracked screen seen in the bunker

A broken wall panel interface that was modeled and textured by Evan Astrue for the bunker environment.

3D model of a large red console button

A large, red console button affectionately known as "Big Red" by the development team. This button was modeled by Arlo Ptolemy and textured by Joel Clapp.

3D models of electrical wires and an industrial shelf

A collection of dangling cables modeled by Joel Clapp and an industrial shelf modeled by Kathleen Zoller for various locations in-game. All assets were textured by Joel Clapp.

3D model of the electric generator seen in the tower

A distressed, weathered generator modeled and textured by Joel Clapp.

© Dead Air