Dead Air:
An Atmospheric Horror Experience
You are alone at Tower 18. Your only companion went to salvage parts from Tower 15 for some much needed repairs, however that was several hours ago and you have not received a transmission since. Dead Air begins with players taking control of Tower 18’s command console and acknowledging a long overdue transmission. Only by carefully managing the tower’s failing power generator, one-way communication network, and the impending darkness can you lead your companion safely back home.
About
Dead Air was made in collaboration with the Portland Indie Game Squad (PIGSquad) and the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver during the PIGSquad’s July Remix Summer Slow Jam.
Summer Slow Jams is a collection of game jam events happening once a month in June, July, and August that provide structure and networking opportunities for creatives in Portland and remote participants. Participants are challenged to finish a creative project, learn new things, meet new people, and share their work with the community. Creative themes are delivered during each kick off event and developers are able to showcase their game jam projects at each closing event in Portland, OR. (The 2021 Showcases were held online).